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Option To Open Any Number Of Containers


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Earlier, there were options to be able to open 1 container, 5 containers or 15 containers in Tanki Online, but for some reason, they removed those options afterwards and now we can't choose the number of containers to be opened. We automatically open 15 containers or less, depending on how many containers we have collected. This might seem like a quite straightforward and nice change to some people, but it actually isn't. Let me explain...

Many people would have noticed that in encore daily missions (the daily missions which are unlocked after completing the standard daily missions), one of the missions is to open 1 regular container, upon completing which, we get a star. Pay attention to the number of containers we are supposed to open to complete this mission - 1. But it isn't even possible to open just 1 container unless that's the number of containers you have collected in your account! This compels us to open 15 containers instead of just 1. This may not seem like a big deal, but for players like me who like to collect as many containers as possible, and open them all during the days of discounts in the garage, it is surely a big deal and is really annoying, because in order to complete a mission which only gives 1 star as a reward, I have to open 15 containers unwillingly, even though the mission requires us to open only 1 container for it to be completed. And even in general, it is better to be able to choose the number of containers to be opened by yourself than being forced to open 15 containers.

This is why I request the devs to bring an option to the game by which we can manually choose the number of containers to be opened. Now I know that the ideas/suggestions regarding "changes to the actual Tanki Online to its previous versions or regarding the removal of updates" are not accepted, even if they would benefit the game, which I highly disagree with and don't get the reason behind it, but that is a whole different topic altogether. But the change I'm talking about in this specific post is about making the players able to open their desired number of containers in any amount up to 15. For example, if a player wants to open 9 containers, he can do so by entering the number in a text field similar to the one which used to appear when we used to purchase supplies in the game (they removed it recently). The choices wouldn't be limited to 1, 5 or 15 containers, which was the case earlier. We would be able to choose any number from 1 to 15.

I hope this change gets implemented in the game and I'm eagerly looking forward to it.

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Declined

The options were removed for simplicity, and you're not only suggesting to bring back the old system, but to make it even more complex. I'm not saying it's a bad idea and I understand the motivation, but we don't accept ideas for reverting updates.

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On 8/7/2024 at 1:46 AM, Maf said:

Declined

The options were removed for simplicity, and you're not only suggesting to bring back the old system, but to make it even more complex. I'm not saying it's a bad idea and I understand the motivation, but we don't accept ideas for reverting updates.

 I respect your opinion, but I personally don't think that my suggested change would make the container opening system "complex" in any way. Sure, it would take maybe 5 seconds more (at the most) to open containers this way, but it's not at all complex. The players would just have to enter the number of containers they want to open in the text field, and then click on the "Open" option. It's literally that simple. I do get the reason for the rejection of this idea, it's because I'm suggesting to revert the update, but I'm actually not, because in the old system, we only had the options to open either 1 container, 5 containers or 15 containers. But I'm suggesting to update it in such a way that we would have the options to open not only 1, 5 or 15 containers, but any number of containers that we want (up to 15), which would be an even more advanced system than the old one.

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On 8/7/2024 at 1:46 AM, Maf said:

Declined

The options were removed for simplicity, and you're not only suggesting to bring back the old system, but to make it even more complex.

 

On 8/8/2024 at 8:12 PM, Sharva said:

I respect your opinion, but I personally don't think that my suggested change would make the container opening system "complex" in any way. Sure, it would take maybe 5 seconds more (at the most) to open containers this way, but it's not at all complex.

It just struck to me that just in case my idea still seems complex, a toggle for having the option to open any number of containers of your choice or automatically opening 15 containers (or less, depending on how many of them the player has collected) can be added into the game's settings, so that players can just turn it on or keep it disabled, once and for all, as per their personal preference. Players like me who want to have the option to open any number of containers would turn it on, and others would keep it off so as to not deal with the complexity of having to choose the number of containers to be opened everytime.

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On 8/7/2024 at 1:46 AM, Maf said:

The options were removed for simplicity, and you're not only suggesting to bring back the old system, but to make it even more complex.

 

On 8/9/2024 at 5:11 PM, Sharva said:

It just struck to me that just in case my idea still seems complex...

One more alternative could be to make a change in the game such that when we click on the "Complete" button of the encore daily mission that I've mentioned in my post, or any other mission as well which could require us to open 1 container for it to be completed, we would not be directed to the "Containers" menu. Instead, we would automatically open 1 container (not 5). This way we won't even have to click on the "Open" button for containers after we click on the "Complete" button of any of those missions, as 1 container would get opened automatically, making the system even less complex. And when we open the containers normally (not through any of the missions) we would only be able to open 15 containers, just like it is right now. The main reason for my suggested change was those missions, which if are dealt with, I'd be satisfied, no matter the way in which the devs deal with it.

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On 8/6/2024 at 9:16 PM, Maf said:

Declined

The options were removed for simplicity, and you're not only suggesting to bring back the old system, but to make it even more complex. I'm not saying it's a bad idea and I understand the motivation, but we don't accept ideas for reverting updates.

I think this is no way to answer to a suggestion. 
Reverting is always an option as it is very often done with Turret Augments characteristics that from time to time are reversed to get more or less Power!

