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Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.


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Do you think Tanki has failed as a game  

47 members have voted

  1. 1. Do you think Tanki has failed as a game

    • Yes
      30
    • No
      17


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On 4/14/2024 at 3:09 PM, Maf said:

The game is still intended for children. Always had been, and children have always been the biggest demographic in Tanki.

And, spoiler alert, children don't go on the forum to complain about updates. They open Tanki on their phone, play a few quick battles, and click on whatever shiny things developers show them. This is why even when the whole forum thread is filled with complaints, it still doesn't reflect the actual opinion of the whole player base, because the forum is used by a tiny portion of users. A lot of the updates you hate were designed for (and are effective on) the demographic that doesn't share its feedback, so the feedback that actually reflects an update's reception is in the numerical data collected from people using the game. 

I only read very few lines of this thread (the argument has been discussed hundred of times), but I found the above explanation pretty good. Maybe except the "always had been for children". I really believe age has been considerably decreasing over time. And they do come to the forum... telling us about their newest skins, how they get bored unless they get "new toys" and trying to explain concepts well above their capabilities. 

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On 4/15/2024 at 4:40 AM, Kimura said:

also what's with the whole speeches here lmao i aint readin all that

I'm also confused about that.  I can't tell if I'm looking at some very long forum posts or if everyone here is trying to speedrun wall of text simulator.

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On 4/15/2024 at 12:34 AM, Lord said:

Yes, this is by far the most mistleading comment in the section and at the same time the most trustworthy comment. No self respectable company is actually taking notes from Tanki Online on how to create a long lasting profitable F2P MMO but how to not lead an MMO to a disaster.

One example, the biggest video made about Tanki Online in the last 5 years potentially longer, is titled "The Tragic History of Tanki Online"

The reason for this, is the failure of all old players, and old developers to have any common sense at all to even admit that. The growth of Tanki Online, why did it even happen? One key reason was Tanki Online advertised and placed their game on numerous, numerous gaming sites aimed at children. The game was intended for children. Ofcourse, not only children played it, but adults as well. 

The great thing about MMOs, they have some of the most loyal players. The bubble of MMO, it feels like everyone plays or, it very well did. The MMO genre is very niche part of gaming, and it can really be a big part of your life. The one thing Tanki Online did good, was content creation in the old days - compared to any other MMO, and they penalised all the big YouTubers if you don't know this. The building of eSports, the advertisements. The forum was a completely different place, as well as the game.

Yes there were bad updates, but this is not the reason for the real downfall. The real downfall, was due to the halt in advertising, the halt of Starladder which was the time of eSports being at its biggest. The prevention of communities on forum, such as clan closures, causing people to fully create their own communities which resulted in it being harder to join communities - the main point of MMOs. You can see Hazel mentioned about re-introducing advertising, which says they were not advertising for a long time already since TankiX. And this is a known thing for many old players.

The most profitable work Tanki Online has done in the last 10 years was the introduction of Android compatibility. This allowed mobile gamers to play Tanki Online, which back in 2018 wasn't really a common thing. The route they took, which again MOST MMOs cannot take, since mobile compatibility is not really possible for the biggest MMOs.

When was the last time Tanki Online mentioned in major MMO newspapers on a front page? Let's say, Alternativa Games had a shareholders meeting and the notes were publicised, would this meet the news? It simply would not. There are other MMOs talking about expanding to a next generation of their game, reaching the news or expansions. Tanki Online, what would they talk about? The next new bundle they are going to release so children can buy it? 

They absolutely fumbled everything and destroyed the whole point of an MMO, and it is a reason why TankiX really failed.

This is also the most stupid way to lead an MMO. Any project lead would say the opposite. When a huge chunk of player base complains about an update, and threaten to leave and do leave, and it is ignored. If 1000 players complained about an update instantly, you listen to them. One example was the initial update on supplies where hundreds of players flocked to complain. 

There are other ways to introduce new updates, test new things, without causing players to leave. Complete change in mechanics? Not good. Introduction of a new game mode mechanic? Good

This is one example, ofcourse it's silly to talk how things should have happened during the downfall of Tanki Online, but it shows how Alternativa Games' behaviour is. There's projects in this game which have never finished and will never finished - private battles, no password implementations since creation, most games had this. Achievements page, no update on this, despite nearly all surviving MMOs have this.

The reason Tanki Online is hitting profits again, is mainly due to the change in society. People are more willing to spend money for games, compared to the past. £1,000,000 now is not worth £1,000,000 10 years ago. As a person who works within finance, I can tell you, Tanki Online is on the verge of collapse if it does not start bringing in more players. Industry trends and numerical data also do not suggest P2W bringing in more profits, yes it was a smart money making decision to do during the COVID era and onwards especially with the change of society. But it's also another negative factor to moving away from the MMO standards.

The bottom line is. There are a dozen MMOs, some older than TO or just as old, and to this day, they have a much active player base than TO. A much greater community driven game in compared to Tanki Online's ignorant developer driven sense. And achieve way more profits without being P2W like Tanki Online transitioned into to achieve greater profits.

Source for this information, for the era of 2013-2017?

Again, there was a massive loss for TankiX, Tanki Online is owned by Alternativa Games and not Tanki Online. Alternativa Games, produces several games and most of them have been losses. This is also a very misleading statement, have you even reviewed the accounts yourself? Or just taken words from a stakeholder? I would suggest you read about this, and how so many have been swindled by the words of others. There's been very famous situations and how much has changed in the west to reduce such tricks.

The accounting treatment of a Russian company vs a Western company is also very different. If Hazel said the truth, HOW come, not even 10% is going into advertisements. Why have they not held any of their Tanki MeetNGreets even in Russia. Why are they not focusing on eSports Growth by employing a reputable company such as Starladder in the past. Why aren't they working on hiring more developers, and finishing the updates they have not done since creation.

This is another misleading comment, yes the game generates income. But the expenses have decreased at the same time. Is this considered a successful company? Time is money, in easy words for the ones with not a lot of knowledge: if they work 10 hours and profit £1 with expenses at £99, yes they gained £100 but £1 for 10 hours is not a success but a failure.

I think it is fair to say, the MMO aspect of the game was driven to the ground at the expense of ignorance and profits. The growth of the game is unlikely, and I doubt anyone is interested to work for Alternativa Games as a developer. Their former ones and actually good ones left to work at reputable companies, such as Facebook.

Regardless of what I said above, yes Tanki Online is generating income and survived for 16 years. But Tanki Online has never favoured criticism, has intentionally not worked on developing their MMO but wasted their time on updates which should not have happened. Yes Tanki Online will release new bundles to achieve more money from naive individuals.  And that is the whole point of this forum topic, if it failed as a game and not as a company.

You, sir, are one of the most coherent people I have come across for quite some long time. This isn't because your views align with mine, but simply because you show really good analysis. I respect that you actually took the time to get the details of the game, as I haven't really looked into it. 

