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Auto-Balance in 2.0


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I hope, in some way shape or form, Tankionline gets the "auto-balance" feature right in 2.0. Right now it is on a 1 for 1 player basis. In 2.0 I hope they get the foresight to change this to a weapon, hull and paint point system.

 

Hear me out here on the logic.

 

Stacking is becoming a huge issue in Tanki. I am guilty of it from time to time, but I try my best not to. So to combat this I think either the auto-balance feature, or some other feature should put a point value to each M-level of tank, and keep the balance via that system. I would not recommend that rank be used, because there is a huge gap between a lower rank player that has purchased crystals, and a person a couple of ranks higher that has not purchased any crystals.

 

Ultimately each time could not be +/- a certain value based on those components. So one side could potentially fill up with lower ranks, and the higher tanks would have to deal with more enemies and use their skill and better weapons to win over the lower ranks.

 

Anyway, just an idea to help balance games for those that desire to.

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how do you supposed this point system be enforced? kick a player from the other team to join the otherside becuase someone left the game? disallow a player to join a game because he will unbalance it when there is still room?

 

in war if outnumber retreat i.e leave match and join a winnable one if you dont want the crystals, exp, or just cant even fight back.

 

im a master sergeant ive killed 5 marshals does that mean i shouldnt be allowed to join games or have them join games i am in due to rank/equipment? i dont mean to knock you the idea has merit but i dont agree fully.

 

if you dont like the game you're in leave the match early, or dont join into a losing battle if you plan to win for cyrstals and not play for exp or fun.

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Balance at this game will never going to happen.

Autobalance would be a disaster.

Accept it, live with it, play with it.

 

If you still wonder why, here is the simple explanation:

The crystal reward distribution at this game is fundamentally wrong at its core basis.

 

How many times everyone has witnessed irrefutable facts as:

- the players tendency to join the winning team for the sake of several crystals more?

- the collaboration of the top players of the losing team with the winning team, by not shooting at each other for the sake of crystals?

- the collaboration of both teams for capturing the flags for each team on mutual peaceful exchange basis for the raise of the fund?

- the late gang join of high rank players to catch the accumulated by this time crystal fund and "rape" the inferior players?

- strolling scavengers of crystals, mostly sergeants, uncommitted to game goals and play?

 

What can be done for this game to has balance? Nothing. Because this is the Tanki way.

 

But if you are still curious, again the answer is simple.

Option one:

- crystal accumulative battle fund should be removed at all;

- players gain crystals on fixed rate by their skills - kills, CTFs and drop boxes with crystals;

All multi-player FPS games known around the globe use similar principle.

 

Option two:

- distribution of the accumulated crystal fund is done at 55:45 ratio for win:lose. A 10% margin, that will bring balance and justice, but wont remove crystal corruption at Tanki.

Expect it only in your dreams, though.

 

Automatically provided autobalnce or moderators' reshuffle at mid-game could only enrage players:

- who would agree to be moved to the losing, crystal-less team?

- would you like to play against your friends with whom you joined together the game on one and the same side?

 

The bottom line:

Tanki and balance - a good joke. I cannot stop LOL. :D

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First, this would be an option, not a mandatory requirement. So if you are making a game and want it, check the box, simple. If you don't want it, don't check the box. You don't even need to name it "auto-balance" you can name it "anti-stack"

 

1. It is enforced when you attempt to join

2. No need to kick anyone, just don't allow someone to join a specific side if they offset the point scale beyond the distribution limit. They would be more than likely to join the other team though so nobody really gets excluded.

3. It is a system to stop people from leaving games, quitters make the game just as boring as stacking. Most people leave because of the stack.

4. I don't really care how many marshalls you've killed. It is not like you were one-on-one with them, because if it was, you would probably die at a 25:1 clip unless you bought some crystals and massively upgraded your weapons.

5. You are already not allowed to join games because of rank. So no need to change anything there.

6. If you have lower end equipment, you more than likely won't offset the battle. You more than likely will be able to join any side you wish.

7. Everyone will have an opportunity to join, just more than likely you won't have 5 M3 freezes and 4 M3 isidia against a bunch of M2 rails, and M2 twins.

8. This would actually benefit a player like you, so I have no idea why you seem to be so adamant against the idea.

 

Honestly, what do I care, I have M3 rico, M2 freeze, M2 thunder and an M2 viking. This is all designed to make for more competitive games if people elect it in game start up.

 

 

how do you supposed this point system be enforced? kick a player from the other team to join the otherside becuase someone left the game? disallow a player to join a game because he will unbalance it when there is still room?

 

in war if outnumber retreat i.e leave match and join a winnable one if you dont want the crystals, exp, or just cant even fight back.

 

im a master sergeant ive killed 5 marshals does that mean i shouldnt be allowed to join games or have them join games i am in due to rank/equipment? i dont mean to knock you the idea has merit but i dont agree fully.

 

if you dont like the game you're in leave the match early, or dont join into a losing battle if you plan to win for cyrstals and not play for exp or fun.

