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On 1/17/2025 at 9:59 PM, Millionaire said:

try to play using crisis and lmk ?

I've been maining crisis for 4 years lol

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On 1/17/2025 at 9:19 PM, Maf said:

I've been maining crisis for 4 years lol

it feels so slow like 700ms to 1sec to switch between supplies ? idk if you're ok with that but im not ok hell no, my crisis is rotting in garage since 2023, i only play it in parkour to have fun

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On 1/17/2025 at 10:24 PM, Millionaire said:

it feels so slow like 700ms to 1sec to switch between supplies

Ok, you do realise that there's an intentional cooldown on supply switching, right? It's not meant to be instant.

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On 1/17/2025 at 9:34 PM, Maf said:

Ok, you do realise that there's an intentional cooldown on supply switching, right? It's not meant to be instant.

I get where you're coming from, and you’ve laid out the issue really well. Crisis is already a tough drone to use with high ping because of its reliance on precise timing. The default 0.5-second switching window between supplies is tight. When you add the international cooldown (around 0.1 seconds or 100ms) and then factor in high ping—ranging from 100 to 200ms—that delay stacks up to 700-750ms or more. That’s massive! It’s why I’ve had to stick to Defender up to now, but even that’s becoming less viable.

Yesterday’s announcement about the drone nerfs really changes things. If I’m understanding it right (correct me if I’m wrong), the nerf means the extra boost from drones like Trickster, Booster, or Defender will only activate when picking up a drop like armor, speed, or damage. That’s a big shift. This nerf essentially forces some of us to switch back to Crisis since the other drones will lose much of their utility. And if Crisis becomes the go-to, a good ping becomes non-negotiable—otherwise, it’s nearly impossible to use effectively.

For players grinding Matchmaking to finish their battle pass or elite pass, this high ping makes the game borderline unplayable. It’s not just about Crisis; high ping ruins gameplay overall. With weapons like Railgun or Shaft, for example, you have to predict and aim ahead of tanks because the delay shows them as stationary when they’re already on the move, at this point the game is more about prediction than just simply playing. It’s frustrating to deal with such situations when you’re trying to play competitively.

This is a mess, and it needs to be fixed. Better servers in the Middle East could make a huge difference for us.

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On 1/16/2025 at 11:04 PM, Millionaire said:

as the title says we need a new server for the middle east. our ping used to be like 50 or less few years ago like in 2020-2022, now we’re stuck with 250-300 and it’s unplayable it made some of us to quit the game. meanwhile EU players chilling with 30-50 ping, you guys know how many arabs/middle east players there are, there is a whole community of arabs and middle east players in this game who wants a better ping, and please don't suggest using vpn we're not paying to play this game, also some vpns could get our accounts blocked so it's not a safe option, even in esports our ping is 400-500+ most of the time while EU players are getting 50-70 this is not fair for us that's a easy win for them.
we’ve been playing this game since the release day, and it’s like we’re still being ignored no server, no proper support, no language for us, this needs to change.

So first of all, according to my knowledge, the server has been in Netherlands since ages, and the other servers (USA, brasil) got shut down at least 4-5 years ago. I don't think tanki ever had a server in the middle east. The reason why your ping went up is the ddos protection, but that impacted everyone, so not even the european players are chilling with 30-50 ping. Secondly, the issue with adding a server to the middle east (or basically, anywhere else) is that the game doesn't have enough players to make the waiting times reasonable when splitting up MM into different servers. Also, running servers in the middle east would be pretty expensive, as servers need more cooling than in a colder country (like the Netherlands). Nevertheless, I think tanki is a game where ping matters much less than in FPS games, for example, so 250-300 ping shouldn't make the game unplayable. I'm not saying you won't have any drawback, you might  not deal damage from time to time, for example, but it's not like having a 150 ping disadvantage will make you lose all fights.

 

About the locales, till many years, for every langauge that the game had, alternativa had an employee (for example, a CM), so probably an arabic locale wasn't added as they didn't have/couldn't find someone who could speak it and translate the game into that language. Recently, they split langauges and locales, where the latter has CM and own community, while they intruduced game translations with the help of volunteers. So if the arabic locale indeed has many players, then probably they'll translate the game into it sooner or later, suggesting that in a separate idea might be worth it. (My guess is that in order to start translating the game into a langauge, first they'll need at least a few existing helpers who can speak it and willing to be a game translator, so that they can make sure there will be people who can start maintaining the project in that langauge).

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On 1/18/2025 at 3:32 PM, mjmj5558 said:

About the locales, till many years, for every langauge that the game had, alternativa had an employee (for example, a CM), so probably an arabic locale wasn't added as they didn't have/couldn't find someone who could speak it and translate the game into that language. Recently, they split langauges and locales, where the latter has CM and own community, while they intruduced game translations with the help of volunteers. So if the arabic locale indeed has many players, then probably they'll translate the game into it sooner or later, suggesting that in a separate idea might be worth it. (My guess is that in order to start translating the game into a langauge, first they'll need at least a few existing helpers who can speak it and willing to be a game translator, so that they can make sure there will be people who can start maintaining the project in that langauge).