The fact is this: This forum is primarily composed of people who like the game. Afterall, only the people who like the game would have remained. The others would have all left. This is just another form of survivorship bias and the sampling is completely skewed. The total number of people who like the game, however, have declined because less people are using the forum, less people are playing the game: that is the best and possibly only indication that the game is declining and failing.

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On 4/16/2024 at 1:04 AM, Committee said:

Afterall, only the people who like the game would have remained. The others would have all left. 

Not true.

As one of the rare "I never spent a cent" players, it took me years to maximize TWO turrets, TWO hulls and get almost all protections.

Even if I dislike (sometimes disgusted by) too many things of this game, I have hard time to let go the hours I invested in it.

Not many are using the forum because the game has been literally push toward and taken over by toddlers. Toddlers buy everything, got no skills, too young for forum reasoning, and will leave soon attracted by other games.

 

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On 4/16/2024 at 7:46 PM, Gabe2607 said:

and will leave soon attracted by other games.

 

Tanki cares not for loyalty.

Loyalty pays no bills nor buys no 'porche's.

Money does.

This game--today--is meant to be disposable.

I mean, let's be honest. This game is trash. Disposable.

Throw away. Not memorable.

Edited by Jeers4U
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@Committee You make some good points and I personally believe some of them are based on fact, observational fact by playing the game for a number of years.

Here's the crux of the game as a whole in it's entirety, GREED.  

The list of changes they have done over the years that affect players in a negative way are endless. By negative I mean the ways they have derived to swindle cash out of the players with almost every update the bring in, and yeah swindle is a very apt word to describe what they do. 

The devs will never act on sensible, well thought out alternatives to improve the game, because THEY REALLY do not give a toss what players think are say/write in the forum. This is an undeniable FACT. 

This game like every other internet based game is a business and to that end they will continue to bring in pathetic updates that appeal (those they target) to two types of players only:- children (who don't know any better) and buyers, with more money than brain cells. 

On 4/6/2024 at 9:34 AM, Maf said:

F2P MMO

That may be the OFFICIAL and dare I say it correct description of the game but, there is always a "but", in the REAL WORLD that is so far from the truth and you know it is.

On 4/6/2024 at 9:34 AM, Maf said:

Therefore, games like Tanki Online have to adapt and change in drastic ways if they want to stay relevant and be interesting to new players.

Adapting is one thing, the constant nerf/buff/nerf/buff/nerf, etc X infinity is a diabolical ploy to swindle cash out of players and you know it is.

Just remember there are players in this forum that easily see through your? biased comments. 

On 4/6/2024 at 9:34 AM, Maf said:

"Why play a tank game that features alien tanks?"
Because it's cool as hell

No it's not.

It's childlike and causes any amount of lag because their useless servers can't handle all this weally, weally cool stuff. Another "UNDENIABLE FACT".  

On 4/6/2024 at 9:34 AM, Maf said:
On 4/6/2024 at 1:32 AM, Committee said:

There has been so many additions that when I left for one month and came back, I thought people were hacking. Oh no sir, they weren't, it was just new augments.

This part I agree with. Some of the new augments are overpowered to such an extent that they may as well be hacks. It's ridiculous

One of the very few things we will ever agree on.

On 4/6/2024 at 9:34 AM, Maf said:

In the gaming industry, that's about as far from failure as it gets

And the devs will continue to FAIL it's player base, another UNDENIABLE FACT.

On 4/6/2024 at 9:31 PM, PirateSpider said:

The way the devs just make changes without a second thought it seems quite often.

So true.

On 4/14/2024 at 3:34 PM, Lord said:

They absolutely fumbled everything and destroyed the whole point of an MMO, and it is a reason why TankiX really failed

As a player my opinion on why Tanki X failed was due to them NOT ALLOWING players to switch their accounts to it, meaning they had to start from scratch. Was never, ever gonna happen. Once again their abject GREED was coming to the fore, this greed poleaxed Tanki X and I'm really pleased it went bottoms up. 

On 4/14/2024 at 3:34 PM, Lord said:

but it shows how Alternativa Games' behaviour is.

Their behaviour is dictated by cash, nothing else. 

THIS IS A UNDENIABLE FACT.

On 4/14/2024 at 3:34 PM, Lord said:

yes it was a smart money making decision to do during the COVID era and onwards especially with the change of society

You call it "smart".

I have other words to describe their tactics, but I would most likely get a ban from the ever watchful ? brigade. 

On 4/14/2024 at 3:34 PM, Lord said:

I think it is fair to say, the MMO aspect of the game was driven to the ground at the expense of ignorance and profits.

So UNDENIABLY true.

On 4/14/2024 at 3:34 PM, Lord said:

Yes Tanki Online will release new bundles to achieve more money from naive individuals.

So very, very, very true.

On 4/14/2024 at 3:34 PM, Lord said:

it failed as a game and not as a company.

You reading this hazel. ? This is priceless.

On 4/14/2024 at 5:18 PM, Lord said:

community engagement

Non existent, just like game balance.

On 4/14/2024 at 5:18 PM, Lord said:

the best they can hope so is for squeezing the lemon until the pips squeak. 

? Nice analogy.

On 4/14/2024 at 5:18 PM, Lord said:

and insane experience gain,

Which is the downfall of many players when hitting the higher ranks because their garage is so pathetically weak, just the way hazel wants it. It INCENTIFIES players to spend cash. 

On 4/14/2024 at 5:18 PM, Lord said:

Introduction of new turrets, with the removal of 50% augments, there are way too many. Would have been better to create a trait system, where you can choose if your tank moves slightly faster, does slightly more damage, has more defence at a mere 1-5% increase once you have reached endgame (M4 and Legend Rank, Legend rank is important so it encourages players to achieve end game gameplay).

I agree. Augments have crippled the game beyond repair along with the floating trashcans. 

Legend rank now has no meaning and ranking after Legend rank has no reward (1 container/key is a farcical joke) 

THE GAME HAS BECOME A JOKE.

On 4/14/2024 at 5:18 PM, Lord said:

Does it matter if there are 100 cosmetics? NO. Does it matter if there are 100 augments or insanely hard to obtain augments? YES.

Nail on head.

On 4/14/2024 at 5:18 PM, Lord said:

Where they see money, they copy. Where they see player satisfaction and gratification, they turn their eyes from.

I am finding it very hard to disagree with anything you have written so far.

Can't wait for the ? bedroom warriors to try and stifle this with some biased drivel.

On 4/14/2024 at 5:18 PM, Lord said:

and have done nothing except create a really bad Matchmaking system

I disagree........................It's not that good.

On 4/14/2024 at 5:18 PM, Lord said:

The Community Manager sees this as a job, he will not come on the forum on the weekends

 "he will not come on the forum on the weekends" Praise the LORD for small mercies.

? Really couldn't help myself there.   

