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Patch Update #783 - Released 22nd November 2024


Marcus
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Patch Update #783 - Released 22nd November 2024

 

List of changes:

  • Changes in the mechanics of Tesla turret

    • Ball lightning now shares the chain lightning damage, functioning like adding an additional enemy to the chain.

    • The ball lightning can belong to you, an ally, or to an enemy — the damage will be split in all cases.

  • Changes to the mechanics of Twins, Thunder and Gauss turrets.

    • Shots fired from these turrets may have different initial and final speeds.

  • Changes in the mechanics of Firebird, Freeze, Hammer, Twins and Ricochet turrets

    • Now the damage dealt from these turrets does not completely stop after reaching the range of minimum damage. Instead, a new maximum range parameter has been added for such turrets. At a distance between the minimum damage range and the maximum range, the damage does not change. Enemy tanks at this distance are outlined in yellow. 

  • Firebird turret

    • Range of minimum damage changed from 12-20 to 10-15 m.

    • Maximum range changed from 10-15 to 12-20 m.

  • Freeze turret

    • Range of minimum damage changed from 12-20 to 10-15 m.

    • Maximum range changed from 10-15 to 12-20 m.

  • Tesla turret

    • Damage increased from 315-630 to 450-900 hp.

    • Critical damage increased from 355-710 to 450-900 hp.

    • Reload between shots increased from 0.75 to 1.1 s.

    • Radius of maximum explosion damage of ball lightning increased from 1 to 3 m. 

    • Radius of medium explosion damage  of ball lightning increased from 4 to 6 m.

    • Radius of minimum explosion damage of ball lightning increased from 5 to 8-12 m.

    • Percentage of medium explosion damage of ball lightning decreased from 90% to 50%. 

    • Percentage of minimum explosion damage of ball lightning increased from 25% to 50%. 

    • «Dilatory Protocol» augment

      • Lightning ball reload speed decreased from 150% to 50%. 

    • «Pulsar» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

    • «Exothermic Lightning» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

    • «Endothermic Lightning» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

    • «Superconducting Discharge» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

    • «Shocking Lightning» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

    • «Armor-Piercing Discharge» augment

      • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

  • Hammer turret

    • Range of minimum damage decreased from 50-60 to 40-50 m.

    • Maximum range changed from 40-50 to 50-60 m.

  • Twins turret

    • Initial projectile speed increased from 30-60 to 35-65 m/sec.

    • Final projectile speed changed from 30-60 to 25-55 m/sec.

    • Time to reach final projectile speed changed from 0 to 1 s

    • Range of minimum damage changed from 60-90 to 70-100 m.

  • Ricochet turret

    • Range of minimum damage changed from 60-90 to 70-100 m.

  • Vulcan turret

    • «Large Caliber» augment

      • Added a decrease of turret rotation speed by -50%; 

      • Changed regular damage increase from +150% to +140%

  • Striker turret

    • Reload time increased from 2.4-1.6 to 2.7-1.8 s

    • Reload time after salvo increased from 2.4-1.6 to 2.7-1.8 s

    • «Missile launcher "Uranium"» augment

      • Changed the increase of regular damage from +50% to +65%

      • Added an increase of critical damage by +75%

      • Changed Maximum projectile speed from 125 to 100 m/s

      • Changed the number of rockets per salvo from 4 to 1

      • Added a decrease of Aiming time by -75%

      • Added an increase of reload time after salvo by +50%

    • «Missile launcher «Tandem» augment

      • Changed the increase of reload time after salvo from +20% to +50%

  • Thunder turret

    • Initial projectile speed increased from 250-350 to 260-360 m/seс

    • Final projectile speed decreased from 250-350 to 240-340 m/seс

    • Time to reach final projectile speed changed from 0 to 1 s

  • Scorpion turret 

    • «Missile launcher “Tornado”» augment

      • Removed the decrease of salvo reload time;

      • Removed the increase of aiming recovery time;

      • Added a decrease of aiming recovery time by -50%;

  • Magnum turret

    • «Bombard» augment

      • Added a reduction in shot charging time by -50%

  • Gauss turret

    • Initial projectile speed increased from 300-400 to 330-440 m/seс

    • Final projectile speed decreased from 300-400 to 220-330 m/seс

    • Time 

    • Time to reach final projectile speed changed from 0 to 1 s

 

  • Updated the styles of several buttons in the Lobby interface

List of fixes:

  • Improvements to some payment systems.

  • Agree 2

❤️

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