Jump to content
EN
Play

Forum

Tanki deserves to be taken off the developers' (Opex-Rah) hands. They drove it to the ground.


 Share

Do you think Tanki has failed as a game  

47 members have voted

  1. 1. Do you think Tanki has failed as a game

    • Yes
      30
    • No
      17


Recommended Posts

Here is the thing - as I write this I'm waiting to join an MM batlle where:

- map suits my equipment

- ranks are not too high

- team is not utterly incompetent

That could take anywhere up to half hour or more. Why do I need to wait? Is that too much to ask? It was not before Semen started "improving" this game. Are devs gonna do anything about this?

I'm not even talking about PRO - that thing is dead long ago. But this MM darling with the promise of quick balanced gameplay - time is to do smth.

Share this post


Link to post
Share on other sites

On 5/13/2024 at 11:44 AM, HorizonZeroDawn said:

I wonder what keeps you going to be still moderator in this awful game run by this developers, can you tell?

Old habits die hard, I guess.

I stay as a mod for the same reason that many people keep coming back to play despite hating the updates. I mostly just stay for the community, to participate in topics like this and offer my input to discussions. Due to low activity there's not much moderation work to do anyway.

  • Like 3

Share this post


Link to post
Share on other sites

On 5/13/2024 at 6:54 AM, Snafu said:

- map suits my equipment

change your equipment. there is a reason people can access their garage and equip different gear mid-game

On 5/13/2024 at 6:54 AM, Snafu said:

- ranks are not too high

smaller playerbase and lower activity lead to battles with great rank differences. everyone has those. but these do not happen that often. i can't check your profile because it is hidden, what rank are you and which ranks are you facing?

On 5/13/2024 at 6:54 AM, Snafu said:

- team is not utterly incompetent

mate what do you even expect developers to do about this?

Share this post


Link to post
Share on other sites

On 4/6/2024 at 9:34 AM, Maf said:

If the game stayed mostly the same as it was in, say, 2013, then the game would die.

WoW Classic and Old School Runescape would disagree.

  • Like 1

Share this post


Link to post
Share on other sites

On 5/13/2024 at 5:23 AM, Blutaar said:

smaller playerbase and lower activity lead to battles with great rank differences.

 

nothing to do with a smaller player base.

it's money.

they make more money this way.

Share this post


Link to post
Share on other sites

On 5/14/2024 at 2:21 AM, LambSauce said:

WoW Classic and Old School Runescape would disagree.

That's a good point. But if a classic version of Tanki was wanted by the players, it doesn't explain why the Classic format, which currently exists in PRO battles, never has anyone playing it.

  • Agree 1

Share this post


Link to post
Share on other sites

On 5/13/2024 at 2:23 AM, Blutaar said:

change your equipment

  1. I like my setup and I want to play with the stuff I like
  2. ever occured to you that some players don't have multiple setups?
On 5/13/2024 at 2:23 AM, Blutaar said:

smaller playerbase and lower activity lead to battles with great rank differences.

fair point. however why not pivot to smaller maps with smaller teams that in theory should be easier to balance. right? if so why I still routinly see dusseldorf, berlin, etc?

On 5/13/2024 at 2:23 AM, Blutaar said:

mate what do you even expect developers to do about this?

how about rethinking crazily fast and easy ranks progression? in the old days if you are incompetent you simply would not get promoted till you actually learn the gameplay. nowadays I routinely encounter legends that can easily get beaten by recruits. of course I understand devs want players to get promoted fast to force them to buy. just maybe not so fast??

  • Like 1

Share this post


Link to post
Share on other sites

On 5/13/2024 at 9:44 PM, Maf said:

That's a good point. But if a classic version of Tanki was wanted by the players, it doesn't explain why the Classic format, which currently exists in PRO battles, never has anyone playing it.

This has been discussed and explained so many times I would not even bother.

  • Agree 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 2:22 AM, Jeers4U said:

nothing to do with a smaller player base.

it's money.

they make more money this way.

Those are not mutually exclusive, mate. Of course it has to do with a smaller playerbase. The fewer people online, the harder to fill battles with equally ranked players. 

  • Like 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 8:44 AM, Snafu said:
  1. I like my setup and I want to play with the stuff I like
  2. ever occured to you that some players don't have multiple setups?

