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My New Ideas For Weapons


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I wish this game would have a new range of weapons. To spice the game some more.

My ideas:

1.Artillery-What it does is able to turn side to side and hits the closest enemy regardless if its behind a building. It has a slow reload but it would be a great support weapon. Can hit multiple targets (if close together)

m0:10-25 damage, 6 hits a minute, Cost: 500

m1: 20-50 damage, 7 hits a minute, Cost: 1800

m2: 60-80 damage, 9 hits a minute, Cost: 6000

m3: 75-110 damage, 10 hits a minute, Cost: 14500

2.Machine Gun- Rapid Fire Cover Fire. Armour piercing bullets.

m0: 1-3 damage, 600 hits a minute, Cost: 650

m1: 2-5 damage, 550 hits a minute, Cost: 2100

m2: 4-7 damage, 625 hits a minute, Cost: 7800

m3: 6-10 damage, 700 hits a minute, Cost: 18000

3.Grenadier- Shoots grenades that when stepped on, they explode, erupting the enemy tank. (Won't hurt allies). Can only destroy 1 tank per grenade. (Like a mine).

m0: 10-40 damage, 12 hits a minute, Cost: 800

m1: 20-55 damage, 17 hits a minute, Cost: 3600

m2: 50-80 damage, 20 hits a minute, Cost: 12000

m3: 65-100 damage: 25 hits a minute, Cost: 20000

 

 

Thanks for listening:

The_Colonel

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I wish this game would have a new range of weapons. To spice the game some more.

My ideas:

1.Artillery-What it does is able to turn side to side and hits the closest enemy regardless if its behind a building. It has a slow reload but it would be a great support weapon. Can hit multiple targets (if close together)

m0:10-25 damage, 6 hits a minute, Cost: 500

m1: 20-50 damage, 7 hits a minute, Cost: 1800

m2: 60-80 damage, 9 hits a minute, Cost: 6000

m3: 75-110 damage, 10 hits a minute, Cost: 14500

 

2.Machine Gun- Rapid Fire Cover Fire. Armour piercing bullets.

m0: 1-3 damage, 600 hits a minute, Cost: 650

m1: 2-5 damage, 550 hits a minute, Cost: 2100

m2: 4-7 damage, 625 hits a minute, Cost: 7800

m3: 6-10 damage, 700 hits a minute, Cost: 18000

 

 

3.Grenadier- Shoots grenades that when stepped on, they explode, erupting the enemy tank. (Won't hurt allies). Can only destroy 1 tank per grenade. (Like a mine).

m0: 10-40 damage, 12 hits a minute, Cost: 800

m1: 20-55 damage, 17 hits a minute, Cost: 3600

m2: 50-80 damage, 20 hits a minute, Cost: 12000

m3: 65-100 damage: 25 hits a minute, Cost: 20000

Thanks for listening:

The_Colonel

 

 

That is Thunder. Too overpowered , faster shots than railgun, yet even more damge.

Twins is like Machine gun, much too overpowered, even at M0, 600-1800 damge a minute? .

Grenadier? That is a sort of military soldier. Not tank! M3 is TOO overpowered, averagely 82.5 dmg per shot, 25 hits a minute, 25x82.5=over 1,000...(Can't be bothered to calculate lol)

 

Please consider your suggestions before making them, as sometimes they could be very overpowered...

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