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What should be scrapped from TO


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Scrap or keep  

33 members have voted

  1. 1. Which of these needs removing

    • Augments
      7
    • trashcans
      9
    • Overdrives
      4
    • Auto aim
      7
    • BOTS
      7
    • Time limit in garage
      6
    • MM
      2
    • Parkour
      2
    • Drones
      4
    • Limited equipment change
      10
    • All of the above
      3
    • None of the above
      2
    • And finally....What most players deem as the biggest let down of all-The Devs
      9
    • The removal of annoying dead tanks.
      12
    • Useless fillers in Tanki fund ie :- supplies
      3


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On 12/26/2024 at 3:36 AM, Jeers4U said:

And if you somehow run out of supplies, there is a chance you will spend money to get more.

 

Die enough times and there is an increased chance you will spend money to upgrade your tank in some manner to prevent yourself from dying so much in the future.

Makes sense, it would seem that what adds to the potential even in the slightest of making the players spend money in the game stays in the game

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On 12/25/2024 at 9:41 PM, ChewBoonHao said:

Makes sense, it would seem that what adds to slightest potential of tempting players of spending money on the game stays in the game?

Tanki is a business first. A game second.

  • Agree 1

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To be honest? Gold Boxes. They're iconic for sure but these days Crystals are so easy to come by that a thousand of them is a drop in the bucket. It's the most common reward from the most common container.

 

I will say this though, nothing compares to nuking a group of players with splash damage then watching them rage in the chat.

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Splash damage should only be restricted to Thunder. It's insane how Magnum have a lot of grace for its miss-shots, with such a huge splash radius. Rather than the fact that it can shoot over buildings. Now Tanki is merely a random game that you get shots from everywhere and you die quickly even at the most hidden or secure place. 

Solutions to this are a lot but starting by removing target indicator, shot leniency (when someone doesn't strike you directly), and huge splash radius for turrets, and hovering hulls.

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On 6/26/2025 at 4:41 AM, alkyng said:

Splash damage should only be restricted to Thunder. It's insane how Magnum have a lot of grace for its miss-shots, with such a huge splash radius. Rather than the fact that it can shoot over buildings. Now Tanki is merely a random game that you get shots from everywhere and you die quickly even at the most hidden or secure place. 

Solutions to this are a lot but starting by removing target indicator, shot leniency (when someone doesn't strike you directly), and huge splash radius for turrets, and hovering hulls.

I'll never not find them backpedaling on Magnum funny.

"It's skill based because you have to manually aim it with no assist!"

"Uhhh actually now it can rotate and is locked at a low angle since nobody plays it right to begin with! If you pay us money you can have your old fun version back though..."

"We added a shot indicator that lets you effortlessly figure out the power level needed!"

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