On 4/14/2024 at 8:09 PM, Maf said:

The game is still intended for children

Lies.

On 4/14/2024 at 8:09 PM, Maf said:

and children have always been the biggest demographic in Tanki

If your saying that most players are under the age of 18 then, mmmmm, probs true. Of course everyone knows that kids do not "on their own" generate cash, adults do. The devs target adults and put up with the kids because they boost numbers.

On 4/14/2024 at 8:09 PM, Maf said:

, it still doesn't reflect the actual opinion of the whole player base,

There is a way to "reflect" the player base and what they actually think of this P2W only mess.

Before any player logs in have a vote button with YES/NO, It's a very simple concept.

The all important question.

Is TO a fair and enjoyable game that lives up to It's title, FREE MMO GAME and do the devs respect and act on players views concerning important aspects of the game.

On 4/14/2024 at 8:09 PM, Maf said:

"The Tragic History of Tanki Online" is nothing but a view-farming meme compilation

Hits the nail on the proverbial head nevertheless.

On 4/14/2024 at 8:09 PM, Maf said:

It's not an actual analysis and its target audience is children

No It's not so stop using kids as your get out of jail free, yawn, so biased, so predictable. ?

 

On 4/14/2024 at 8:09 PM, Maf said:

not game developers. 

Anyone with a brain cell can see It's not meant for devs.

It was meant as a tongue-in-cheek dig at how crappy the game had become.

On 4/14/2024 at 8:09 PM, Maf said:

Is it possible that the forum experts are wrong? We'll never know...

So flippant. 

Keep up the good work of defending this FREE, enjoyable and fair minded game.

Big ?

On 4/14/2024 at 8:09 PM, Maf said:

Game balance
The constant addition of obviously OP items and then taking an absurdly long time to nerf them. From EMP Gauss, to Helios, to Booster, to Blunderbuss, and now Miner-Saboteur combo. It seems insane that some features get added to the game without the obvious implication that they will destroy game balance. This happens time and time again and I find it extremely frustrating.

Easy one to answer.

GREED and you know it is.

On 4/14/2024 at 10:06 PM, Lord said:

it is for children and the primary users are children which I don't know why you repeat.

Think I mentioned that to.

I also gave his reason for doing so.

On 4/14/2024 at 10:06 PM, Lord said:

Too much change is bad, such as overloading of augments with releases being OP until nerfdom. 

Again, strongly agree.

Motivation behind this:- GREED.

On 4/14/2024 at 10:06 PM, Lord said:

no real end game content for legend rank players

Agree.

On 4/14/2024 at 10:06 PM, Lord said:

Also please read my statement, I said "a" reason and not "the" reason.

He has a history of not reading/understanding posts properly that are written by adults.

just saying like.

On 4/14/2024 at 10:06 PM, Lord said:

I think you are on the forum due to the forum being the biggest engagement you find from this game? Or is that not the case, perhaps I am reading that wrong?

Nah your reading it right.

On 4/14/2024 at 10:06 PM, Lord said:

but how can i improve and work on the areas we are not performing good on.

Like their MM balance, It's an alien concept.

On 4/14/2024 at 10:06 PM, Lord said:

Not because they dislikes Tanki Online or it's updates, but because they got bored to do the same thing over and over again for years and years.

Kind of disagree with you on this.

TO loses players BECAUSE of the crazy, OP updates and the fact It's pricing system has went up by huge factors.

Again that word GREED is the overriding factor and always will be.

On 4/14/2024 at 10:06 PM, Lord said:

long term player loyalty, long term cash gain.

You taking notes hazel, because you should.

On 4/14/2024 at 10:06 PM, Lord said:

this would reduce the economy of game crystals which is at an all time sky high. It also allows end game players to want to play or buy to increase the strength. 

Agree, but this is offset by the astronomical amount of crystals needed to upgrade "ANYTHING" in your garage, especially drones and that useless armadillo protection, which is a waste of space due to all the OP, crappy augments that take you out in the blink of an eye.

On 4/15/2024 at 3:12 PM, Lord said:

as of right now and once you hit Legend rank, there is nothing to do except grow your garage. This is boring, and has been a really bad concept for many years.

Strongly agree.

I suggested quite a long time ago that at Legend rank they should give you targets to hit and reward you accordingly. My post not surprisingly got ignored and Legend status now has no meaning, regardless what low ranked players might think. 

Most players that are nearing Legend rank now will have weak garages and will be cannon fodder for the older/more seasoned ENDGAME players. 

On 4/15/2024 at 3:12 PM, Lord said:

STOP Creating augments. This destroys game balance. There is no game balance for a long time already now

Unfortunately this will never happen, I forgot the word that describes this never happening, begins with G I think.

On 4/15/2024 at 3:12 PM, Lord said:

Grenades could be a fantastic approach to this.

Sorry but disagree.

I hate this concept and It's just another childish gimmick.

On 4/15/2024 at 3:12 PM, Lord said:

Semyon Kirov was a star and a role model to follow on that.

Agree.

Nothing on page 2 to comment about so that's me done.

 

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On 4/17/2024 at 5:59 PM, FLIPSTIKS said:
On 4/14/2024 at 9:48 PM, Lord said:

Where they see money, they copy. Where they see player satisfaction and gratification, they turn their eyes from.

I am finding it very hard to disagree with anything you have written so far.

Can't wait for the ? bedroom warriors to try and stifle this with some biased drivel.

On 4/14/2024 at 9:48 PM, Lord said:

and have done nothing except create a really bad Matchmaking system

I disagree........................It's not that good.

Haha this was a bit funny (very hard to disagree, then disagree). Seems there was a misread, I was trying to say they have created a really bad Matchmaking system, considering on how much they could improve it. Sadly, they have had over 6 years to create something good but kartoshki entered the brain. (Russian word for potatoes haha)

On 4/17/2024 at 5:59 PM, FLIPSTIKS said:

 

On 4/15/2024 at 2:36 AM, Lord said:

Not because they dislikes Tanki Online or it's updates, but because they got bored to do the same thing over and over again for years and years.

Kind of disagree with you on this.

TO loses players BECAUSE of the crazy, OP updates and the fact It's pricing system has went up by huge factors.

Again that word GREED is the overriding factor and always will be.

This is a reason I would say. There are many new players put off by the fact they are utterly useless in battles, however I think many older players stick around and leave for other reasons. I have never left this game due to OP updates, I've been inactive due to real life commitments and just growing up. I've moved away also due to the same nature of many in this community are also underaged and cannot simply fathom much. Even in this forum, there are comments about wallposts, it's why I haven't bothered to post a bit more.

I also doubt anything will change from people like us commenting here. There won't be any drastic updates, no QoL, no necessary mechanical updates, no endgame content. ONLY MORE augments, what's the next augment you can get with a new key. Or create a new account and buy tankoin pass for cheaper.

