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Patch Update #755 - Released 7th March 2024


Marcus
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Patch Update #755 - Released 7th March 2024

 

  • Added a new Magnum augment to Epic Containers - «Stunning Core».

    • (Note) Critical damage applies the «Stun» status effect to an enemy tank for a short time.

  • Railgun shot effect visual remaster.

    • New effect also applies to all existing Railgun shot effects.

  • Supplies are now sold in packages with 1, 100, 1000, 3000, and 9999 supplies.

    • Gold boxes can now be purchased in Garage, but not in the Shop

  • Reworked the Container opening mechanic.

    • Fixed the problem with opening containers on mobile devices.

    • Now when a Container is opened only the current reward will be shown, and not rewards for Containers already opened.

    • Added a new screen after receiving rewards one by one that shows all the rewards.

    • Opening rewards one by one can now be skipped.

  • Added a mechanic to report messages in lobby chat.

    • Added a button in the context menu that sends an anonymous report that will be seen by the moderators.

  • Added a mechanic to report PRO-Battles names

    • Added the ability to send an anonymous report that will be seen by the moderators.

  • Added a mechanic to report messages in battle chat.

    • Pressing a special button right to the chat input or pressing Ctrl + Enter in your keyboard opens a window with all the messages in the battle.

    • Clicking on an individual message in this list will allow you to send a report that will be seen by the moderators

  • An experimental 3D indicator of the direction of damage received can be turned on in the game settings.

    • (Note) We would like to hear your feedback about how this prototype works

  • Fixed the bug that made the interface much bigger than intended on certain phones. 

  • The following augments were added in the “Legendary” category of Common and Epic containers.

    • Driver for Hopper

    • Blaster for Viking

    • Blaster for Dictator

    • Lifeguard for Ares

  • Hammer

    • Shot reload decreased from 1.65-1 to 1.35-0.8 s

  • Terminator

    • Reload decreased from 1.8-1.5 to 3.6-2 4 s

    • Warmup increased from 0.8 to 1 s

    • Aiming time increased from 0.8 to 1 s

    • Reload after salvo increased from 0.8-1 to 2.6-1.4 s

    • Critical damage chance increased from 5-15% to 15%

  • Juggernaut

    • Protection decreased from 7 500-30 000 to 5 000-20 000

    • Healing from overdrive decreased from 5 000-20 000 to 2 500-10 000

    • Overdrive passive charge rate increased from 1 111 to 1 666 (90 → 60 s)

    • Damage from self-destruction decreased from 5 000-20 000 to 2 500-10 000

  • Team score to end the battle changed for the following modes:

    • TDM 150 → 160

    • CTF 7 → 10

    • ASL 150 → 160

    • RGB 7 → 12

    • TJR 10 → 15

  • Time before flags appear in CTF battle mode 60 → 90 s

 

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