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Patch Update #763 - Released 17th May 2024


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Patch Update #763 - Released 17th May 2024

 

  • Updated the sound of the Railgun’s «Magic» shot effect

  • The logic of the Miner augment has been changed for all hulls.

    • Instead of a fixed number of protected mines, the augment now retains only 70% of the mines placed after each respawn of the tank with Miner.

    • The saved mines are chosen randomly

    • (Note) The previous mechanic allowed mines to be placed much more frequently by self-destructing the tank after each mine placement. The new mechanic not only prevents accelerated mining, but also adds counterplay. Now, attackers have the option of accelerating demining by destroying the Miner, and the Miner must remember to protect themselves in order to maintain the maximum number of mines in defense.

  • Firebird

    • «Adrenaline» augment

      • Damage bonus decreased from +29% to +26%

  • Freeze

    • «Adrenaline» augment

      • Damage bonus decreased from +26% to +23%

    • «Shock freeze» augment

      • Regular damage decrease changed from -15% to -5%

    • «Pulsar» augment

      • Critical hit chance decrease changed from -25% to -30%

  • Isida

    • «Nanomass reactor» augment

      • Energy consumption increase while attacking changed from +50% to +20%

      • The percentage of the energy tank reloaded when destroying an enemy changed from +100% to +50%

    • «Pulsar» augment

      • Critical hit chance decrease changed from -20% to -30%

  • Tesla

    • Reload time increased from 0.66 to 0.75 s.

    • «Adrenaline» augment

      • Damage bonus decreased from +29% to +26%

    • «Electroturret» augment

      • Added an increase of lightning ball damage by +40%

    • «Pulsar» augment

      • Critical hit chance decrease changed from -16% to -30%

  • Hammer

    • «Adaptive reload» augment

      • Clip reload time increase changed from +25% to +20%

      • Added a decrease of shot reload time by -20%

    • «Blunderbuss» augment

      • Regular damage increase changed from +75% to +80%

      • Added an increase of critical damage by +40%

    • «Assault magazine» augment

      • Shot reload time decrease changed from -80% to -75%

      • Clip reload time decrease changed from -30% to -25%

    • «Large caliber pellets» augment

      • Added an increase in Critical damage by +20%

    • «Heavy Slugger» augment

      • Turret rotation speed decrease changed from -20% to -35%

      • Turret rotary acceleration decrease changed from -20% to -35%

  • Twins

    • «Plasma Turbo Accelerators» augment

      • Regular damage decrease changed from -70% to -30%

  • Ricochet

    • «Pulsar» augment

      • Critical hit chance decrease changed from -16% to -30%

  • Vulcan

    • «Incendiary band» augment

      • Reload time increase changed from +25% to +15%

    • «Rubberized rounds» augment

      • Projectile speed decrease changed from -25% to -10%

    • «Explosive Band» augment

      • Radius of max explosion damage increased from 1 to 2 m

      • Radius of medium explosion damage increased from 3 to 4 m

      • Radius of min explosion damage increased from 5 to 6 m

      • Radius of critical explosion damage decreased from 5 to 4 m

    • «Shredder» augment

      • Reload time decrease changed from -40% to -30%

    • «Pulsar» augment

      • Critical hit chance decrease changed from -20% to -30%

  • Smoky

    • «Assault rounds» augment

      • Projectile speed increase changed from +200% to +50%

      • Removed Reload time decrease

    • «High-precision aiming system» augment

      • Reload time increase changed from +20% to +100%

      • Regular damage increase changed from +40% to +43%

      • Critical damage increase changed from +10% to +60%

      • Projectile speed decrease changed from -20% to -30%

    • «Supercumulative rounds» augment

      • Critical damage when Viking’s overdrive is activated is now the same as for other augments

    • «Autocannon» augment

      • Critical hit chance decrease changed from -40% to -15%

    • «Explosive Rounds» augment

      • Radius of max explosion damage increased from 1 to 3 m.

      • Radius of medium explosion damage increased from 4 to 6 m.

      • Radius of min explosion damage increased from 7 to 9 m.

      • Average splash damage changed from 90% to 50%

      • Min splash damage increased from 10% to 50%

      • Critical damage radius increased from 2 to 3 m.

      • Rounds do not ricochet

    • «Pulsar» augment

      • Critical hit chance decrease changed from -16% to -30%

  • Striker

    • «Missile launcher «Hunter» augment

      • Aiming recovery time decrease changed from -50% to -30%

    • «Missile launcher «Tandem» augment

      • Salvo reload time increase removed

      • Added an increase of critical hit chance by +25%

      • Added a decrease of Reload time by -100%

  • Thunder

    • Range of critical explosion damage increased from 3 to 6 m.

    • «Strict ammunition load» augment

      • Reload time decrease changed from -10% to -20%

  • Scorpion

    • «Missile launcher «Spear» augment

      • Salvo reload time decrease changed from -75% to -50%

  • Railgun

    • «Round destabilization» augment

      • Regular damage decrease changed from -50% to -25%

      • Critical damage increase changed from +20% to +40%

    • «Death Herald» compulsator» augment

      • Removed reload time increase

    • «Hyperspace rounds» augment

      • Added a decrease of Shot warmup time by -10%

  • Gauss

    • «Large Caliber» augment

      • Arcade normal damage increase changed from +35% to +27%

      • Arcade reload time increase changed from +30% to +54%

      • Added an increase of critical damage by +29%

    • «Super Solenoids» augment

      • Salvo damage increase changed from +30% to +41%

  • Shaft

    • Min. sniping damage increased from 335-670 to 355-710 HP

    • «Healing Emitters» augment

      • Added a decrease of Arcade damage by -15%

      • Added a decrease of Sniper damage by -15%

  • Terminator

    • Charging time decreased from 3.6 - 2.4 to 2.6 - 1.4 s.

    • Added a damage decrease by distance:

      • 100% of damage is dealt when the distance is 90-120 m.

      • Damage decreases when the distance is between 90-120 and 150-180 m.

      • Minimum damage after decrease is 50% of the base damage

  • Wasp

    • N2-Bomb (Wasp’s overdrive) now can destroy mines in direct line of sight

    • Mines' destruction radius is 15 meters.

  • Hunter

    • EMP (Hunter’s overdrive) now can destroy mines in direct line of sight

    • Mines' destruction radius is 15 meters.

  • Hopper

    • Detonation Jump (Hopper’s overdrive) now can destroy mines in direct line of sight

    • Mines' destruction radius is 15 meters.

  • When a player’s nickname gets changed, the player now receives a free Rename Pass

  • Fixed minor bugs in the tutorial

  • Updated Shop prices for some regions

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