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Patch Update #790 - Released 14th February 2025


Marcus
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Patch Update #790 - Released 14th February 2025

List of changes:

  • Horizontal auto aim now works for all platforms

  • Freeze

    • «Critical Mix» augment

      • Critical hit chance increase changed from +600% to +500%

  • Isida

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

      • Energy recovery on target destruction changed from 300 to 200 units;

  • Tesla

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

  • Twins

    • Horizontal auto aim angle changed from ±1 to 0 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -20% to -25%;

    • «Plasmatron» augment

      • Standard damage increase changed from +300% to +250%;

  • Ricochet

    • Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -30% to -40%;

    • «Helios» augment

      • Energy recovery rate decrease changed from -45% to -32%

    • «Berserk» augment

      • Shot reload decrease changed from -25% to -30%; 

      • Added Charge time increase by +20%

    • «Plasma Resonator» augment 

      • Damage decrease changed from -20% to -30%

  • Vulcan

    • Horizontal auto aim angle changed from ±1 to 0 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -30% to -40%

    • «Shredder» augment

      • Reload decrease changed from -30% to -35%

  • Smoky

    • Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg.

    • «Pulsar» augment

      • Critical chance decrease changed -35% to -45%;

    • «Autocannon» augment

      • Reload decrease changed from -50% to -55%

    • «Explosive Rounds» augment

      • Added Critical damage increase by +25%;

  • Striker

    • Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg.

    • «Missile launcher "Uranium"» augment 

      • Damage increase changed from +65% to +70%;

      • Single-shot reload time increase changed from +20% to 15%

    • «Vacuum Missiles» augment 

      • Added Pause between salvo's rockets increase by +12%;

  • Thunder

    • Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg.

    • «Vacuum shell» augment 

      • Damage decrease changed from -25% to -20%;

    • «Strict ammunition load» augment 

      • Added Critical damage increase by +25%;

    • «Anvil» shells» augment 

      • Range of maximum damage decrease changed from -60% to -50%; 

      • Range of minimum damage decrease changed from -60% to -25%;

    • «Bolter» augment 

      • Weapon reload time decrease changed from -50% to -40%

  • Scorpion

    • Horizontal auto aim angle changed from ±5 to ±1.2-0 deg.

  • Magnum

    • «Vacuum core» augment

      • Damage decrease changed from -50% to -45%

    • «Bombard» augment

      • Reload time decrease changed from -50% to -45%;

    • «Destroyer» augment

      • Reload time increase changed from +80% to +85%;

  • Railgun

    • Horizontal auto aim angle changed from ±3 to ±1.2-0 deg.

    • «Round destabilization» augment

      • Critical damage increase changed from +40% to +20%;

    • «Death Herald compulsator» augment

      • Added Reload time decrease by -15%; 

      • Added Shot warmup time decrease by -15%;

    • «Shotgun» rounds» augment 

      • Reload time decrease changed from -15% to -10%

  • Gauss

    • Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg.

    • «Super Solenoids» augment

      • Added Salvo reload decrease by -16%;

    • «Nemesis» augment

      • Aiming time increase changed from +200% to +150%;

  • Shaft

    • Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg.

    • «Rapid-fire mode» augment

      • Energy recovery rate increase changed from +66% to +100%;

    • «Healing Emitters» augment

      • Added Arcade shot reload increase by +15%;

  • Crusader

    • Horizontal auto aim angle changed from ±12 to ±3 deg.

  • Ares

    • Horizontal auto aim angle changed from ±6 to 0 deg.

  • Team points required to finish a battle

    • Changed for the «Team Juggernaut» mode (TJR) from 9 to 10

    • Changed for the«Control Points» mode (CP) from 70 to 90

  • Updated GS calculation rules

    • Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300

    • Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200

    • Changed the number of GS points for Legendary turret augments from 300 to 0

    • Changed the number of GS points for Legendary hull augments from 200 to 0

  • Thunder’s «Bolter» augment was added to Common and Epic containers

  • Shaft’s «Quasar» augment was added to Common and Epic containers

  • Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle

❤️

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