On 4/17/2024 at 5:59 PM, FLIPSTIKS said:

Most players that are nearing Legend rank now will have weak garages and will be cannon fodder for the older/more seasoned ENDGAME players. 

On 4/17/2024 at 5:59 PM, FLIPSTIKS said:

Agree, but this is offset by the astronomical amount of crystals needed to upgrade "ANYTHING" in your garage, especially drones and that useless armadillo protection, which is a waste of space due to all the OP, crappy augments that take you out in the blink of an eye.

I actually had forgotten about this, I am slightly less tuned with playing from a lower rank. But unfortunately, there's not many newer players or at least an insane amount of what TO needs and wanted. Thus the need to really introduce bots. And that really compounds to why I personally believe the in-game of economy is being destroyed. 1 example is supplies are ridiculously easy to obtain nowadays compared to before, which again overshadows newer players. They aren't around long enough to stack up on endless drugs, there's been many funds and moments tanki has given an utter load of free containers and so on away. And that is so sad since they rank really quickly nowadays and end up like a sitting duck once they enter the M1-M2 (Mk3?-Mk6?) stage.

I really do believe the new player experience is a complete pile of garbage. There's no interest to even to learn about gearing, which I was told by Maf I somehow hate:

On 4/15/2024 at 12:39 AM, Maf said:

A lot of the updates you hate were designed for (and are effective on) the demographic that doesn't share its feedback

There was a cool update and it comes back to me now as a much younger person, I really focused on the damage aspect of my turret. At the time it was Railgun from the Light M3 Kit {Hornet, Railgun, Needle}. You could focus on 5 parts if you were a sensible player, of your hull or turret. Be it rotation speed, upgrade and so on. And ofc in sales as a F2P player I would upgrade each component to conserve crystals. 

Though this update for me did not have any drastic change to player experience. But they developed this game, so players become potatoes. Which we see quite often in this forum, 1 of them is how players complain about not getting more stars. Their engagement from this game is on the # stars, which is very primitive, and I think from what I read on the Chinese EULA, users can't even play for more than 1-2 hours a day? Correct me if i am wrong.

On 4/17/2024 at 5:59 PM, FLIPSTIKS said:

Unfortunately this will never happen, I forgot the word that describes this never happening, begins with G I think.

Yeah. I would love for @Opex-Rah or @Marcus to show their opinions and respond to this thread, as real developers and employees. Making us more aware. Trust me, they do have the time.

This is a video of how a CM should be doing their job. And this is a good video of how Opex-Rah explains his POVs:

For those lazy to watch:

Spoiler

(did not watch more than 50%, video is also made many years ago).

- game development mainly decided by Hazel-Rah, and has established Tanki is a MMO and treated as a MMO. (unlike what the moderators try to portray)

- average age of players ranges from 14-18 years old

- hazel's belief he is superior by playing before playstation and so on. But there are a few of us playing games back from the DOS era or before. He goes on a massive rant about this, but it's stupid. Yes, it's impressive and I respect he has played a huge genre of games, but many gamers are like this.

- they move onto about RPGs, he is playing Overwatch, and no wonder his comparison of developing TO is to Overwatch.

It seems, I also infered his interest of flying hulls came from playing a few flying games? I don't know what to say, BUT for me these are hints. There is a known fact, when there are a lack of segregation of duties, one man leads the development team and causes this.

 

- hates the idea of solutions and accepts the ideas of ideas if he likes them.
- perhaps it is true, majority of suggestions, players think it from their perspective and they can ruin it for other players therefore there is a huge line of unreliability. The same goes for developers which they do not realise.
- not single player game, but a multiplayer game (confirms the need for player-player interaction in this game).

- confirmed they do not really emphasise the importance of QoL updates.

P.S 

AlternativaPlatform has set itself the goal of reaching 1 billion unique users per month by the year 2020. To accomplish this, the company plans to develop an ecosystem of 15 games in 25 languages. Source: https://investlithuania.com/news/alternativaplatform-creators-of-tanki-online-to-open-office-in-vilnius/

Edited by NikmanGT

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On 4/16/2024 at 2:47 AM, Gabe2607 said:

I really believe age has been considerably decreasing over time.

Yeah, I can agree with that. In the first few years, Tanki doesn't feel like it would appeal to a younger audience (<14). Small games are typically interesting to older players, who actively look for interesting new developments. It's only after a game becomes mainstream, that the kids start to come in since they see it recommended in an ad or something.

I discovered Tanki in 2011 when I was 15, and indeed it was from some random website ad.

On 4/15/2024 at 6:12 PM, Lord said:

Tanki Online is not a failed project for the company. Tanki Online is a failed MMO. Any project lasting 10 years at least, is not considered a failure. But any developer most likely is not looking at Tanki Online on how to develop a MMO but how to not develop a long lasting MMO. Tanki Online's success was built on being a browser based game with tanks, it was interesting. This success does not resonate with the current generation nor upcoming. Therefore the need for content for an MMO is forever increasing and not being primitive. 

Ok, I think I understand what you mean. So Tanki Online is successful as an online game and a business project, but you're saying that it failed as an MMO, because it moved away from the community aspects that made Tanki Online so popular in the beginning. Instead of the forum, pro battles and community events we got things like matchmaking, solo events, and heavy focus on individual rewards, rather than teamwork.

On one hand it's sad to see this shift, but on the other hand I will repeat what I said previously — the gaming industry and people themselves are changing, and their demands are changing. In order to keep up the appeal and payer retention, Tanki Online had to adapt to the new generation, which is far less interested in community stuff and prefers playing quick games while earning as many rewards as possible.

On 4/17/2024 at 4:29 PM, FLIPSTIKS said:

That may be the OFFICIAL and dare I say it correct description of the game but, there is always a "but", in the REAL WORLD that is so far from the truth and you know it is.

I don't know what the "real world" has to do with this. F2P and P2W are not mutually exclusive and games can be both. Tanki IS both, and is, by definition, free to play. This is, as you like to say, an UNDENIABLE FACT.

On 4/17/2024 at 5:17 PM, Lord said:

- average age of players ranges from 14-18 years old

@FLIPSTIKS lol

By the way, kids do bring in most of the revenue. The small purchases made with pocket money far outweigh all those "Tanki millionaires", who spend thousands on the game and brag about it, yet their contribution is rather insignificant in the grand scheme of things.

 

Anyway, I'm not particularly invested in this conversation at this point.
I just don't understand how you guys can think that Opex-Rah could still be not just an employee but THE project lead for Tanki Online if his contributions were clearly "driving the game into the ground".

Kinda reminds me of the sceptics claiming Elon Musk being a detriment for his (extremely successful) companies, which is equally ridiculous. But I'd rather not open that can of worms.