1. If you ain't willing to adapt to different situations, then why should others adapt to you? Moreover, the game has turned into a state where battle selection based on gear has become infeasible due to smaller playerbase. Personally choosing your own battles like the good ol' days no longer works. 

2. Rhetorical question I assume? Don't think others don't have the same experiences as you, we all started somewhere with either one specific combo or multiple underlevelled items. My alt account also thrives on only two maxed combos, while everything else is low Mk-level. Makes me wonder: what tank are you currently using?

On 5/14/2024 at 8:44 AM, Snafu said:

fair point. however why not pivot to smaller maps with smaller teams that in theory should be easier to balance. right? if so why I still routinly see dusseldorf, berlin, etc?

Agree on this. Smaller maps are crucial to make MM gameplay more dynamic and diverse. There are plenty of PRO-exclusive battles that are just perfect for MM implementation, apart from some minor adjustments perhaps. I can manage in few large maps like Dusseldorf. Other large maps that are more open like Lost Temple and Berlin are straight up boring since half of the time in battle is spent on driving and searching for opponents. 

On 5/14/2024 at 8:44 AM, Snafu said:

how about rethinking crazily fast and easy ranks progression? in the old days if you are incompetent you simply would not get promoted till you actually learn the gameplay. nowadays I routinely encounter legends that can easily get beaten by recruits. of course I understand devs want players to get promoted fast to force them to buy. just maybe not so fast??

This has been a thing for years already. It has become more important to be very critical and selective when it comes to selecting what gear suits best and is most efficient to maintain in the long run. I agree that fast pacing in gameplay has a lot of downsides, but faster promotion also rewards your efforts and dedication. In the early years, it was a hellfest ranking up because gaining experience was just so frustratingly slow (I am not kidding: I've played since 2010). Unfortunately, game mechanics like EXP harvest cannot be changed upon players' decisions - it is all up to the developers to change it when they feel like it

And nowadays, in a generation where people can simply download a mobile app, and purchase whatever they think is cool or fancy, effectively selecting gear and saving up crystals is no longer the prime tactic preferred way of gameplay. To put in short, we will continue playing alongside/against low-ranked and low-skilled players - regardless of rank progression. 

Edited by Blutaar
wrong wording. Also, thanks for taking the effort to read this
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 11:13 AM, Snafu said:

This has been discussed and explained so many times I would not even bother.

The main point is that WoW Classic is literally a standalone game, which is what Tanki Online Classic would have to be if it were to meet player expectations. So in the end, the devs have three options, none of which are particularly good:

  1. Spend time and resources developing a standalone TO Classic game, and make it completely F2P, operating at a loss (this makes no sense financially).
  2. Spend time and resources developing a standalone TO Classic game, and make it either P2W, P2P, or subscription-based (people will hate it and sales will be minimal).
  3. Create a pseudo-classic experience in the existing Tanki Online by simply tweaking settings in a PRO battle mode (this does not satisfy people's expectations).

As you can tell, they went with the cheapest and easiest option — 3. The others don't justify the resources required to implement them, because Tanki Online never had the benefit of a gigantic player base like WoW.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 2:28 AM, Blutaar said:

I agree that fast pacing in gameplay has a lot of downsides, but faster promotion also rewards your efforts and dedication.

Reward you with what? One regular container with a high probability of giving you a common reward?

Back then, having slow rank ups meant you could try anything like practicing to use your turret, trying out new battle strategies, playing with in game mechanics, etc, and you'd likely still be on the same rank but would have gotten so much better as a player. You could play a good amount of 13 minute battles a day and still be on the same rank.

Now, many players go through ranks (even legends) faster than they can go through a change of clothes. They can only think of upgrades, rewards, must not rank too fast. Can't play more than 3-5 battles a day otherwise you risk ranking up too fast.

 

  • Like 2

Share this post


Link to post
Share on other sites

On 5/14/2024 at 5:44 AM, Maf said:

That's a good point. But if a classic version of Tanki was wanted by the players, it doesn't explain why the Classic format, which currently exists in PRO battles, never has anyone playing it.

Probably because you don't progress in those battles.  Besides, remember event maps with drones and ODs switched off were always very popular.

  • Like 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 11:50 AM, Maf said:

Tanki Online never had the benefit of a gigantic player base like WoW.

To be fair, for a browser game, 150k+ concurrent players back in the day is a lot.

