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why wont tanki leave HTML5 to other engines?


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wont it be much more easy to switch engines for tanki for much more familiar/popular feel, like playing on unity or Unreal?

+ it would mean new possibilities and better setting to make the game look better and feel more serious than a chromebook game.

 

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On 10/9/2024 at 9:21 PM, Nick_break said:

unity

Tanki devs:

aJgxBXE.png

Spoiler

Tanki Online is a browser game. Unity (and I think Unreal also) isn't supported by browsers.

 

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It takes quite the effort to rewrite the whole game, you know. On top of that, Tanki has the "problem" that it's supposed to run on browsers too, and I can imagine that that makes it even more stressful to switch engines.

Edited by Son_Goku
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I don't like it either that there has to be a browser version, as it allows the usage of scripts, to gain unfair advantages over other players (aimbot for example, which has been a big issue in recent times). But well, if it wasn't a browser game, there would be other kinds of software to cheat anyway.

Probably a big chunk of the playerbase are playing using the browser, so removing browser access could lower the player count. Doesn't seem like it's an option right now, but the devs surely know best. And as far as I remember, they're working on something big regarding the engine. We'll see, eventually.

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sadly tanks can only run on diesel they need to move to more healthy and eco friendly solutions rather than depending on old ahh liquified dinosaurs they maybe should use like kids i dont know

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On 10/9/2024 at 1:21 PM, Nick_break said:

wont it be much more easy to switch engines for tanki for much more familiar/popular feel, like playing on unity or Unreal?

+ it would mean new possibilities and better setting to make the game look better and feel more serious than a chromebook game.

 

Wasn't aware there some issues with HTML5, i prefer the old interface of the game since i've been playing TO since 2011 but it's not bad. HTML5 reminds me of Tanki X lol

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Posted (edited)

The devs have completely ported the game to the Unity engine already, it is the version used by the Nintendo Switch iirc. All new content for the game is already made in unity and then just ported over to their custom html5 engine, a good example of this is the Remaster maps and the fairly recent particle effects which are all exported from unity. I can't remember where this was said (either in hazel interview or vlog) but the Unity port is to help put the game onto console platforms (as we have seen with the Nintendo release), but we have seen the Unity client running side by side with the html5 version on PC in one of the vlogs. Regardless the main platforms (PC and mobile) both still use html5 under the hood, even the downloadable client is still html5 (it is just a browser that only runs tanki), but the mobile client didn't used to use the HTML5 version and used to be a proper app before they switched in version 2.00 (this was also covered in vlog).

 

I have seen some people mention Tanki X but Tanki Online has already benefitted from Unity behind the scenes: like the new particle effects and Remaster maps that were created in Unity. We already have some Tanki X assets that have been recycled or ported into Tanki Online (Twins + Mammoth sp, supply sound effects, one Tanki X prop exists in the Remaster maps) and I think we'll possibly see more content from Tanki X come into Tanki Online in the future. In my opinion HTML5 doesn't necessarily limit the performance or quality of the game but it is certainly harder to use than something like unity and has more room to go wrong, but you have to remember that Alternativa Games has successfully been using and developing their own custom engine since 2009 so they have definitely learnt at least a few things since then.

 

Unity can also be deployed to HTML5+webgl but I have limited experience with it personally (iirc you are limited to more of a mobile-like feature set compares to standalone PC builds) but the Unity client has only recently been released to the public on switch and so is probably not ready for this yet even if they would consider it.

Edited by Py0g3n1cs
mention unity html5

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