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When the overdrive recharge is at 50%, make it possible to activate a less useful "mini-overdrive" ability


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I think this could make Tanki's gameplay less barebones.

The mini-overdrives shouldn't be powerful at all, so they don't overwhelm the gameplay, but still somewhat useful and maybe make teammates cooperate more, if one mini-overdrive is just the right to do a certain job.

Here are some examples that may or may not be bad, but they're just to explain my point:

  • Mammoth can destroy mines for a few seconds, but doesn't destroy tanks on contact or get a speed boost. Mammoths can be helpful to the team by clearing minefields where needed, which players wouldn't waste a full overdrive on
  • Hopper can jump but doesn't damage or stun enemies with its jump. Seeing Hoppers jump around more often would be fun for gameplay I think
  • Crusader shoots an icicle that can only slow down movement and has a small radius of effect
  • Wasp gets a bomb with very small range that is easily avoided, but still useful to stop an enemy tank from chasing you, or block a path that an enemy wants to escape with your flag
  • Ares can shoot a ball that only heals teammates and only on contact with the ball, which disappears when it made contact with one tank
  • Titan can place a small shield that's not a bubble but a small wall, so it only protects from one direction, and only big enough for 1 tank to be covered

Whether using this mini-OD at 50% should deplete the OD charge back to 0% or not could depend what's balanced. I think it shouldn't.

Edited by demon09
  • Like 5
  • Agree 3

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