Jump to content
EN
Play

Forum

Patch Update #799 - Released 16th May 2025


Recommended Posts

  • Community Manager

Patch Update #799 - Released 16th May 2025

 

List of changes:

  • The following skins were added to Legendary Containers:

    • Viking DK

    • Thunder DK 

    • Vulcan LC

  • The following augments were added to Common and Epic Containers:

    • Ricochet’s “Camper” augment

    • Crusader’s “Grenadier” augment

  • Oracle drone now recharges supplies for different time depending on the activated supply

    • If Speed Boost is turned on, it is possible to switch to Boosted Damage in 5 seconds

    • If Speed Boost is turned on, it is possible to switch to Boosted Armor in 3 seconds

    • If Boosted Damage is turned on, it is possible to switch to Boosted Armor in 15 seconds

    • If Boosted Damage is turned on, it is possible to switch to Speed Boost in 5 seconds

    • If Boosted Armor is turned on, it is possible to switch to Boosted Damage in 15 seconds

    • If Boosted Armor is turned on, it is possible to switch to Speed Boost in 3 seconds

  • [Turret] Firebird

    • Regular damage increased from 450-1200 to 660-1200

    • Critical damage increased from 600-1500 to 1020-1540

    • Reload decreased from 2-1.5 to 3-1.5 seconds

  • [Turret] Freeze

    • Regular damage increased from 600-1200 to 900-1200

    • Critical damage decreased from 1500-3000 to 2280-3040

  • [Turret] Isida

    • Regular damage changed from 580-1160 to 780-1040

    • Critical damage increased from 600-1200 to 900-1200

    • Healing increased from 200-400 to 300-400

    • Critical healing increased from 500-1000 to 750-1000

    • Energy consumption when attacking decreased from 166 to 0 cond. units/s

    • Energy consumption when healing increased from 50 to 200 cond. units/s

    • Energy consumption when idle increased from 30 to 50 cond. units/s

    • Reload increased from 10 to 14 seconds

    • Cone angle increased from 15 to 20 degrees

    • Added unfreezing of ally tank when repairing from 0 to 25% per tick

    • Cooling down ally tank when healing increased from 0 to 25% per tick

    • “Support Nanobots” augment

      • Regular healing rate increase was changed from +100% to +0%;

      • Added a decrease to energy consumption when healing by -50%;

    • “Broadband Radiators” augment 

      • Cone angle increase was changed from +200% to +125%; 

      • Range decrease was changed from -33% to -30%;

    • “Vampire Nanobots” augment

      • Energy consumption when attacking (units/sec.) = 166

    • “Nanomass Reactor” augment

      • Energy consumption when attacking (units/sec.) = 166

    • “Sustainable Nanobots” augment

      • Energy consumption when attacking (units/sec.) = 166

    • “Shock Nanobot Injection” augment

      • Decrease of energy consumption when healing was changed from -20% to -50%;

    • “Excelsior” augment

      • Added a healing rate increase by +30%; 

      • Added a critical healing increase by +30%;

    • (Note) Since the cylinder is now only used when healing, it is now possible to attack enemy tanks without worrying about spending energy.

We hope this change will make more different gameplay styles on Isida appealing.

  • [Turret] Hammer

    • Regular damage increased from 450-900 to 690-920

    • Critical damage increased from 580-1160 to 870-1160

  • [Turret] Tesla

    • Critical damage increased from 450-900 to 580-1160

    • Critical damage chance increased from15% to 18%

    • Cone angle increased from 17 to 20 degrees

    • Radius of adding an ally tank to the circuit increased from 12-15 to 20-30 m. 

    • Radius of adding an enemy tank to the circuit increased from 12-15 to 15-20 m. 

    • Radius of adding Ball Lightning to the circuit decreased from 20-25 to 12-15 m.

    • Ball speed increased from 5 to 6 m/s

    • “Shock Therapy” augment

      • Added a decrease to regular damage by -35%;

      • Added a decrease to critical damage by -22.5%;

      • Shot range decrease was changed from -52% to -60%;

    • (Note) The previous version of Tesla depended too much on Ball Lightnings. Because of that, it only made sense to use it for defence. There was just not enough time to use Ball Lightnings when attacking. Now using Chain Lightnings from ally tanks is much better than from Ball Lightnings.