"Sooner or later," It's already 2025, yet there is still no Arabic translation added to the game. While I don’t have exact data on the number of Arabic players, I believe it’s more needed than Japanese or Polish. There are many fluent Arabic helpers who might be willing to assist with translations, myself included. Even if we are short on Arabic-speaking helpers willing to contribute, recruiting new ones is always an option.

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On 1/17/2025 at 8:46 PM, Maf said:

UAE here. Around 150 ping on my end and the game is entirely playable. Sub-100 would be nice, but this isn't that big of a deal IMO.

As an eSport player, do you think that it’s fair for me to play with 150 ping while I play against Russian’s with 26 ping? 
150 “might” be ok in MM if you are not that competitive, but consider other people playing Parkour and eSports

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On 1/20/2025 at 7:09 PM, Zen1 said:

As an eSport player, do you think that it’s fair for me to play with 150 ping while I play against Russian’s with 26 ping? 
150 “might” be ok in MM if you are not that competitive, but consider other people playing Parkour and eSports

Eh, you lost me at "eSport"...

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On 1/20/2025 at 5:09 PM, Zen1 said:

As an eSport player, do you think that it’s fair for me to play with 150 ping while I play against Russian’s with 26 ping? 
150 “might” be ok in MM if you are not that competitive, but consider other people playing Parkour and eSports

I'll be honest, ping doesn't make a big difference in Tanki like in other games. Would it be nice to get servers for the middle east? Sure, but, I think there are things this game requires that are a higher priority.

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On 1/20/2025 at 11:51 PM, Spy said:

I'll be honest, ping doesn't make a big difference in Tanki like in other games. Would it be nice to get servers for the middle east? Sure, but, I think there are things this game requires that are a higher priority.

Buddy, I have to break your ‘honesty’ here, ping absolutely makes a big difference, and it’s clear you’re misinformed on how it impacts gameplay. also you're a head admin, I’d expect you to have a better grasp of the

 

mechanics, but your statement shows otherwise. I checked your profile, you’ve barely played the game recently, with like only 6-7 matches in a week. Maybe you stick to weapons or playstyles that don’t highlight the issue, so let me break it down for you.

For players in the Middle East, high ping directly affects weapons like Shaft in sniping mode, both modes of Gauss, Smoky, Thunder, and Vulcan—all of which rely heavily on precise bullet travel timing. Mammoth’s overdrive is another victim, as the delay prevents consistent damage application, often letting enemies escape even after being hit directly. On the flip side, Railgun, and Scorpion and shaft normal mode aren’t as affected because they don’t rely on travel delay, so if those are your preferred weapons, I can see why you wouldn’t notice the problem.



I’ve thoroughly tested these issues on both test servers and live servers, and the results are undeniable. The difference between 150ms ping and a stable 26-30ms is night and day, and it renders the main servers nearly unplayable for competitive gameplay in our region. While there may be other priorities for the game, that doesn’t make the ping issue less significant.


 

On 1/20/2025 at 11:51 PM, Spy said:

Would it be nice to get servers for the middle east? Sure, but, I think there are things this game requires that are a higher priority.


If you’re not a Middle East player and haven’t faced these conditions, I suggest stepping back from further comments and leaving this matter to the devs, who have the data and expertise to address it appropriately, they know what's the best for this game and they should know that the ping matter is serious and it needs to be fixed as soon as possible.

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On 1/21/2025 at 7:04 PM, Millionaire said:

Buddy, I have to break your ‘honesty’ here, ping absolutely makes a big difference, and it’s clear you’re misinformed on how it impacts gameplay. also you're a head admin, I’d expect you to have a better grasp of the

I am from the Middle East, I played eSports since 2014 actively and it was never a big issue. I will repeat what I said "it doesn't make a big difference like in other games". There is a difference, but it's not as big as you suggest.

 

On 1/21/2025 at 7:04 PM, Millionaire said:

mechanics, but your statement shows otherwise. I checked your profile, you’ve barely played the game recently, with like only 6-7 matches in a week. Maybe you stick to weapons or playstyles that don’t highlight the issue, so let me break it down for you.

I mainly play private battles, which reduces the amount of score you receive from them. It may seem like 6-7 matches but it's more.

On 1/21/2025 at 7:04 PM, Millionaire said:

If you’re not a Middle East player and haven’t faced these conditions, I suggest stepping back from further comments and leaving this matter to the devs, who have the data and expertise to address it appropriately, they know what's the best for this game and they should know that the ping matter is serious and it needs to be fixed as soon as possible.

Again, I am from the Middle East, so I can speak about this topic openly and freely. :happy:

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we fr need a server in the middle east the ping is horrible .. unplayable, turrets like vulcan and hammer and gauss..etc are unplayable with high ping my ping is 104 -400 and its not stable + my internet is good i run games on stable ping like fortnite on eu servers i get stable 80 on ME i get 0-1 stable.. you guys really should consider this ME servers idea there is a lot of players and Esport players among them in ME. 

i also noticed that my ping drops to 50 ish in Test servers, why not use that server for ME ? its not a bad idea if you guys wont get us a new server in ME

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