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On 4/17/2024 at 9:01 PM, Maf said:

Ok, I think I understand what you mean. So Tanki Online is successful as an online game and a business project, but you're saying that it failed as an MMO, because it moved away from the community aspects that made Tanki Online so popular in the beginning. Instead of the forum, pro battles and community events we got things like matchmaking, solo events, and heavy focus on individual rewards, rather than teamwork.

No that's not completely not what I am saying. Tanki failed as an MMO and there's no really other side to that. Tanki succeeds to bring profits to it's share holders, no other side to that. I pointed out with my quick investigation on their accounts. a 600,000$ sum being paid as dividends is no small sum but also something to understand as to why a huge sum is being paid out whilst in other years it was not the case and none of this is going into advertising or development. My whole point was, the development of the game sank and none of the money has genuinely been put into developing the game for so long.

There is/are no fast quick games as to what you say, I would go as far to say on average games are much longer now. There is no progressive thought behind the matchmaking system and I already wrote ways to improve this. There is no endgame content for solo players upon reaching legend which I said already. There is no development for over 6 years since Opex-Rah took over with lead development. Instead he introduced flying tanks, transitioned into worse mechanics and releases augments every week. There are no individual rewards unless you genuinely think potato playing, for some container keys is considered content, and engages players. It's an illusion and many sensible players already know this and do not play. If you wanna see more of this, go to the News and Announcements section, you will have a good laugh on the players complaining about # stars like I said.

This will be my last post here, because I think and understood freedom of speech is not really welcomed here. I read a post from a user in this topic, but because he badly spoke of the developers, it was hidden. Soon enough the topic will be hidden, though I have not voted in this poll since I did not want to add to the bias. I think the truth scares a lot of people, and it's often unwelcomed. There's a lot of eyes on this topic but Marcus as a CM and Opex-Rah as a producer, are yet to respond. If they do I will happily show them their laziness in leading a community or bad vision in development of our beloved game, without complaining but with data and facts. I believe an effort to save this game, a group effort is needed but this does not resonate with you or any moderator it seems to be so prone on hiding comments against the developers.

I will leave it here with this, a moderator of Ideas and Suggestions would generally not recommend Tanki Online in this day and age; Is anyone going to change that?

On 4/15/2024 at 2:27 PM, Maf said:

In this day and age I would not recommend Tanki Online to anyone unless they were willing to spend a lot of money to give themselves a comfortable playing experience. Tanki Online is a great game and very fun if you're a Legend with a fully upgraded garage.

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On 4/17/2024 at 9:01 PM, Maf said:

anki Online had to adapt to the new generation, which is far less interested in community stuff and prefers playing quick games while earning as many rewards as possible.

Earning rewards is not beneficial if at the same time you rank at a blistering pace, leaving your garage unable to compete because of the ENORMOUS amounts of crystals you need to upgrade. The game is over priced at every level, this is a UNDENIABLE FACT. It's a fact you seem to not understand/care about.

This is a common problem with the majority of players now who are pushing towards Legend rank and It's a problem I solved quite awhile back, but as usual it got ignored because of their unwavering GREED.

On 4/17/2024 at 9:01 PM, Maf said:

By the way, kids do bring in most of the revenue.

Show the proof then.

 

On 4/17/2024 at 9:01 PM, Maf said:

I don't know what the "real world" has to do with this.

You either do no and your not admitting it, or you really don't, which says a lot for your intellect.

Let me explain.

The real world. Devs manipulating players to spend cash. It does not matter one jot that this is a game we are discussing because it affects players in real world sense, ie the cash they invest in the game, although It's not really an investment you would like to take on "in the real world" because the items you invest in become worse than useless via the nerfing process the devs do on a regular bases to make way for the next OP generating cash update. 

Also the devs never acting on anything worthwhile that players suggest because it might upset their precious economy. 

As far as the game goes concerning players the devs are a waste of space.

On 4/17/2024 at 9:01 PM, Maf said:

"driving the game into the ground".

You really do not get it do you because you are so biased concerning the devs.

The game has died. The game died because of many mitigating factors, all of which have been pointed out on numerous occasions. 

The company is doing ok but the game has descended into a complicated, augment infested, over priced, money grabbing piece of garbage.

That last sentence sums it up just right.  

Try reading between the lines and view the game from your average players perspective and not your position as a mod who is handed freebies on a regular bases, unlike the rest of us who struggle to upgrade even one combo and will never have a maxed out garage because it costs way to much.

How players rank and the rewards for doing so need re-adjusting asap. This would be a small but much needed step in the right direction and alleviate the problem of high ranked players having a G/S comparable to a WO5, basically cannon fodder.

The game is not player friendly, not unless you have wads of cash to throw away on a regular bases, another UNDENIABLE FACT.

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On 4/18/2024 at 12:44 AM, Lord said:

I read a post from a user in this topic, but because he badly spoke of the developers, it was hidden.

I'd like to invite you to read the rules. Any kind of slander against the administration, the game or developers can be punished up to blocking the account. Mind you, we're being very lenient with this thread and only hiding/editing certain posts, since we'd prefer to encourage discussion rather than shut people down. Claiming that AlternativaGames could be committing fraud is a violation of that rule. Nevertheless, the topic itself will not be hidden.

On 4/18/2024 at 1:05 AM, FLIPSTIKS said:

The game is over priced at every level, this is a UNDENIABLE FACT. It's a fact you seem to not understand/care about.

What are you talking about? I never claimed that prices are low and I completely agree that TO shop items are overpriced.

On 4/18/2024 at 1:05 AM, FLIPSTIKS said:

The game has died.

Tanki X has died. Tanki Online will die when the server shut down. It could be in 6 months, it would be in 10 years. People in 2013 said it will die in 2016 and they were wrong. In 2020 I thought that it would die in 2022 and I was wrong. If you're still taking about "last straws" and "nails in the coffin", you're no different than all the others from previous years who were wrong. Welcome to the club.

On 4/18/2024 at 1:05 AM, FLIPSTIKS said:

The game is not player friendly, not unless you have wads of cash to throw away on a regular bases, another UNDENIABLE FACT.

Ok, sure. How would removing Opex-Rah fix this issue?

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On 4/17/2024 at 10:23 PM, Maf said:

I'd like to invite you to read the rules.

So funny that you mentioned rules.

If you older than 13 years of age, and under the age of 18, you may use the Game only under the supervision of a parent or legal guardian who agrees to be bound by this EULA and any additional terms contained in related documents .  

Just some real world stuff i thought I'd point out.

Where in the real world does a parent/guardian watch their kid for hours on end while they play a game on their comp......doesn't exist, ergo this rule is just some garbage to keep them legal, nothing else, real world mod.

On 4/17/2024 at 10:23 PM, Maf said:

What are you talking about? I never claimed that prices are low

OMG. I did not imply that you implied/wrote this in a post. Again you misinterpret my post. I claimed that prices were to high, I never said you did. I said you seemed not to care about it. I said nothing about you saying the prices were to high. How about reading my posts slowly so you understand what has been written before you reply, or you could just get an adult to supervise you as the EULA advises. 

