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Ended up with animation.


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Made some hulls and turrets in blender, wanted to show em, thought just 360 spin in garage, Then thought time freeze flyby in mid action, i remembered i aint no artist, so i just made the action scene. Thats how i ended up with my first animation XD


this is based on old tanki, but i think some parts could fit in tanki nice. Blue tanks are on blue team, red tanks on red team.

-Horc (The hull with vulcan)
Has a bulldozer plow to smash thru opposition, has slow acceleration, but okay top speed, the higher it goes, the less manuverable it is, like a rhino charging. Has great engine power, so it can basically push anything out of its way, but due to its slim tracks, it has very poor side traction, meaning if it gets T boned, medium hulls can pin it to the wall.
-Fox (The isida healing wasp) 
Excellent top speed, very low health, low weight, lacks on spot turning, so it handles more like a car.
-Typhoon (The hull with twins, on bridge)
I made the concept before flying hulls existed, im aware for its similarities to jumper. Its just a regular light hull, fast, low armor, good grip, as the front tracks are on a hinge, they bend to grip the terrain, meaning it has much better traction on uneven surfaces.
-Ashfall (artillery)
Sends a barrage of rockets, Low damage per rocket. rocket accuracy scales with time of flight, so if you want to hope for a hit, you shoot it in the sky where flight time is long. if you want to guarantee a hit, you drive out of cover and shoot dirrectly at the target, reducing rockets time of flight thus increasing accuracy.
-Spider (The hull blocking twins)
Slow acceleration, high health, weak engine, excellent side friction. Its a moving fortress of sorts. Its so heavy and has wide tracks, so nothing can push it from its sides, with exception maybe the hulk, but it has so weak engine, that medium hulls can overpower it and push it from front or rear. All the budget went into the armor i guess.

 

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