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Why do the devs still not add an incentive to win?


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Right now, Tanki has no incentive to win. You can still earn a bunch of crystals, still earn 4 stars (8 w/ premium). Because of that, I'd rather just run around getting kills and keeping a good K/D instead of capturing flags or points or killing the jug. Because of that, people are on their own in a team game (rarely use teamwork unless its a random paladin duo or some youtuber making a video with railgun hyperspace and 2 isidas. Can someone explain to me the reason why tanki in team games don't promote teamwork and why they don't add an incentive to win?

 

P.S. - teams js full on attacking or defending and steamrolling the other team dont count cuz most of the time, its js one or two people getting most kills and dealing most damage and everyone else is js sutting there.

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On 6/24/2024 at 2:43 AM, NoveI said:

Right now, Tanki has no incentive to win. You can still earn a bunch of crystals, still earn 4 stars (8 w/ premium). Because of that, I'd rather just run around getting kills and keeping a good K/D instead of capturing flags or points or killing the jug. Because of that, people are on their own in a team game (rarely use teamwork unless its a random paladin duo or some youtuber making a video with railgun hyperspace and 2 isidas. Can someone explain to me the reason why tanki in team games don't promote teamwork and why they don't add an incentive to win?

 

P.S. - teams js full on attacking or defending and steamrolling the other team dont count cuz most of the time, its js one or two people getting most kills and dealing most damage and everyone else is js sutting there.

For a game to somehow enable teamwork they need few things:

1)  A common goal: "Goal" here being capturing the flag/capturing the point/scoring the rugby ball/killing the juggernaut and killing enemy tankers. So you could say the first requirement is satisfied.

2) Reward for achieving the common goal: Here the player or in some cases player(s) get rewarded with more score in battle (reputation points as tanki calls it) for completing tasks such as capturing points in siege or returning the flag or scoring the ball. More battle score rewards you with more crystals and stars. (So technically getting more battle score to increase your position on the battle TAB, and getting more crystals could be an incentive)

3) Medium to communicate: The in-battle Team chat could be used a medium to communicate strategies or call for help. Unfortunately due the division of ENGLISH - RUSSIAN players it is hard to communicate. It can be more advanced is they introduce a common battle call which the player can enable so everyone in battle can understand them. Such as "help me" "score the ball" "pass the ball" "take the flag" "go return the flag" (some common terms like this so language barrier can be diminished.

Now you are right, there are a huge number of players that play just for camping in base and making kills. Some are afraid to go return the flag or pull the flag due to their KD going down. Personally I think it can be changed with missions such as capture 2-3 flags or capture 2-3 points in siege or CTP mode. With such missions more people will atleast try to accomplish the task.  It could also be that some players just want to chill out and make some kills and finish some daily missions. 

As to answer your question, there are very few incentives, but there are some such as battle points, crysatals or even more contribution to the phoenix augment. Addition of special missions to capture points/ kill juggernauts could be a good idea.

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On 6/23/2024 at 8:43 PM, NoveI said:

Right now, Tanki has no incentive to win. You can still earn a bunch of crystals, still earn 4 stars (8 w/ premium). Because of that, I'd rather just run around getting kills and keeping a good K/D instead of capturing flags or points or killing the jug. Because of that, people are on their own in a team game (rarely use teamwork unless its a random paladin duo or some youtuber making a video with railgun hyperspace and 2 isidas. Can someone explain to me the reason why tanki in team games don't promote teamwork and why they don't add an incentive to win?

 

P.S. - teams js full on attacking or defending and steamrolling the other team dont count cuz most of the time, its js one or two people getting most kills and dealing most damage and everyone else is js sutting there.

There is no incentive to win because the game was driven towards very young players, the easiest people to get money from. An 11 years old kid buys the equipment and shoots the first tank he sees. Additionally every 12/13 minutes you change teammates, enemies, scenario, protections, equipment... MM battles are just boom boom boom. Heavy buyers find it funny till they can find x20 weaker tanks to crash.

Pro Battles (sometimes) are pleasant fights to win. Problem is that they are disappearing because young kids cannot compete without supplies against wiser skilled players. Funny that OP augments alone cannot make up the gap.

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