On 4/17/2024 at 10:23 PM, Maf said:

Welcome to the club

I will never be in your club mod and to the best of my knowledge I don't think I have ever given a date for the demise of TO.

 

On 4/17/2024 at 10:23 PM, Maf said:

Ok, sure. How would removing Opex-Rah fix this issue?

By bringing in someone who acknowledges the fact that players have on occasion put forward some very good ideas to improve the game, without affecting the economy and being savvy enough to implement some of these ideas.    

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The thread is getting HOT and it is not because of me. Damn, I am losing my skills...

Maf is the only "Tanki guy" putting up with all complaints and often agrees with. Not sure why he should be the target of the heat. Also not sure how much he is paid to remain in the middle of this mess ?

The major fault of this and other games lays on those disaster parents providing their kids with money, so that they keep quite at home while spending for "skins". Videogames take advantage of the easy profit and the whole situation becomes a nightmare for "mature" players. If no user would "finance" the game, videogames would be forced to turn to sponsors and the game experience would be great (based on skills, balance, merit).

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On 4/17/2024 at 6:36 PM, Gabe2607 said:

Maf is the only "Tanki guy" putting up with all complaints and often agrees with. Not sure why he should be the target of the heat.

I also support MAF

 

But rail aim assist sucks.

Who's idea WAS that?

Edited by Jeers4U
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On 4/17/2024 at 5:29 AM, FLIPSTIKS said:

Agree.

Nothing on page 2 to comment about so that's me done.

I don't think I've ever seen someone make so many replies in a single post. I think I've counted 41 replies in your post? ?

On 4/17/2024 at 3:03 PM, FLIPSTIKS said:

By bringing in someone who acknowledges the fact that players have on occasion put forward some very good ideas to improve the game, without affecting the economy and being savvy enough to implement some of these ideas.    

Personally, I think it'd be better to just release the entire developer crew and the AP executives and create anew. That might be the only way to save the game.

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On 4/18/2024 at 2:03 AM, FLIPSTIKS said:

By bringing in someone who acknowledges the fact that players have on occasion put forward some very good ideas to improve the game, without affecting the economy and being savvy enough to implement some of these ideas.    

That is literally Opex.

There's a list of about 500 completed ideas that you can view in I&S, by the way. I suppose that's enough to count as "some"?

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On 4/18/2024 at 12:03 AM, FLIPSTIKS said:

So funny that you mentioned rules.

If you older than 13 years of age, and under the age of 18, you may use the Game only under the supervision of a parent or legal guardian who agrees to be bound by this EULA and any additional terms contained in related documents .  

Just some real world stuff i thought I'd point out.

Where in the real world does a parent/guardian watch their kid for hours on end while they play a game on their comp......doesn't exist, ergo this rule is just some garbage to keep them legal, nothing else, real world mod.

Not to defend Tanki in anyway, but they probably are legally obligated to include the rule just like any other similar games (I believe it is there because of the hazard like nature of lootboxes that got them banned in Netherlands/Belgium). Also the responsibility for a child always has been on parents, not the corporations. Its your parents responsibility to track what you do, how long you are doing it, where you are etc.

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On 4/18/2024 at 8:03 AM, Maf said:

There's a list of about 500 completed ideas that you can view in I&S, by the way.

So that's 500 good ideas by players that would improve the game that have not been implemented yet? Is that what you are saying, because my post was about implementing good, solid ideas (not lame ones involving shot effects/are new shiny useless skins etc) that were put forward BY PLAYERS THAT WOULD IMPROVE THE GAME WITHOUT ANY DETRIMENTAL AFFECT ON THE ECONOMY. So, are we still on the same page or have you just spouted off something half thought out to try and counter my post.

I provide evidence about the shoddy nature and failings of the game through playing and observing the effects all these OP updates have on players in battles, myself included.

You as yet have provided no evidence to back up your claims in defence of "THE GAME".  

Hazel has in my opinion never made it easy for players to interact with the game on any level even remotely close to being fair/balanced. 

Face it mod F2P is a made up word by the devs designed to trick players into trying the game out and hopefully with careful manipulation make them spend cash....REAL WORLD....ACKNOWLEDE IT and stop pretending the devs take notice of what players say, because they do not.

PLANNED Make new players able to choose paint This by the way is a waste of valuable time and resources.    

 

From WO1 to General make it so you gain X2 more crystals than XP and also increase the XP needed for each new rank by 25,000 XP.

This must have change would give players the chance to 1-stay at their rank longer 2-have a much higher chance of going into battles against their own rank due to staying at that rank for much longer and 3-give them more time to save crystals to upgrade their garage before the next rank-up.

This is a valid and very sound idea and I see no reason why it should not be implemented asap. There you go mod, a good sensible idea that will never be introduced to the game because they think choosing paints is way more important.

On 4/18/2024 at 8:20 AM, krokorok said:

Not to defend Tanki in anyway,

Let me stop you right there.

Your response to my post would be different if you ponder for a moment longer what I was implying.   

Edited by FLIPSTIKS

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On 4/18/2024 at 1:30 PM, FLIPSTIKS said:

So that's 500 good ideas by players that would improve the game that have not been implemented yet?

No, it's 500 ideas that players suggested, from small fixes/adjustments to major changes, which have now been implemented in the game in one way or another.

Example of a small fix:

Example of a major feature:

 

On 4/18/2024 at 1:30 PM, FLIPSTIKS said:

Face it mod F2P is a made up word by the devs designed to trick players

The term free-to-play was coined in the 90s.
https://www.techopedia.com/definition/27039/free-to-play-f2p

Anyone, who's been into gaming even for just a couple years, knows by now that every full-feature F2P game will either have a ton of ads, a ton of basically forced microtransactions (a.k.a. Freemium), or both. It's not a trick or a surprise anymore.

On 4/18/2024 at 1:30 PM, FLIPSTIKS said:

stop pretending the devs take notice of what players say, because they do not.

Well damn, if they don't care about feedback at all, it would be nice if they stopped constantly demanding us to make reports summarizing feedback all the time. Since it's so useless... /s

On 4/18/2024 at 1:30 PM, FLIPSTIKS said:

PLANNED Make new players able to choose paint This by the way is a waste of valuable time and resources. 

Ok

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Just "tried to play" two Pro Battles... Crash after crash after crash... Personally I was not directly touched, but 5 players at a time were getting out, and returning, all time. One team always more affected than the other (my team in both cases, sigh). 

A very beautiful game if it was not for the owners, technical problems, users and missing battle moderators ?

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On 4/14/2024 at 3:09 PM, Maf said:

Dude, seriously — where's the disaster? There's dozens (hundreds?) of similar games out there, which were created and then shut down because they struggles to compete, often due to developers making poor decisions. Very few games from the 2000s managed to retain at least some of their audience and survive for over a decade. Some of the titles include TF2, WoW and Minecraft, so even if you're simply comparing Tanki Online to them, it's automatically an acknowledgement of Alternativa's success.

