Jump to content
EN
Play

Forum

Patch Update #806 - Released 25th July 2025


Recommended Posts

  • Community Manager

Patch Update #806 - Released 25th July 2025

 

List of changes:

  • The following augments were added to Common and Epic Containers

    • Striker’s “Camper”

    • Ares’ “Grenadier”

  • Maximum group size reduced from 3 to 2 players

    • (Note) After analyzing feedback regarding group balancing issues in matchmaking, we observed a significant shift in player behavior. The number of two-player groups now vastly outnumber three-player groups. At the same time, players perceive three-player groups as inherently stronger than two-player ones. We believe this combination has contributed to unstable team balancing. Given the much higher demand for two-player groups, we’ve decided to disable the option to create three-player groups.

  • Allowed rank difference between group members increased from 5 to 20

    • (Note) This change is related to the previous one. A large rank gap in two-player groups causes fewer matchmaking issues than in three-player groups. Seeing the high interest in two-player groups, we want to encourage more duo play. We hope we won’t regret this decision. We’ll monitor the situation and your feedback.

  • When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

    • The mode is available starting from Master Sergeant (8) like other event modes

    • The map pool of this mode includes all MM and Pro maps

    • Battle funds, experience gain, and gold boxes are not increased

  • Smoky

    • Critical hit chance was decreased from 14% to 13%

  • Striker

    • Missile launcher «Hydra»

      • Recharge time after salvo increase was changed from +100% to +80%

    • Missile launcher «Tandem»

      • Recharge time after salvo increase was changed from +50% to +35%

  • Thunder

    • Vacuum Shells

      • Damage decrease was changed from  -20% to -15%

    • Bolter

      • Weapon reload time decrease was changed from -40% to -45%

  • Scorpion

    • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 10 to 5 seconds

    • Reload was decreased from 4.5 - 3 to 3.9 - 2.6 s

    • Reloading a salvo was decreased from 21 - 14 to  11.5 - 9 s

    • Initial rocket speed was decreased from 70 to 30 m/sec

    • Initial rocket angular speed was increased from 80 to 120 deg/s

    • Final rocket angular speed was decreased from 7 to 1 deg/s

    • Rocket acceleration time was decreased from 2.5 to 2.0 s.

    • Pause between the rockets in a salvo was decreased from 0.16 - 0.11 to 0.14 - 0.09 s

    • Radius of medium explosion damage was increased from 2 to 4 m

    • Radius of explosion damage was increased from 2 to 6 m

    • Missile launcher «Wolfpack»

      • Number of rockets in salvo was increased from 6 to 10

      • Minimum rocket speed was decreased from 25 to 20 m/s

      • Maximum rocket speed was decreased from 75 to 50 m/s

      • Final rocket angular speed increase by +100% was removed

      • Added an increase in pause between the rockets in a salvo by +20%;

    • Missile launcher «Tornado»

      • Pause between salvo's rockets decrease was changed from -50% to -30%

      • Initial rocket speed was set to 70 m/s

      • Initial rocket angular speed was set to 80 deg/s

      • Final rocket angular speed was set to 17 deg/s;

    • Missile launcher «Spear»

      • Number of rockets in salvo was increased from 4 to 6

      • Initial rocket speed was changed to 45 m/s

      • Maximum rocket speed was changed to 30 m/s

      • Final rocket angular speed was decreased from 300 to 120 deg/s;

    • Missile launcher «Swarm»

      • Removed the decrease in Damage per rocket;

      • Removed the decrease in Minimum rocket speed;

      • Removed the increase in Minimum rocket angular velocity;

      • Removed the increase in Maximum rocket angular velocity;

      • Removed the increase in Salvo reload time;

  • Railgun

    • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 5 to 3 s

  • Gauss

    • Super Solenoids

      • Salvo reload decrease was changed from -16% to -22%

    • Nemesis

      • Aiming time increase was changed from +150% to +120%

  • Shaft

    • Stellarator

      • Minimum sniping damage override by 3300 HP was changed to an increase by +380%

      • Maximum sniping damage override by 3300 HP was changed to a decrease by -15%

  • Drones

    • Hyperion is now available for purchase in the Garage starting from Field Marshal for 320 000 crystals

    • Crisis is now available for purchase in the Garage starting from Legend for 365 000 crystals

  • Modules

    • Armadillo is now available for purchase in the Garage starting from Commander for 275 000 crystals

  • Updated icons of creating and managing a group in the Lobby

  • Like 1
  • Sad 1

❤️

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...