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Patch Update #793 - Released 14th March 2025


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Patch Update #793 - Released 14th March 2025

 

List of changes:

  • Turret augments that apply the following status effects «Burning», «Freezing», «EMP», «AP», «Stun» and «Jammer» are now considered Epic instead of Legendary in the list of Container rewards

    • (Note) These changes are not applied to any «Pulsar» augments and the Vulcan’s  «Incendiary band» augment

  • The following augments are now considered Rare instead of Epic in the Garage and in the list of Container rewards

    • Firebird — High pressure pump

    • Firebird — Compact fuel tanks

    • Firebird — Incendiary mix

    • Freeze — High pressure pump

    • Freeze — Corrosive mix

    • Freeze — Shock freeze

    • Isida — Broadband radiators

    • Isida — Support nanobots

    • Isida — Nanomass reactor

    • Tesla — Minus-field

    • Tesla — Acceleration protocol

    • Tesla — Dilatory protocol

    • Hammer — Slugger

    • Hammer — High-capacity ammo clip

    • Hammer — Duplet

    • Twins — Stabilized plasma

    • Twins — Plasma accelerators

    • Twins — Heavy plasmagun

    • Ricochet — Destabilized plasma

    • Ricochet — Minus-field stabilization

    • Ricochet — Plasma-torch

    • Vulcan — Shooting speed regulator

    • Vulcan — Reinforced aiming transmission

    • Vulcan — Incendiary band

    • Smoky — Assault rounds

    • Smoky — High-precision aiming system

    • Smoky — Supercumulative rounds

    • Striker — Missile launcher "Hunter"

    • Striker — Missile launcher "Cyclone"

    • Striker — Remote rocket explosives

    • Thunder — Small caliber charging machine

    • Thunder — Subcaliber rounds

    • Thunder — Sledgehammer rounds

    • Scorpion — Explosive shells

    • Scorpion — Explosive warheads

    • Scorpion —Missile launcher «Wolfpack»

    • Magnum — Reinforced gun carriage

    • Magnum — Automated gunpowder loading mechanism

    • Magnum — Harpoon

    • Railgun — Reinforced aiming transmission

    • Railgun — Round stabilization

    • Railgun — Electromagnetic accelerator "Scout"

    • Gauss — Faster Horizontal Tracking

    • Gauss — Hacked aiming processor

    • Gauss — Large Caliber

    • Shaft — Short-band emitter

    • Shaft — Heavy capacitors

    • Shaft — Light capacitors

  • Epic Turret augments are now available for Rubies in the Shop

    • (Note) Thus all status augments for turrets are sold for Rubies, same as all status immunity augments for hulls are sold

  • «Bomb» grenade was added to Common and Epic containers

  • «Mortar» grenade was added to the «Epic» category of Common and Epic containers

    • (Note) «Mortar» grenades can only be obtained from containers after you received it from Elite Pass or after you purchased it in the Garage (it will become purchasable there in future)

  • The following augments were added to the «Legendary» category of Common and Epic containers:

    • Ricochet’s «Plasma Resonator» augment

    • Thunder’s «Revolver» augment

    • Isida’s «Shock Nanobot Injection» augment

    • Freeze’s «Stable Mix» augment

  • Hammer

    • Horizontal auto-aim angle changed from ±1 to  ±3,0-±1,8 deg.

  • Smoky

    • «Autocannon» augment — horizontal auto-aim angle changed to ±0,6 deg.

    • «Hyperspeed Shells» augment — horizontal auto-aim angle changed to ±0,2 deg.

  • Striker

    • «Remote Rocket Explosives» augment

      • Horizontal auto-aim angle changed to ±0 deg.

    • «Vacuum Missiles» augment 

      • Horizontal auto-aim angle changed to ±0 deg.

    • «Phoenix» augment

      • Horizontal auto-aim angle changed to ±0 deg.

  • Thunder

    • «Vacuum shell» augment

      • Horizontal auto-aim angle changed to ±0 deg.

    • «Nanotech» shells» augment

      • Horizontal auto-aim angle changed to ±0 deg.

    • «Hyperspeed shells» augment

      • Horizontal auto-aim angle changed to ±0.2 deg.

  • Scorpion

    • Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg.

  • Railgun

    • Horizontal auto-aim angle changed from ±1,2-0 to ±1,4-0,2 deg.

    • Combo shot damage changed from 1500-3000 to 2000-4000 HP

    • «Phoenix» augment

      • Added an increase of Combo shot damage by +100%

  • Gauss

    • «Hyperspeed shells» augment

      • Horizontal auto-aim angle changed to ±0,2 deg.

  • Shaft

    • «Healing Emitters» augment

      • Horizontal auto-aim angle changed to ±0 deg.

  • Terminator

    • Horizontal auto-aim angle changed from ±3 to ±1,4-0,2 deg.

    • Combo shot damage changed from 1500-3000 to 2000-4000 HP

  • Bomb

    • Activation time after throw changed from 3,6 to 4,6-3,6 s.

List of fixes:

  • The logic of aiming of Thunder’s “Nanotech Shells” augment when shooting at allies has been reworked.

  • Fixed supply availability ranks in the Shop Showcase. Now they match availability ranks in the Garage

  • Fixed visual bug with double grenade detonation on remote clients

  • Fixed the horizontal auto-aim behaviour for shells that can ricochet

  • Fixed the action of some status effect on the tank once the tank becomes a Juggernaut.

❤️

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