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Pros

 

High damage​

Acceptable range

Splash damage

Acceptable reload rate

Can reach normally unreachable spots because of recoil

Higher DPS as compared to other medium-long range turrets

Kill-Stealing was never easier

 

 

Cons

 

Self-Damage

Very low damage if target is too far away

Low accuracy in long range

Very high cost at M3

People don't like kill-stealers

 

 

Things to remember

 

You can make Railguns miss their target

Splash damage can be used to attack nearly anyone

Can attack people from above yet not fall due to the recoil

Can take out hornets and any other Tier 1 tank with ease

 

Rules to follow

 

Always find a camping spot

Never forget your splash damage

Never charge into the enemy

Try not to pick a fight with Isida' and Freezes

Change targets occasionally

Attack the guy in the back

Figure out your AoE (Area of Effect)

Use dead tanks as a mean of causing splash damage

Make Railguns miss as much as you can

Kill-stealing, is not a crime, even though everyone will hate you for it

Have no mercy

 

Things to avoid

 

Accidental splash damage

Freeze and Isida'

Short-range battles

Getting cornered

Wasting shots at Protected tanks

 

 

What if:

 

Your enemy gets too close:

 

This one is really easy and most of the thunder players figure it out on themselves. The best thing to do when your enemy gets too close is not to wait for the moment to suicide. But instead quickly take a look at your surroundings. Look at the walls and objects that are near your enemy but far from you, yes you can hit them easily, Aim and shoot. If done correctly the splash damage will be maximum for your enemy but you wont get hurt much. :mrgreen:

 

 

 

You have to defend:

 

Easy, just don't stay near the flag. Find a spot that is not in the enemy's path and you'll be ignored most of the time. Try not to block because that'll just make you die easily. You can do way more damage when you stay back and relax. :mrgreen:

 

 

 

You have to duel a Railgun:

 

So, this happens when you are in a camp war against a Railgun when both of you are fighting for a camping spot. One of you has to die for the other one to camp with ease. First thing to do is to make sure that the Railgun's first shot does not hit you. After you see that he has wasted his first shot you just move slightly out of your position and aim for the same spot where the Railgun "has to" come out to hit you. Make use of the Railgun's shooting delay and shoot as soon as you see a portion of his tank come out.

Another method of dealing with this is to make use of the surroundings, thunders can shoot at least 2 shots till a Railgun shoots back. Look for those walls and surrounding and shoot them. Also make sure you shoot the Isidas which are healing your opponent. Because the splash damage will always hit him also.

 

 

 

You find a twin of yourself:

 

Hopefully by this time you should be familiar with the reload time of your turret. You can use that to your advantage whenever you fight a clone of yourself, you can take one hit but as soon as he completes his reload you should shoot at one of the corner of his tank, This strategy works all the time when fighting your clone as thunder players hardly take off their hand from the Space bar.

 

 

Edited by r_AdvocatusDiaboli0

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I stopped reading at: "What if" lol

Thanks to kool i think Hornets are gona get shot even more now -_-

Time to get Emerald!

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'So, how to avoid getting hurt 27 times a minute? Easy.'

 

mammoth. use loads of drugs, a massive paint and mine ur rear, job done. hurt yes, but with the effect of a mosquito bite bite on an elephant wearing a flack jacket :twisted:

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'So, how to avoid getting hurt 27 times a minute? Easy.'

 

mammoth. use loads of drugs, a massive paint and mine ur rear, job done. hurt yes, but with the effect of a mosquito bite bite on an elephant wearing a flack jacket :twisted:

 

Epic! Added :thumbup:

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What about Thunder/Titan?

 

I use M2 Thunder and M3 Titan, meaning I have to expose myself 22 Times a minute, but I still maintain a very good D/L ratio. Please give your thoughts on Titan/Thunder please. Other than that good guide for the only gun I

use, Koolwalky. :)

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nice guide, but when rail is loading shoot in the ends of the tank..

and be carefull, rails can see where your shooting from too and when yur locked yur dead;)

and camp is a strange map, not played ofther..

in maps like osa: keep moving and make sure their is cover

ctf s not recommended, the drive into yu and then yur chanseless

(tip, dont yuse the damage drug, only schield and speed that way and with some nice driving skils yu can get flag, then damage drug to shoot evrything that dares to folo yu, they dont stand a chanse)

 

and monkeys muscito is reloade afther he has drugged, mamouths are slow soo when a drugged mamouth commes yur way shoot it once and the hide

when its passed yu can take it out like its a hornet, its so big yu cant miss;)

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Nice! Perhaps you can also give some pros and cons about thunder in combination with the differtent tanks (hornet, viking and such)...

Just a thought...

 

Did what I could in 15 minutes. :roll:

 

Thanks mate! I noticed the Hornet wasn't a good choice :)

And is it me, or is thunder so hard to aim when going full speed on sloping terrain?

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Thnuder cant knock of rail shos' date=' its very hard.[/quote']

 

It is very easy to learn how to fight railguns with thunder. Aim for the left or right side, right before he shoots and he will miss for sure.

 

 

Grab the flag, drive backwards and shoot all behind you while running.

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