Edited by LambSauce
  • Like 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 8:22 PM, PirateSpider said:

Reward you with what? One regular container with a high probability of giving you a common reward?

Back then, having slow rank ups meant you could try anything like practicing to use your turret, trying out new battle strategies, playing with in game mechanics, etc, and you'd likely still be on the same rank but would have gotten so much better as a player. You could play a good amount of 13 minute battles a day and still be on the same rank.

Now, many players go through ranks (even legends) faster than they can go through a change of clothes. They can only think of upgrades, rewards, must not rank too fast. Can't play more than 3-5 battles a day otherwise you risk ranking up too fast.

 

Unlocking and upgrading new gear, that is what. 

Don't have enough crystals to buy or use new stuff? Go play daily, because containers are the primary income of crystals and supplies. Effectively invest that in versatile gear. Still lacking behind? Too bad for you mate, that is what this game has become. Deal with it

Share this post


Link to post
Share on other sites

On 5/15/2024 at 3:16 AM, Blutaar said:

Too bad for you mate, that is what this game has become. Deal with it

I haven't had to deal with it in 5 months now. I haven't been playing since mid December of last year.

  • Like 1

Share this post


Link to post
Share on other sites

On 5/15/2024 at 11:16 AM, Blutaar said:

 

Don't have enough crystals to buy or use new stuff? Go play daily, because containers are the primary income of crystals and supplies. Effectively invest that in versatile gear. Still lacking behind? Too bad for you mate, that is what this game has become. Deal with it

We all know that with the container pool being as large as it is, new players, especially free2play's have a far far difficult time trying to get something great to use to compete against those who have busted sets. The hordes of useless paints across many tiers doesn't help. Also unless you play Brutus only for most part, you hardly gain enough crystals to compensate for supplies used, try tallying it up. The latest meta for beginners is, gold hunting. That is the only way for many people to get a garage decent enough pre-endgame.

Naturally the old players with near empty pools have nothing to worry about.

Microtransactions do carry early game a lot but you'll still be restricted to some combo's.

Upcoming event will help a few get an extra combo or more depending on their investment level but yeah.

That is the harsh reality of this game, hence why I will never ever recommend it to anyone or speak of it in any real life meetings with friends either.

On 5/14/2024 at 7:22 PM, PirateSpider said:

Reward you with what? One regular container with a high probability of giving you a common reward?

 

It's not bad now considering we have a pity system that will, slowly but eventually lead to a guaranteed legendary by 300 if we cope. 1 epic key would not hurt surely, considering these were 40K crystals in the past and only speedups in general were removed. 1 epic key per rankup would be quite awesome and a better incentive indeed. As it currently stands, 1 common key to me is irrelevant to claim for current rankups so I just leave them be still ever since it became that.

  • Like 2

Share this post


Link to post
Share on other sites

On 5/15/2024 at 9:35 AM, Akame said:

It's not bad now considering we have a pity system that will, slowly but eventually lead to a guaranteed legendary by 300 if we cope. 1 epic key would not hurt surely, considering these were 40K crystals in the past and only speedups in general were removed. 1 epic key per rankup would be quite awesome and a better incentive indeed. As it currently stands, 1 common key to me is irrelevant to claim for current rankups so I just leave them be still ever since it became that.

Can't wait for them to make containers give only 300 crystals, 5 repairs, 30 dd, da, sb, mines in the commons category. Lol.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 5:12 AM, Blutaar said:

Those are not mutually exclusive, mate. Of course it has to do with a smaller playerbase. The fewer people online, the harder to fill battles with equally ranked players. 

As has been suggested dozens and dozens of times in the past half-decade, they could easily fix matchfaking if they wanted to.

I'm not going to summarize all the ingenious and brilliant (and valid) ideas that everyone has come up with.

The fact remains that there is--literally--no other reason that tanki alters the game for--except money (as Opex has indicated).

None.

If it makes you feel better that tanki is 'innocently' putting high level GS in with low level ones, that's ok by me.

I'll stick with my decade+ of updates/evidence/changes/alterations to the contrary.

  • Agree 1

Share this post


Link to post
Share on other sites

On 5/26/2024 at 10:34 PM, Jeers4U said:

As has been suggested dozens and dozens of times in the past half-decade, they could easily fix matchfaking if they wanted to.