  • [Turret] Twins

    • Regular damage increased from 100-200 to 150-200

    • Critical damage increased from 235-470 to 360-480

    • Initial projectile speed increased from 60-90 to 90-120 m/s

    • Range of min damage increased from 60-80 to 90-120 meters

    • Range increased from 80-100 to 95-125 meters

    • Projectile force decreased from 0.7-1.6 to 0.5-1.5

    • Explosion force changed from 1-2 to 0.7-2.1

    • “Plasma Accelerators” augment

      • Range of min damage increase changed from +100% to +50%; 

      • Range increase changed from +100% to +50%;

    • “Heavy Plasmagun” augment

      • Projectile speed decrease changed from -45% to -50%; 

      • Added a decrease of min damage range by -45%;

      • Added a range decrease by -45%;

    • “Plasma Turbo Accelerators” augment

      • Initial projectile speed increase changed from +200% to +125%;

    • “Plasmatron” augment

      • Initial projectile speed increase changed from +100% to +50%;

    • (Note) The turret is balanced to fit its new role of a medium range turret better.

  • [Turret] Ricochet

    • Regular damage changed from 175-350 to 255-340

    • Critical damage changed from 235-470 to 360-480

    • Initial projectile speed increased from 90-180 to 150-300 m/s

    • Final projectile speed increased from 10 to 90 m/s

    • Projectile acceleration time decreased from 1 to 0.3 seconds

    • Range of min damage increased from 60-80 to 90-120 meters

    • Range increased from 80-10 to 95-125

    • Projectile impact increased from 1-2 to 1-3

    • “Plasma-torch” augment 

      • Added a decrease of projectile speed after ricochet by 50%;

      • Added a decrease of range of min damage by 35%;

      • Added a decrease in range by 35%;

      • Added a decrease in projectile force by 50%;

    • “Minus-field Stabilization” augment

      • Range of min damage increase changed from +100% to +50%;

      • Range increase was changed from +100% to +50%;

    • (Note) The turret is balanced to fit its new role of a medium range turret better.

  • [Turret] Vulcan

    • Regular damage increased from 50-100 to 75-100

    • Critical damage increased from 100-200 to 150-200

  • [Turret] Smoky

    • Regular damage changed from 355-710 to 525-700

    • Critical damage increased from 450-900 to 675-900

  • [Turret] Striker

    • Regular damage increased from 450-900 to 675-900

    • Critical damage increased from 580-1160 to 870-1160

    • Reload decreased from 2,7-1,8 to 2,55-1,7 seconds

    • Reload after salvo decreased from 2,7-1,8 to 2,55-1,7 seconds

    • Angular rocket velocity decreased from 45-60 to 10-10 deg/s

    • “Missile Launcher «Uranium»” augment

      • Number of rockets per salvo: 4

      • Regular damage increased from +70% to +125%; 

      • Critical damage increased from +75% to +160%;

      • Added an increase in projectile acceleration time by +350%;

      • Aiming time decrease was changed from -75% to -35%;

      • Added an increase in pause between the rockets in a salvo by +400%;

      • Reload increase after a salvo was changed from +100% to +0%; 

      • Added an explosion radius increase by +50%; 

      • Maximum projectile speed was changed from 100 to 350 m/s;

  • [Turret] Thunder

    • Regular damage increased from 450-900 to 675-900

    • Critical damage increased from 580-1160 to 870-1160

  • [Turret] Scorpion

    • Regular damage increased from 580-1160 to 870-1160

    • Critical damage increased from 700-1400 to 1050-1400

    • Rocket damage increased from 200-400 to 300-400

    • Reload decreased from 4,8-3,2 to 4,5-3 seconds

    • Initial projectile speed changed from 500-1000 to 400-700 m/s

    • Final projectile speed decreased from 250-500 to 150-300 m/s

    • Projectile speed after a ricochet decreased from 500-1000 to 150-300 m/s

    • Initial rocket speed decreased from 75 to 70 m/s

    • Final rocket speed decreased from 25 to 20 m/s

    • Rocket acceleration time increased from 2 to 2.5 seconds

    • Initial rocket angular speed decreased from 100 to 80 deg/sec

    • Final rocket angular speed decreased from 10 to 7 deg/sec

    • Projectile force decreased from 3-9 to 2.5-7 cond. units

    • Pause between the rockets in a salvo changed from 130-130 to 166-111 ms

    • “Missile Launcher «Swarm»” augment

      • Added a final rocket angular speed increase by 100%;

    • (Note) Standard shot was made more effective, while rocket salvo now only works against completely immovable targets. The turret was only effective at maximum range. Those changes should bring more opportunities on medium range.