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1. Irrefutable facts: This would be a game creation option to stop things like this

2. The Tanki way: It doesn't have to be this way. Options can be created to change this

3. Option 1: Good idea, but actually encourages more stacking

4. Option 2: Good idea, but doesn't address stacking as a whole

5. Who said anything about being reshuffled mid game? This is a feature to disallow joining a team due to imbalance. If someone quits on one side, the stacking feature would not allow for someone to join the opposing team until "balance" has been regained.

6. Friends and playing together: That is fine, you can play with your friends, just get in a game that does not have the anti-stack feature enabled on the game. You still have a choice to do all the things you want to do as you are not FORCED to join a game with this feature enabled.

7. Balance is a joke: I know, hence the reason I created an OPTION to make balance a possibility. Nobody else has at this point.

 

Balance at this game will never going to happen.

 

 

The bottom line:

Tanki and balance - a good joke. I cannot stop LOL. :D

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@ eessydo :lol:

8 why am i so adament because stacking dosent bother me. i am a competive player i need no autobalance help to hang with players that out rank/equip me.

 

4 i never said i killed them mashals one on one i say all the time im a kill stealer i take huge exp boost playing against them i level up wayfaster, buying has nothing to do with it, i play for points not kill death ratio check my hof. yes i buy if feel the need but i make about 150 crystals in under 2 hours when i do play for them.

 

as for the rest of youre points optional or not only players crying about how they lost cyrstals due to thier team quiting. they do have right to leave battle if the feel it is a waste of thier time and play elsewhere. maybe more players will join in time for you to get you're crystals lost. lots of players join these games if it say 10 to 6 not 10 to 1 unless players are coming to rape the battle fund. if not find another battle during or after the fight and get youre crystals their.

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Still don't get your point. Some people do want to create a balance between the two teams and actually have the games be competitive. I see no reason why people who start games should not have this option.

 

I can tell you, it gets just as old for me crushing the other team into submission once everyone has left, as it does when the entire team quits around you. No reason why players shouldn't get this type of option in the game start menu. What doesn't bother you, does bother others. You are only an individual.

 

@ eessydo :lol:

8 why am i so adament because stacking dosent bother me. i am a competive player i need no autobalance help to hang with players that out rank/equip me.

 

4 i never said i killed them mashals one on one i say all the time im a kill stealer i take huge exp boost playing against them i level up wayfaster, buying has nothing to do with it, i play for points not kill death ratio check my hof. yes i buy if feel the need but i make about 150 crystals in under 2 hours when i do play for them.

 

as for the rest of youre points optional or not only players crying about how they lost cyrstals due to thier team quiting. they do have right to leave battle if the feel it is a waste of thier time and play elsewhere. maybe more players will join in time for you to get you're crystals lost. lots of players join these games if it say 10 to 6 not 10 to 1 unless players are coming to rape the battle fund. if not find another battle during or after the fight and get youre crystals their.

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... true but many others would agree with me. you want fairness? hmm maybe kick/ghost the players that have only contributed deaths to team when stacking happens, and nothing else no flags/returns/healings? but thats not fair, neither is penalizing a "stacking" team just because the other team is a bunch of 4%2! QUITTERS. that is my point offense meant to all you complaining quiters :twisted:

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And how do you think this'll work?

 

I've already shown how it would work, I suggest ALL of the cablaz's read the thread.

 

This'll just add more time for 2.0 to come, System needs to read what you have and then for every Game it hasto balance the stuff out

and this might happen

EX:

 

Blue team:

Colonel

Lieutenant Colonel

Marshal

 

VS

 

Red Team:

Corporal

Staff sergeant

Master Sergent

Sergeant

Master Corporal

Sergeant

Sergeant Major

Private

 

Pros Slaughter all the newbies while the whole newbie team does not match the pro team and the pro's team win even while there Out numbered, I think Tanki's Auto balance right now is good enough

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@cablaz +1

 

thats is definitly what would happen once me a segeant major and "levels may not be precise for the others" a warrant officer a lieutenat and colonel couldn't kill a drugging m-3 mammoth with mf-3 isida and we were drugging and so was he. the end ratio had to be 12 to 1 for him. autobalancing numbers in a game won't even anything out at all unless the "stack" team dosen't drugand the noobs do alot and i mean a lot.

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Never gonna happen. It's a commercial game. Those who pay - have advantage, it's absolutely normal situation. Such autobalance will cause lot of financial problems for tanki online. Anyway, in 2.0, it will be available to create battles with restrictions in weapons.

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I can't follow everything said in this thread, but as a general rule I agree with eessydo.

 

Auto-stacking should be good and IS NEEDED, though I don't know how it could work out at the moment......... The present autobalance isn't great..... especially how afaics (as far as i can see) whenever an "autobalance" game restarts it certainly does not autobalance out whatsoever but team sizes stay lopsided........ but let's not go off-topic.

 

To sum up my views:

Auto-stacking is needed

Don't know how it would work yet (haven't given it much thought)

Present autobalance isn't good enough

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