I'm not going to summarize all the ingenious and brilliant (and valid) ideas that everyone has come up with.

The fact remains that there is--literally--no other reason that tanki alters the game for--except money (as Opex has indicated).

None.

If it makes you feel better that tanki is 'innocently' putting high level GS in with low level ones, that's ok by me.

I'll stick with my decade+ of updates/evidence/changes/alterations to the contrary.

With "not mutually exclusive", I emphasize that one cause does not make the other invalid. In this case, MM imbalance is probably a result of both player inactivity and promoting real-life currencies investments. Opex stated that MM imbalance is partly done on purpose to make battles fast-paced which encourages players to play more battles. Whether this solely has to do with harvesting money, I do not dare to claim. But it wouldn't surprise me if that is a beneficial (side) effect. 

Edited by Blutaar

Share this post


Link to post
Share on other sites

This thread was more enjoyable than a lot of the games I have played on here recently, good job to all who contributed.

  • Like 1

Share this post


Link to post
Share on other sites

On 5/14/2024 at 10:12 AM, Blutaar said:

Those are not mutually exclusive, mate. Of course it has to do with a smaller playerbase. The fewer people online, the harder to fill battles with equally ranked players. 

I have the solution for this but "THEY" will not implement it because of greed.

 

On 5/14/2024 at 10:28 AM, Blutaar said:

but faster promotion also rewards your efforts and dedication.

No it doesn't. Never seen a post more wrong than this. 

It is IMPOSSIBLE (unless you are a heavy buyer) to acquire enough crystals to upgrade even one combo and four protection modules and a drone to there max potential.

Show me ONE player between the rank of WO5 and brigadier (non buyer) (these are the ranks were it all falls apart because of ranking to fast) who has what I just described above by earning crystals in battle and opening the nerfed containers they might have.

You are both wrong and delusional at the same time, because these players do not exist.

Ranking faster between the low to mid ranks is counter productive unless you can buy your way through each rank.

On 4/24/2024 at 10:09 PM, Maf said:

contrary to popular belief, devs did a lot of good stuff over the years. Could they have done better? Absolutely.

So why don't they do better.

No need to reply, because anyone with a reasonably functioning brain knows the answer.

On 4/24/2024 at 10:09 PM, Maf said:

But is Tanki following the worst possible path under Opex's leadership?

For the welfare of TO, no they are not. For the benefit of players, they most certainly are.

This game is 100% P2W plain and simple and your hero hazel will do "ANYTHING" to scam players from their hard earned cash. This is a undeniable fact which has played out countless dozens of times with the pathetic updates "THEY" bring out on a regular basis. 

On 5/14/2024 at 11:50 AM, Maf said:

because Tanki Online never had the benefit of a gigantic player base like WoW

I wonder why that is.

Here is my take on why it is what it is.

1-Greed.

2-Ineptness.

3-NEVER acting on genuine, well thought out player feedback.

4-A hefty combination of the first two.

5-Can't remember if I ever mentioned the greed factor.

6-All of the above and a lot more.  

On 5/30/2024 at 8:26 PM, Dayzed said:

This thread was more enjoyable than a lot of the games I have played on here recently, good job to all who contributed

I concur.

  • Like 1
  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 5/27/2024 at 5:32 AM, Blutaar said:

With "not mutually exclusive", I emphasize that one cause does not make the other invalid. In this case, MM imbalance is probably a result of both player inactivity and promoting real-life currencies investments. Opex stated that MM imbalance is partly done on purpose to make battles fast-paced which encourages players to play more battles. Whether this solely has to do with harvesting money, I do not dare to claim. But it wouldn't surprise me if that is a beneficial (side) effect. 

Tanki exists to make someone money. That's it.

That is tanki's sole purpose in existence today. Tanki is a business.

It just takes the shape of a game.

Almost everything tanki does is to try and increase profit. Tanki is a business.

If they can make more money by having an imbalance, that is exactly what they will do.

If they thought they could make more money by having balanced matches, that is exactly what they would do.

Tanki is a business.

It just takes the shape of a game.

Edited by Jeers4U
FP 8
  • Agree 2

Share this post


Link to post
Share on other sites

On 5/30/2024 at 3:26 PM, Dayzed said:

This thread was more enjoyable than a lot of the games I have played on here recently, good job to all who contributed.

i concur.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...