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Fix Adrenaline-Freezing interaction or add a note to the Wiki about it


Painappuru

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Hello, I am a new player and recently over time as I am playing more and more there is one thing that fusterates me. After so many countless games I played, I recently pulled an augment called adrenaline for vulcan and when I am being frozen I learned that adrenaline gets  turned off or other adrenaline augments as well. 

I recently pulled an augment yesterday called Large Caliber Rounds for railgun. When I started using it, I was like woahhh the base damage is increased when using this augment. The part that irritates me is how can my railgun Large caliber not be turnned off by freezing eventhough my adrenaline vulcan which also increases base damage when losing hp can. Still doesn't make any hecking sense to me. This is when I also learned that freezing status just strictly disables adrenaline and damage enchancement boosters. But other damage boosting augments dont get disabled?? Silly to me....

I suggest that either freezing status also turn off damage enchancing augments like Largecaliber rounds or etc or just have freeze not disable adrenaline. Because to me I kinda find this B to the S.

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If you propose to remove effects of damage-buffing augments when the tank is frozen, then does it mean that damage-nerfing augments (like Railgun Scout) should get their damage increased when frozen? Doesn't really make sense. On the other hand, the fact that Adrenaline gets disabled by Freeze is an unintentional side effect of how the augment was implemented. Instead of aligning all other augments to Ardenaline and removing damage buffs when frozen, it should be Adrenaline that gets fixed, as it should NOT lose its damage buff from fighting Freeze or other turrets' freezing augments.

You're not the first to point out this issue with Adrenaline, but, unfortunately, this issue is considered low priority and is unlikely to get fixed anytime soon.

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On 11/24/2024 at 10:45 PM, Maf said:

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If you propose to remove effects of damage-buffing augments when the tank is frozen, then does it mean that damage-nerfing augments (like Railgun Scout) should get their damage increased when frozen? Doesn't really make sense. On the other hand, the fact that Adrenaline gets disabled by Freeze is an unintentional side effect of how the augment was implemented. Instead of aligning all other augments to Ardenaline and removing damage buffs when frozen, it should be Adrenaline that gets fixed, as it should NOT lose its damage buff from fighting Freeze or other turrets' freezing augments.

You're not the first to point out this issue with Adrenaline, but, unfortunately, this issue is considered low priority and is unlikely to get fixed anytime soon.

To be fair, when I took the time to read the wiki, there was not a single thing about adrenaline being turned off even I checked other translated wikis. I still think that an AUGMENT being turrned off is dumb. I have ever said anything about the augment called scout. I just thought it didn't make sense because other augments like my Large caliber doesn't get turned off. 

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On 11/25/2024 at 12:04 PM, Painappuru said:

To be fair, when I took the time to read the wiki, there was not a single thing about adrenaline being turned off even I checked other translated wikis. I still think that an AUGMENT being turrned off is dumb. I have ever said anything about the augment called scout. I just thought it didn't make sense because other augments like my Large caliber doesn't get turned off. 

Your suggestion is to change Freezing effect so that it disables increased damage for any augment that has a damage increating parameter. I'm saying that this is not a viable approach to the problem, because the root of the problem is that Adrenaline augment doesn't function correctly. So either we need to add a note to the Wiki about how Adrenaline currently functions, or the mechanic itself needs to be fixed.

Like I said above, it's unlikely that we'll get a fix for Adrenaline itseld, but I'll change the idea title and set it to valid until a note is added to the Wiki.

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On 11/25/2024 at 1:53 AM, Maf said:

Your suggestion is to change Freezing effect so that it disables increased damage for any augment that has a damage increating parameter. I'm saying that this is not a viable approach to the problem, because the root of the problem is that Adrenaline augment doesn't function correctly. So either we need to add a note to the Wiki about how Adrenaline currently functions, or the mechanic itself needs to be fixed.

Like I said above, it's unlikely that we'll get a fix for Adrenaline itseld, but I'll change the idea title and set it to valid until a note is added to the Wiki.

Thank you ?

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