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Patch Update #747 - Released 1st December 2023


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Patch Update #747 - Released 1st December 2023

 

  • Added a new Railgun augment to Ultra Containers — «Shotgun» rounds»

    • (Note) Deals more damage up close than it does farther away. Standard damage is increased, while the range of fire is decreased.

  • Added a new Isida augment to Ultra Containers — «Toxic Nanobots»

    • (Note) Critical damage applies the «Armor-Piercing» status effect to an opponent. But in turn, the critical damage is significantly decreased.

  • Changed the way the initial/next Juggernaut is determined in the team mode

    • This may cause a significant delay between the current Juggernaut getting destroyed and another Juggernaut appearing

    • We won’t disclose the rules of determining the next Juggernaut to prevent any attempts of mass abuse

  • Freeze

    • Critical hit chance decreased from 5% to 4%

  • Isida

    • Critical healing decreased from 1500-3000 to 500-1000 HP

  • Tesla

    • Regular damage increased from 300-600 to 315-630 HP

    • Critical damage decreased from 410-820 to 355-710 HP

    • Ball Lightning damage increased from 450-900 to 580-1160 HP

    • Ball Lightning reload decreased from 12-8 to 9-6 s

    • Ball Lightning delay decreased from 0.3-0.2 to 0.2-0.1 s

  • Hammer

    • Damage per shot decreased from 387-774 to 380-760 HP

    • Critical damage decreased from 680-1360 to 580-1160 HP

    • Amount of pellets per target increased from 9 to 10

    • «Dragon breath»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Wyvern's Breath»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Magnetic Pellets»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Stunning Pellets»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

    • «Armor-piercing shot»

      • The last shot in the ammo clip no longer guarantees status effect be applied 

  • Twins

    • Critical damage increased from 200-400 to 235-470 HP

  • Ricochet

    • Regular damage increased from 170-340 to 175-350 HP

    • Critical damage decreased from 300-600 to 235-470 HP

  • Smoky

    • Regular damage increased from 300-600 to 315-630 HP

    • Critical damage decreased from 395-790 to 355-710 HP

    • Projectile speed decreased from 400-500 to 300-500 m/seс

  • Striker

    • Critical damage decreased from 640-1280 to 580-1160 HP

  • Thunder

    • Critical damage decreased from 600-1200 to 580-1160 HP

  • Scorpion

    • Regular damage increased from 550-1100 to 580-1160 HP

    • Critical damage increased from 650-1300 to 700-1400 HP

  • Magnum

    • Regular damage decreased from 720-1440 to 700-1400 HP

    • Critical damage increased from 815-1630 to 875-1750 HP

    • «Incendiary core»

      • Regular damage no longer guarantees status effect be applied

    • «Magnetic core»

      • Regular damage no longer guarantees status effect be applied

    • «Armor-piercing core»

      • Regular damage no longer guarantees status effect be applied

    • «Mortar»

      • Mine lifetime increased from 30 to 60 seconds

    • «Vacuum core»

      • Regular damage decrease changed from -30% to -39%

  • Railgun

    • Regular damage increased from 670-1340 to 700-1400 HP

    • Critical damage decreased from 935-1870 to 875-1750 HP

  • Gauss

    • Regular damage increased from 335-670 to 355-710 HP

    • Critical damage decreased from 580-1160 to 450-900 HP

  • Shaft

    • Regular damage increased from 335-670 to 355-710 HP

    • Critical damage decreased from 465-930 to 450-900 HP

    • «Stunning Sight» 

      • Duration of the status effect applied by hitting an enemy with a critical arcade shot increased from 0.8 to 1 s

    • «Armor-piercing sight» 

      • Duration of the status effect applied by hitting an enemy with a critical arcade shot increased from 3 to 5 s

  • Paladin

    • Maximum roll angle while moving changed from 13 to 15 deg.

    • Roll speed multiplier increased from 0.7 to 0.75

  • Boosted Damage

    • Effect duration increased from 40 to 45 s

  • Boosted Armor 

    • Effect duration increased from 40 to 45 s

  • Speed boost

    • Effect duration increased from 40 to 45 s

  • «Pulsar» augments for Scorpion, Magnum, Railgun

    • Critical hit chance decrease changed from -12% to -8%

  • «Pulsar» augments for Tesla, Twins, Ricochet, Smoky

    • Critical hit chance decrease changed from -12% to -16%

  • «Pulsar» augments for Firebird, Freeze, Isida, Vulcan

    • Critical hit chance decrease changed from -12% to -20%

  • All the status effect augments except Pulsars

    • Critical damage decrease changed from -90% to -50%

  • Updated the system of choosing right graphic settings for new accounts

  • Upgraded UI animations in the Garage

  • Fixed the bug, because of which the image of the tank in the Garage was narrowed after the end of the battle

 

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