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Discuss new version of the Shaft gun


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5342
  • 1[img]1[url]1[google]tankitankionline[size=18] [/size]
Dear friends, we hurry to inform you that we have made ​​changes to the work of the gun "Shaft." Along with the new release, it was better! The changes were the following:

 

Impact force to the projectile impact parameter mode is now stored not from scratch, but with this setting, when firing at random.

Increased force of impact when fired at random at the M0 and M1 grades.

Reduced efficiency in all grades except the m3.

The speed of rotation of the tower in the impact parameter mode, with a maximum charge has been raised.

Reduced sight wobble at maximum charge.

 

Discuss and comment.

Well... here goes...

- Impact in sniper mode is now higher. Gradual increase begins not from 0 but from same impact force as in arcade mode. As the result - railguns sux

- M0 and M1 now have higher impact force in arcade mode. Railguns sux HARD.

- Recoil is now lower at all Ms, except M3. Well... yeah...

- Turret speed at maximum charge is higer. Its not frozen any longer so shaft can control bigger area with max charge.

- Wobble is lower. Hell it is lower. Now you can actually feel yourself like a god damned sniper.

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:tank: :)
5342
  • 1[img]1[url]1[google]tankitankionline[size=18] [/size]
Dear friends, we hurry to inform you that we have made ​​changes to the work of the gun "Shaft." Along with the new release, it was better! The changes were the following:

 

Impact force to the projectile impact parameter mode is now stored not from scratch, but with this setting, when firing at random.

Increased force of impact when fired at random at the M0 and M1 grades.

Reduced efficiency in all grades except the m3.

The speed of rotation of the tower in the impact parameter mode, with a maximum charge has been raised.

Reduced sight wobble at maximum charge.

 

Discuss and comment.

Well... here goes...

- Impact in sniper mode is now higher. Gradual increase begins not from 0 but from same impact force as in arcade mode. As the result - railguns sux

- M0 and M1 now have higher impact force in arcade mode. Railguns sux HARD.

- Recoil is now lower at all Ms, except M3. Well... yeah...

- Turret speed at maximum charge is higer. Its not frozen any longer so shaft can control bigger area with max charge.

- Wobble is lower. Hell it is lower. Now you can actually feel yourself like a god damned sniper.

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lol :!:

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  • jamesfarenden

jamesfaremden@hotmail.co/uk

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Dear friends, we hurry to inform you that we have made ​​changes to the work of the gun "Shaft." Along with the new release, it was better! The changes were the following:

 

Impact force to the projectile impact parameter mode is now stored not from scratch, but with this setting, when firing at random.

Increased force of impact when fired at random at the M0 and M1 grades.

Reduced efficiency in all grades except the m3.

The speed of rotation of the tower in the impact parameter mode, with a maximum charge has been raised.

Reduced sight wobble at maximum charge.

 

Discuss and comment.

Well... here goes...

- Impact in sniper mode is now higher. Gradual increase begins not from 0 but from same impact force as in arcade mode. As the result - railguns sux

- M0 and M1 now have higher impact force in arcade mode. Railguns sux HARD.

- Recoil is now lower at all Ms, except M3. Well... yeah...

- Turret speed at maximum charge is higer. Its not frozen any longer so shaft can control bigger area with max charge.

- Wobble is lower. Hell it is lower. Now you can actually feel yourself like a god damned sniper.

 

railgun sucks if you are noob and dont know how to operate it :P

 

i say, railgun is better than shaft not in damage but in turning speed!

 

when in sniper mode you cant see anything else than your aim of sight and targets, all other stuff around you is invisible. shafts can be easely killed by backstabbing them and they wont even do a damn thing about it because turret on turning is slow.

 

i dont like shaft, prefer to use railgun or freeze, goona buy shaft when i will have all other chassis and turrets m3 :P

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Well... here goes...

- Impact in sniper mode is now higher. Gradual increase begins not from 0 but from same impact force as in arcade mode. As the result - railguns sux

- M0 and M1 now have higher impact force in arcade mode. Railguns sux HARD.

- Recoil is now lower at all Ms, except M3. Well... yeah...

- Turret speed at maximum charge is higer. Its not frozen any longer so shaft can control bigger area with max charge.

- Wobble is lower. Hell it is lower. Now you can actually feel yourself like a god damned sniper.

railgun sucks if you are noob and dont know how to operate it :P

 

i say, railgun is better than shaft not in damage but in turning speed!

 

when in sniper mode you cant see anything else than your aim of sight and targets, all other stuff around you is invisible. shafts can be easely killed by backstabbing them and they wont even do a damn thing about it because turret on turning is slow.

 

i dont like shaft, prefer to use railgun or freeze, goona buy shaft when i will have all other chassis and turrets m3 :P

Yeah, played railgun before myself in games up to 12 houts stright. And I still can make a good shot across the map while moving in random direction, so I kinda not noob with it.

Also, played duel viking-shaft VS mammoth-rail. guess who won.

I know what I am saying - railguns sux to shaft, but only if shaft can play good. If shaft can't, it will sux even to smoky, The Devastating Weapon Of Doom.

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about shaft?

there are pros and cons

pros: if it is fullfilled it will stay full, you can shoot when you drive

cons: its less powerfull, it turns very bad when it is fullfilled this will make it very bad

conclusion for me: new is good but old is better because the power

 

BTW: this is complaint i had shaft m1 and i liked it but one day i had 3000 more crystals so i buyed something

i didnt know that i lost my shaft -.-

maybe its better if there were a warning

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:tank: :)
5342
  • 1[img]1[url]1[google]tankitankionline[size=18] [/size]
Dear friends, we hurry to inform you that we have made ​​changes to the work of the gun "Shaft." Along with the new release, it was better! The changes were the following:

 

Impact force to the projectile impact parameter mode is now stored not from scratch, but with this setting, when firing at random.

Increased force of impact when fired at random at the M0 and M1 grades.

Reduced efficiency in all grades except the m3.

The speed of rotation of the tower in the impact parameter mode, with a maximum charge has been raised.

Reduced sight wobble at maximum charge.

 

Discuss and comment.

Well... here goes...

- Impact in sniper mode is now higher. Gradual increase begins not from 0 but from same impact force as in arcade mode. As the result - railguns sux

- M0 and M1 now have higher impact force in arcade mode. Railguns sux HARD.

- Recoil is now lower at all Ms, except M3. Well... yeah...

- Turret speed at maximum charge is higer. Its not frozen any longer so shaft can control bigger area with max charge.

- Wobble is lower. Hell it is lower. Now you can actually feel yourself like a god damned sniper.

lol :)

 

 

james

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