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Add Bots Instead Of Players Into Half-Completed Battles


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Many times in Tanki Online, when I'm looking to join a battle, the matchmaking system puts me into a battle that has almost ended or is halfway there, causing me to leave it immediately. This really annoys me especially when it keeps happening again and again. I always want to join a fresh battle. The reason for this is that in the battles which are nearing their end, every player that has been playing the battle from the beginning has much more score than me, as I've joined the battle just now. So, from a competitive point of view, it's not fair for me, especially because I like to compete with people in every battle. It's still acceptable if I'm put into a battle which has started just 1-2 minutes ago, as I can still catch up to other players in such battles, but in the battles that are halfway through their duration, there's no way I'm going to do the same thing. Many times, some players leave such half-completed battles, which I think is the main reason for adding new players into them. However, now that bots are added to the game, why not add them into the battles that are partially completed, and which require new players to join them? This way, players would be able to join fresh battles, and the player requirements of battles which are partially completed can also be fulfilled. There's one disadvantage to this idea though, and it is that currently bots don't play as good as actual players, so if bots are added into a team, the chances of that team losing that battle will increase. But I'm still of the opinion that this idea should be implemented, mainly because I think the bots will step up their game over time. And anyway, as far as I know, players mostly leave battles when their team is getting thrashed, and in such cases, such teams are almost sure to lose, even if new players (actual players) are added into the battle. So adding bots into such battles wouldn't really matter that much most of the times,...

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Valid

To each their own. As someone who mainly plays to complete daily missions, I usually prefer to have at least one of my 3 battles be a quick one, because the "play 3 battles" mission takes me the most time to complete.

For this, I would say that an option to opt out of joining existing battles would be better, but I feel like it would harm effectiveness of matchmaking, so devs aren't gonna do it.

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On 12/24/2024 at 9:01 AM, Maf said:

To each their own. As someone who mainly plays to complete daily missions, I usually prefer to have at least one of my 3 battles be a quick one, because the "play 3 battles" mission takes me the most time to complete.

Agreed.

On 12/24/2024 at 9:01 AM, Maf said:

For this, I would say that an option to opt out of joining existing battles would be better, but I feel like it would harm effectiveness of matchmaking, so devs aren't gonna do it.

Nice idea... This option would certainly be better than either making players join half-completed battles unwillingly or compelling them to stick to joining fresh battles. If this option is added to the game's settings, the choice of joining fresh battles or half-completed ones would be in the players' hands. Perhaps a feature to set a specific time (e.g. 1 minute, 2 minutes, etc.) that has passed since the start of any battle could also be added, so that players can select the length of the battles that would be okay for them to join. For example, if I am to choose the length of the battles to join, I'd choose battles which are at least 9 minutes long, give or take a bit. It is a bit sad to know that the chances of this feature getting implemented are negligible though...

Edited by Sharva
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On 12/24/2024 at 4:31 AM, Maf said:

Valid

To each their own. As someone who mainly plays to complete daily missions, I usually prefer to have at least one of my 3 battles be a quick one, because the "play 3 battles" mission takes me the most time to complete.

For this, I would say that an option to opt out of joining existing battles would be better, but I feel like it would harm effectiveness of matchmaking, so devs aren't gonna do it.

Don't give them any ideas or they'll change the requirements for it to be considered lmao 

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