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On 8/9/2024 at 8:21 PM, cx2014 said:

I think this is no way to answer to a suggestion. 
Reverting is always an option as it is very often done with Turret Augments characteristics that from time to time are reversed to get more or less Power!

No one is saying that reverting an update is some kind of unholy sin that must be avoided at all costs. But that rule exists to prevent people posting ideas after every update, saying "I don't like this new change, make it back the way it was". You're not adding anything new to the table by suggesting that. If you don't like an update, the best place to share that feedback is in the update announcement topic after it's released.

If developers made a concious decision to change something and haven't reverted it soon after, it means that they had their reasons to change it like that and to keep it that way.

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On 8/9/2024 at 4:18 PM, Sharva said:

 

One more alternative could be to make a change in the game such that when we click on the "Complete" button of the encore daily mission that I've mentioned in my post, or any other mission as well which could require us to open 1 container for it to be completed, we would not be directed to the "Containers" menu. Instead, we would automatically open 1 container (not 5). This way we won't even have to click on the "Open" button for containers after we click on the "Complete" button of any of those missions, as 1 container would get opened automatically, making the system even less complex. And when we open the containers normally (not through any of the missions) we would only be able to open 15 containers, just like it is right now. The main reason for my suggested change was those missions, which if are dealt with, I'd be satisfied, no matter the way in which the devs deal with it.

You know, it's very possible that this was actually taken into account when the "open 1 container" mission was designed. By forcing you to open 15 containers to complete the extra mission every day, devs prevent you from hoarding common keys, which makes it harder to get new items when the container contents are updated.

That being said, I don't really see a problem with opening 15 containers. You still get the rewards from them, and unlike epic containers, common ones don't have anything worth saving them for, IMO.

The simplification of the system down to a single "open containers" button was an intentional change, so I can't accept an idea to make it more complex again. I agree that it would be nice to have the option, but it's just not going to happen. And that's not even my personal opinion — that's just how the game's development goes...

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The thing is, they did this to worsen the chances of good prizes the containers, anyone who is an old player knows... Before we opened 5, sometimes in the 6th or 5th container we would get an epic or legendary item.

Now if you have 15 containers 10-12 will be uncommon (1k crystal), 5 mines, 5-6 speed boost and at 14 or 15 only 1 rare (frequently only 100 life drug).

They brought an update that no one asked for and this 'simplifying' excuse is a big, outrageous lie. If that were the case, you wouldn't have removed the option of buying as many supplies as we wanted... Now, if you only have a few crystals, you'd have to work hard to buy them 1 by 1 (make another excuse because that doesn't work).

And worse: When we will get a epic item, frequently is a trash epic key, when we will use just to get a little more supplies.

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Not the drones nor the augments or the overdrivers are the most complicated things. Adding a cell to enter a desired number of containers is definitely a game breaking novel that will discourage newbies from playing our simple tanki.

Not only this, you can't believe how many times I have suggested them to not making the auto-selfdestruction option being auto enabled. Or at the VERY least, remembering my setting when I turned it off. Simple as that. I'm Legend 12 and I play from 2012 and they with all seriousness making this option auto-enabled for me. 

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On 8/10/2024 at 3:53 AM, Maf said:

If you don't like an update, the best place to share that feedback is in the update announcement topic after it's released.

Well, I do agree to this, but if players find a problem/fault/disadvantage in a certain update after so many days of playing the game after that update, it makes no sense to post about it as feedback in the update announcement topic at that time, because no one's going to read it. Thus, it makes sense only to post about it in the "Ideas and Suggestions' topic, because players often visit it.

Also, just not accepting ideas regarding the reversion of updates is not a solution to the players comlaining about them not liking the update. If a post in the "Ideas and Suggestions" topic is not making any sense, or if anyone is asking the developers to revert any update just because "they" don't like it, and not because of any logical reason, then just ignore that post or decline it. But I think that setting a rule that the ideas and suggestions regarding removal of updates would not be accepted, is not the right solution, because then it would also invalidate the ideas which are actually beneficial to the game and also to the players.

 

I'm not blaming you, or in fact anyone else in this post. I have just stated my opinion, so please don't get offended.

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On 8/10/2024 at 3:58 AM, Maf said:

I don't really see a problem with opening 15 containers. You still get the rewards from them, and unlike epic containers, common ones don't have anything worth saving them for, IMO.

Of course, epic containers do give way better rewards than the normal ones, but this still doesn't change the fact that opening them all at once is extremely fun. This is because even if you don't get skins, or any exotic items from normal containers, they are still useful as they can give some augments, or animated paints which we are grinding for. And even if we keep this aside, opening all the containers at once during the days of discounts in the garage can also give us A LOT of crystals for upgrading our equipment. It is a whole different level of satisfaction... If normal containers could only give us supplies and non-animated paints, then I would have certainly said that they don't have anything worth saving them for or opening them all at once.

It's quite straightforward... the more containers there are, the more satisfaction we get. That's why opening 15 containers for a mission which requires us to open only 1 container seems illogical and pointless. And it's not like the mission is going to give us better rewards if we open 15 containers than the rewards which we would get if we open just 1 container.

 

Again... I've just stated my opinion here, and I'm not arguing with you...

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By the way I would like to have an option to open All Containers at once and to have access to an history log of containers opened with all records info with every prizes by date!

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