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The State Of The Game


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Ladies and gentlemen, I had taken a step back from the game for a while, recently kind of thought hey, let's try out that one game I've been playing for almost two decades, and well - just a couple minutes of playing made me figure out that it's once again time for one of these topics. Before you say "haha, just report them lol", I am very well aware I can do that and I've also done it multiple times in my "career" already. This here is just to raise awareness for the playerbase and perhaps for the devs too, if they even see this.

Anyway, in just my SECOND game, I faced this. Check out this compilation (the clip at 0:37 is the best one):

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Speedhacks, like I haven't seen since Flash days. Look at the speed this player is going, and the game can't detect it at ALL. The situation is honestly worse than before I left.

That is far from all, have a look at this, which is kind of funny:

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The good old no recoil hack, that lets you receive no knockback at all. Look at how the player can't unflip themselves, and how my shot isn't unflipping them either.

But now, to the true banger: all hacks united.

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What do we have here? Speedhack, no recoil hack, vertical aimbot hack, and probably even the horizontal aimbot hack. Look at the speed, how there's no knockback mid air, the vertical angle their shot hit. This is crazy, ladies and gents. That this can't be detected.

And of course, we can't forget about the classic, "shooting through walls":

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Just lag, right? haha. NO. Pay attention to their knockback too.

 

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Weird shots that don't appear, like this one, are in like 99% of times a dead giveaway for aimbots.

Here's actually two things that could be happening. Players can not only toggle some insane horizontal aimbot angle, they also have something called "freeze tanks", that freezes every tank in their POV, making them immovable, easy targets while it's on. With this, you can basically not hide from hackers. Can't really tell what they used here, but I assume it's the "normal" horizontal aimbot stuff.

Another one I've caught is this weird jumping:

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I can't tell you what this is, but I assume it's some sort of glitch caused by their no recoil hack? No idea. There are jump/fly hacks, but I doubt those were used here.

So, you know, hacking is unfortunately a pretty big problem in Tanki Online (it's actually a bigger rabbit hole than you may think, all the account sharing, accounts getting unblocked; I could talk about this all day). If I found such a player that easily in Railgun Master, where there's far less tankers around than in Matchmaking, can you imagine how many are using hacks in Matchmaking? It's probably more than you think. And here's where we get to the next problem.

The servers. Lag and desync has got so bad, that hacks have become almost invisible to the eye. Whenever you hit someone, the knockback looks glitchy, making it impossible to spot no recoil hacks. Shooting through walls like shown above is happening so many times to everyone now, that you can't tell it apart from aimbots anymore. Literally no tank is driving smoothly in any battle, making it impossible to spot even slight speedhacks. You can glitch yourself through any tank (for years already) easily, making it impossible to spot drive through tanks hacks.

And like, I don't want to spoil it for any of yall, but since Tanki Classic is supposed to run on HTML5 too, I'm pretty sure all those hacks we currently have in Tanki Online will work there as well, starting from day 1. Just wanting to let you know to be ready, lol.

I get it, the situation with the servers is tricky and pretty much any game is struggling with an anti cheat. But, as sorry as I am to the devs, in this state, the game is not playable. Screw the HD maps and models, these here are the actual issues that make players stop. Including myself, unfortunately.

Edited by Son_Goku
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