Tanki Online followed a natural curve of a successful MMO, where it peaked after a few years and then slowly dwindled in popularity until becoming stable again. You can see this on Google Trends, where I compared Tanki Online to World of Tanks — a similar game in concept. WoT did a little better than TO, but the shape of the graph is strikingly similar.

There's no way to know whether the changes and additions that devs made in TO over the years would have been better or worse for audience retention, so claims like "if devs didn't do X, then there would be more players now" are baseless.

The game is still intended for children. Always had been, and children have always been the biggest demographic in Tanki.

And, spoiler alert, children don't go on the forum to complain about updates. They open Tanki on their phone, play a few quick battles, and click on whatever shiny things developers show them. This is why even when the whole forum thread is filled with complaints, it still doesn't reflect the actual opinion of the whole player base, because the forum is used by a tiny portion of users. A lot of the updates you hate were designed for (and are effective on) the demographic that doesn't share its feedback, so the feedback that actually reflects an update's reception is in the numerical data collected from people using the game. 

Can you give some examples? I'm genuinely curious which games you consider to be similar to Tanki, but more successfully managed by their developers.

Not really. Advertising is just a calculation of return investment. If the return diminishes, then you either change your advertising method or you stop it completely.

Starladder was a similar situation — the partnership was extremely expensive, and it was done with the goal of generating profits after the financial success of eSports in DotA. Not every game is suitable for creating an engaging eSports community, and so Tanki Online's eSports was not as popular as devs had hoped. So yeah, sorry to burst your bubble, but Tanki Online Starladder was created to generate income as the main motivation, as opposed to to strengthening the player community (which was just a side bonus). It didn't work as well as devs had hoped and was therefore cancelled.

You're completely mixing up different things here. Tanki Online is an in-browser game, and that's its main selling point. Tanki X was meant to be a replacement for TO, just built on a completely different, more capable game engine. The game was more than halfway through development when most of the big web browser developers announced that they will no longer support Unity within their browsers. That immediately killed Tanki X (as it became a client-only game), but devs fell for the sunk cost fallacy and finished development anyway, hoping that the the game would succeed despite this disadvantage. It didn't, and was eventually shut down. It has absolutely nothing to do with decisions made in Tanki Online. In fact, a lot of features from Tanki X have already been implemented in Tanki Online, because they were actually good design decisions.

That's how game development works for a typical indie game studio. You make a bunch of games and some/most of them will inevitably flop. Especially if they're mobile games (which have about a 0.2% success rate). Tanki Online is Alternativa's flagship project, so those other games were an attempt to diversify income and plan for the future while Tanki Online provided enough profits that could be reinvested into development of new games.

I don't know how you quantify success, but if I'm running a business and its income has been able to pay all of my expenses, employees' salaries, and my own spending needs for 15 years, I'd consider it successful. Anyway, neither of us have the data of Alternativa's financial performance, so this is a pointless argument.

 

A few more points:

  • "The Tragic History of Tanki Online" is nothing but a view-farming meme compilation (of course, made to be just over 10 minutes for that sweet extra ad revenue). It's not an actual analysis and its target audience is children, not game developers. 
  • The vast majority of players who proudly proclaim that they're "leaving the game because of bad updates" don't actually leave. It's hilariously ironic, but true.
  • Many illegal clones of Tanki were created to appeal to the old players and give them the "Old Tanki experience". All of them are dying or have died, despite trying to implement changes based on player feedback and not repeating the same mistakes Tanki made. people simply don't want to play old, outdated garbage.
  • Opex is not the owner of AlternativaGames. If his leadership was harming the project, he'd be fired years ago. Is it possible that the forum experts are wrong? We'll never know...

 

Lastly, I want to note that I do agree with you on the game's development being far from perfect. Two things I strongly dislike, which the game seems to consistently fail on:

  1. Game balance
    The constant addition of obviously OP items and then taking an absurdly long time to nerf them. From EMP Gauss, to Helios, to Booster, to Blunderbuss, and now Miner-Saboteur combo. It seems insane that some features get added to the game without the obvious implication that they will destroy game balance. This happens time and time again and I find it extremely frustrating.
  2. Lack of QoL updates
    There are some features missing that I simply don't understand why devs can't dedicate some resources to implement them. Biggest one for me — ability to buy items as gifts for other players. Why is this not a thing? It's literally PROFIT! But no, instead if I want to buy something for a friend with real money, I have to ask them for a payment link, which is a terrible idea for them to give me that link because it can be used to block their game account via payment refund (fraud). There are multiple other features which have been suggested years ago and are still missing for some unknown reason.

I agree on both points, especially game balance.  This continues to be an issue with the latest augments.  You can easily play a game and lose 15 to 0, because of the OP augments.  It seems like even now, the latest change with the burning tanks is like a trend to make the tanks more susceptible to damage.  Why have a mammoth when there is little advantage over a titan.  The floating tanks are better equipped than some of the original ones.  I have complained about balance multiple times.  Though not necessarily related, the burning tanks reminds me of Microsoft's tank game.  I prefer this game, but may switch over to another game.

The gift purchasing should have been available long ago and it is surprising that is still not implemented yet.  When I first started playing, I received and gave a gift with in-game currency. 

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On 4/21/2024 at 9:37 PM, indyone said:

I agree on both points, especially game balance.  This continues to be an issue with the latest augments.  You can easily play a game and lose 15 to 0, because of the OP augments.  It seems like even now, the latest change with the burning tanks is like a trend to make the tanks more susceptible to damage.  Why have a mammoth when there is little advantage over a titan.  The floating tanks are better equipped than some of the original ones.  I have complained about balance multiple times.  Though not necessarily related, the burning tanks reminds me of Microsoft's tank game.  I prefer this game, but may switch over to another game.

The gift purchasing should have been available long ago and it is surprising that is still not implemented yet.  When I first started playing, I received and gave a gift with in-game currency. 

For some reason, the post I was trying to quote didn't post, but no matter.  So many players using the latest augments.  Impossible to battle against them, especially with the lag.  15 to zero again and of course we lost.  Little game balance anymore.  I may stop playing for awhile to see if anything improves.  Playing the game is frustrating to say the least.  Scores should not be 15 to 0 or 0 to 15.  Both teams had full players.  Clearly the problem is augments and balance issues and not lag.  Sometimes you get a good connection.  Other times not.  Please fix things.

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On 4/16/2024 at 4:17 AM, Gabe2607 said:

I only read very few lines of this thread (the argument has been discussed hundred of times), but I found the above explanation pretty good. Maybe except the "always had been for children". I really believe age has been considerably decreasing over time. And they do come to the forum... telling us about their newest skins, how they get bored unless they get "new toys" and trying to explain concepts well above their capabilities. 