  • [Turret] Magnum

    • Regular damage increased from 700-1400 to 1050-1400

    • Critical damage changed from 875-1750 to 1305-1740

  • [Turret] Railgun

    • Regular damage increased from 700-1400 to 1050-1400

    • Critical damage changed from 875-1750 to 1305-1740

    • Reload increased from 4.2-2.4 to 4.35-2.5 seconds

    • Horizontal auto-aim +0.2 deg for all modifications

  • [Turret] Gauss

    • Regular damage changed from 355-710 to 525-700

    • Critical damage increased from 450-900 to 675-900

    • Salvo damage increased from 850-1700 to 1275-1700

    • Aiming time increased from 1.5-1 to 1.5-1.5 seconds

    • Reload of salvo mode decreased from 8.4-5.6 to 7.8-4.7 seconds

    • Aim recovery time increased from 0,7 to 2 seconds

  • [Turret] Shaft

    • Standard damage changed from 355-710 to 525-700

    • Critical damage increased from 450-900 to 675-900

    • Min sniping damage increased from 335-670 to 525-700

    • Max sniping damage increased from 1650-3300 to 2475-3300

  • [Turret] Terminator

    • Regular damage changed from 970-3880 to 1350-3600

    • Critical damage increased from 1940-7760 to 3000-8000

    • Rocket damage increased from 325-1300 to 510-1360

    • Critical damage chance increased from 15% to 17%

  • [Hull] Wasp

    • Protection increased from 1000-2000 to 1500-2000

  • [Hull] Hopper

    • Protection increased from 1000-2000 to 1500-2000

    • Overdrive damage increased from 1000-2000 to 1500-2000

  • [Hull] Hornet

    • Protection increased from 1000-2000 → 1500-2000

  • [Hull] Viking

    • Protection increased from 1500-3000 to 2250-3000

  • [Hull] Crusader

    • Protection increased from 1500-3000 to 2250-3000

    • Overdrive damage increased from 2000-4000 to 3000-4000

  • [Hull] Hunter

    • Protection increased from 1500-3000 to 2250-3000

    • Weight increased from 1650-3300 to 1750-3500

    • Overdrive damage increased from 1000-2000 to 1500-2000

  • [Hull] Paladin

    • Protection increased from 1500-3000 to 2250-3000

    • Overdrive healing per tick increased from 25-50 to 35-50

  • [Hull] Dictator

    • Protection increased from 1500-3000 → 2250-3000

  • [Hull] Titan

    • Protection increased from 2000-4000 to 3000-4000

  • [Hull] Ares

    • Protection increased from 2000-4000 to 3000-4000

    • Overdrive damage increased from 2000-4000 to 3000-4000

  • [Hull] Mammoth

    • Protection increased from 2000-4000 to 3000-4000

  • [Hull] Juggernaut

    • Protection increased from 5000-20000 to 7500-20000

    • Overdrive healing increased from 2500-10000 to 3750-10000

  • [Grenade] Bomb

    • Damage increased from 1500-3000 to 2000-3000

  • [Grenade] Mortar

    • Damage increased from 2000-4000 to 3000-4000

  • [Grenade] Salyut

    • Damage increased from 1000-2000 to 1500-2000

  • [Grenade] Pumpkin

    • Damage increased from 650-1300 to 900-1300

  • [Grenade] Snowball

    • Damage increased from 650-1300 to 900-1300

  • [Augment] Driver

    • Speed of overdrive reload (time) increase was changed from +50% to +100%;

  • The number of team points for capturing a flag in the “Assault” mode was changed from 12 to 15 units

  • Time before tank destruction that counts damage as assist decreased from 3 to 1 s

  • The number of reputation points you get for healing an ally decreased from 13 to 10

List of fixes:

  • Fixed the rotation of coolers on Ares hull.

    • Both coolers on the left side spin clockwise

    • Both coolers on the right side spin counterclockwise 

  • Fixed a bug where tank tracks would rotate in the wrong direction when pressing movement buttons on the keyboard.

  • Fixed a bug due to which in PRO-Battles the number of players allowed on the map did not change when changing the selected map in the battle creation settings.

  • Improved textures of Ares XT Skin.

  • Animation of coolers on the tank, dust and exhaust now do not depend on the duration of individual frames.

❤️

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...