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Hello,

 

I want to share one idea for Tanki Online 2.0:

 

In 2.0 to can move the turret up and down,not left and right only. :-)

 

Kindest Regards,

Master Corporal | FederalBureauFBI

 

P.S. This is my first post in the Forum!

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Hello,

 

I want to share one idea for Tanki Online 2.0:

 

In 2.0 to can move the turret up and down,not left and right only. :-)

 

Kindest Regards,

Master Corporal | FederalBureauFBI

 

The turret already does that automatically.

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No he means that the turret shot already automatically.. If you see, railgun/thunder and other weapon, when you shot someone who is in a higher position, the shot goes up to him, the same if the tanker is down..

 

Ricochet is the best example, because you can see that he hits enemy that are up/down/left/right/behind a wall.

 

 

:) Hope i've explained the point and sorry for bad english XD :twisted: :twisted:

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But with Smooky and Twins' date='the turret doesn't goes up or down...[/quote']

Yes it does, try going on a small hill and shoot straight at an enemie lower then you, but in good range!

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But with Smooky and Twins' date='the turret doesn't goes up or down...[/quote']

Yes it does, try going on a small hill and shoot straight at an enemie lower then you, but in good range!

 

No,it doesn't. ;) When I go on a small hill and the enemy is lower,the turret shots straight forward,not lower...

My idea is simple:we can move the turret left and right with Z and X-make that to can move up and down too.

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The vertical angle is automatic. There's a range and an angle. And most of the people who've been here for months/years know that and thus that's their advantage.

 

As for you, Believe you can hit a guy standing at the platform from the other side of Silence map. Best example you can have.

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The vertical angle is automatic. There's a range and an angle. And most of the people who've been here for months/years know that and thus that's their advantage.

 

As for you, Believe you can hit a guy standing at the platform from the other side of Silence map. Best example you can have.

 

True.

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But with Smooky and Twins' date='the turret doesn't goes up or down...[/quote']

Yes it does, try going on a small hill and shoot straight at an enemie lower then you, but in good range!

 

actually, the turret doesn't go up and down, the shots do

:mrgreen:

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The vertical angle is automatic. There's a range and an angle. And most of the people who've been here for months/years know that and thus that's their advantage.

 

As for you, Believe you can hit a guy standing at the platform from the other side of Silence map. Best example you can have.

 

True.

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But with Smooky and Twins' date='the turret doesn't goes up or down...[/quote']

Yes it does, try going on a small hill and shoot straight at an enemie lower then you, but in good range!

 

actually, the turret doesn't go up and down, the shots do

:mrgreen:

 

right

it seems nobody hit the point

for instance:

1) if u can down the turret (sometimes) u can avoid hits

2) if u can up the turret u can have a wider shot angle

that's part of the idea i guess, isn't it?

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But with Smooky and Twins' date='the turret doesn't goes up or down...[/quote']

Yes it does, try going on a small hill and shoot straight at an enemie lower then you, but in good range!

 

actually, the turret doesn't go up and down, the shots do

:mrgreen:

 

right

it seems nobody hit the point

for instance:

1) if u can down the turret (sometimes) u can avoid hits

2) if u can up the turret u can have a wider shot angle

that's part of the idea i guess, isn't it?

 

So let's clear this up: What people are talking about is to be able to physically elevate the gun turret so that the weapon angle may be adjusted for a true shot or lowered, thus providing a better range of coverage. What has been explained is that in some cases the adjustment is automatic depending on the type of turret, for example the Ricochet. People want to be able to elevate the turret say in a Silence game if they are on a lower level to shoot at people above them. Well, this already happens. As with a real tank, even elevation can be a problem depending on where the tank is physically located. So for Tanki to have some restrictions on elevation is not unfounded. Otherwise it would not matter where a tank was placed and we would be blasting each other all over the map. There has to be some advantage per turret, where you are located (above your enemy, for example) and learning to use different strategies with different types of tanks on different maps. Otherwise, this just gets boring!

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*Thread can be closed.*

 

What the hell is your problem o_O

 

There is no problem. :D I started that topic when I was Corporal/Master Corporal - I wasn't familiar with the game physics.Now I'm Warrant Officer 3 and I know the game physics.Yesterday I was checking my created topics and I saw that topic (my first topic and first post) - I read the answers and now I think that the topic can be closed.That's my opinion. :D

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*Thread can be closed.*

 

What the hell is your problem o_O

 

There is no problem. :D I started that topic when I was Corporal/Master Corporal - I wasn't familiar with the game physics.Now I'm Warrant Officer 3 and I know the game physics.Yesterday I was checking my created topics and I saw that topic (my first topic and first post) - I read the answers and now I think that the topic can be closed.That's my opinion. :D

 

It was from DAMN last year! Why the HELL do you bump it?!

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Hello,

 

I want to share one idea for Tanki Online 2.0:

 

In 2.0 to can move the turret up and down,not left and right only. :-)

 

Kindest Regards,

Master Corporal | FederalBureauFBI

 

P.S. This is my first post in the Forum!

Lol the first topic of our liked consultant... :lol:

 

 

 

1001st post

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Hello,

 

I want to share one idea for Tanki Online 2.0:

 

In 2.0 to can move the turret up and down,not left and right only. :-)

 

Kindest Regards,

Master Corporal | FederalBureauFBI

 

P.S. This is my first post in the Forum!

Lol the first topic of our liked consultant... :lol:

 

 

 

1001st post

 

Gravedigger!

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