And, spoiler alert, children don't go on the forum to complain about updates. 

and the result comes tanki has to hide the number of online players count

and today game is crashing again and again so children come to play game ,game crashed and go to sleep.

 

On 4/18/2024 at 3:34 PM, Maf said:

No, it's 500 ideas that players suggested, from small fixes/adjustments to major changes, which have now been implemented in the game in one way or another.

Example of a small fix:

Example of a major feature:

 

The term free-to-play was coined in the 90s.
https://www.techopedia.com/definition/27039/free-to-play-f2p

Anyone, who's been into gaming even for just a couple years, knows by now that every full-feature F2P game will either have a ton of ads, a ton of basically forced microtransactions (a.k.a. Freemium), or both. It's not a trick or a surprise anymore.

Well damn, if they don't care about feedback at all, it would be nice if they stopped constantly demanding us to make reports summarizing feedback all the time. Since it's so useless... /s

Ok

and thank u for taking suggestions of dead account(developer created bot account) who doesn't log in and take part in game for months.

Edited by xXx_ALPHA-BEAST_xXx
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This topic really caused the attention of a few minor developers, even some administrators as well as former administrators. But no response from the CM or the Lead Dev. Edit: Marcus did indeed react to some posts, I still would like to hear his opinion, ofcourse if he cares to spend the time to formulate a compelling response to everything in this topic.
 Just had to put the the below here, so we don't go into discussions of fake news. Hopefully we can combat this from all sides and also strive to make it a real objective discussion (ethically right) to improve the game and their internal processes.

On 4/18/2024 at 11:04 AM, Maf said:

No, it's 500 ideas that players suggested, from small fixes/adjustments to major changes, which have now been implemented in the game in one way or another.

The genuine absurdness that you post sometimes is so not needed in a discussion like this - it really gives users a false sense. And it's not only a 1 time thing but many moderators do not give an accurate information. The information is fishy like Alternativa Games' statements, contrary to saying you can be blocked for saying this; no not at all. You can be banned from chat by saying fraud occurred, but the mere skepticism is what you need to have a mind for. Happy to source this

Same it is not slander when I say, which many admins are aware of, and helpTO is aware of, entire user data is no longer secure in this game. For several years the company violates GDPR, if you can violate such a basic law, and be aware of it and not proactively tackle it - you should wonder everything.  Happy to source this and aid the game to be more secure, which I have sent to help@tanki.

The bottom line is despite moderators posting on this topic, to go all might and defend Tanki Online. 500 ideas that players suggested were implemented into the game not as a result because they were suggested. I would advise this figure is much smaller.

Most of these ideas are common sense to implement, and TO taking as long as they did on some of those topics is really hysterical. One example I suggested the merger of the BR servers to our megaservers, which did not take place due to this suggestion. There are many others as well, which were implemented for other reasons. I would go as far to to say the number is most likely not even 50% of those ideas from English Players were implemented due to them being suggestions from players. (being very lenient as I believe this figure is along the lines of 90% of those 500 were implemented not due to players making topics in I&S). But we will never know since it's not really tracked.

On 4/24/2024 at 9:32 AM, xXx_ALPHA-BEAST_xXx said:

and the result comes tanki has to hide the number of online players count

and today game is crashing again and again so children come to play game ,game crashed and go to sleep.

There's a thing in life, if you truly do not want to see the bad view of a thing, you will do everything not to see it without realising.

https://play.google.com/store/apps/details?id=com.tankionline.mobile.production&hl=en&gl=US

This is just Google Play reviews, which is probably the future of Tanki Online as to why there is such a keen focus on mobile development and stability of the game there. The major transitions recently as well as to hopefully to complete the movement to iOS after a devastating 7 years. Yet, the reviews really show a lot of feedback from players. So even if the forum is not relevant, the feedback of the game has rarely been a positive at times; on the contrary to many other games, which are far more enjoyable in this day and age.

Also the player count isn't fully hidden, you can exploit the game against the Game Rules, WHICH has been confirmed by both the CM, Battle Administrator and help@tankionline.com to be allowed as long as you do not take any advantage in battle to a SIGNIFICANT DEGREE (moderate is fine). Happy to source this.

I can confirm to you I did not do this (Tyrion Lannister phrase >_<) but I have verified the data sent to me. You can review China's Tanki one freely, which moderators in this forum called a pirated version of Tanki Online - the pinnacle of the knowledge you will get from any moderator except a lot of untrustworthy facts. Happy to source this.

https://3dtank.com/s/status.js China's one has decreased from a multi 4 digit count to a 2 digit count at many times, over the last 2 years. 

With the main server, they have hidden this to some degree: https://tankionline.com/s/status.js (you'll see a lot of 0s for online, and at some points # server was much lower) - I can even tell you how many users have registered accounts in this game from this point last year to this year if anyone would like in DMs, but I believe this is some what skewed due to the updates of creating accounts to buy tankcoins for cheaper.

However, the last time I verified the data somepoint in mid 2023, the main servers had only a multi 4 digit count in peak hours (maximising around 7000-8000 concurrent users online at one time, with 2000-3000 in battle), with off-peak for EU and Russia hitting sometimes to the high 3 digit count. This ofcourse is not really representative as a whole population of data, since there's many other factors. Seasons of holidays, exams, weekdays vs weekends, before school vs after school times, and so on).

I believe since then, this figure has decreased by 10-15%.

Edited by Lord

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On 4/24/2024 at 10:58 PM, Lord said:

The bottom line is despite moderators posting on this topic, to go all might and defend Tanki Online. 500 ideas that players suggested were implemented into the game not as a result because they were suggested. I would advise this figure is much smaller.

Most of these ideas are common sense to implement, and TO taking as long as they did on some of those topics is really hysterical. One example I suggested the merger of the BR servers to our megaservers, which did not take place due to this suggestion. There are many others as well, which were implemented for other reasons. I would go as far to to say the number is most likely not even 50% of those ideas from English Players were implemented due to them being suggestions from players. (being very lenient as I believe this figure is along the lines of 90% of those 500 were implemented not due to players making topics in I&S). But we will never know since it's not really tracked.

Of course, that's a very valid point. But at the end of the day, that's still hundreds of updates which introduced changes that some players requested at some point.

So even though they're not implementing player ideas directly and giving them credit (there's legal reasons for this, by the way), user feedback plays a significant role in the game's development. I'll repeat what I said earlier in this thread — if Opex/Alternativa didn't care about player ideas and feedback, they wouldn't keep asking us (helpers/moderators) to look through Tanki's public communication channels, find relevant feedback and compile it into reports on a regular basis.

The point I'm trying to make is that, contrary to popular belief, devs did a lot of good stuff over the years. Could they have done better? Absolutely. We can all agree that they made a number of mistakes over the years. But is Tanki following the worst possible path under Opex's leadership? You'd have to be delusional to truly believe so.

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