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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

      9 434
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    4. Game Violation Reports   (15,964 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

      1 624
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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

      18 124
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  4. eSports

    1. Official eSports Website   (10,926 visits to this link)

    2. Official eSports Twitch Channel   (10,468 visits to this link)

    3. Official eSports Discord   (10,406 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Tanki Online has always been a big part of my childhood, I'm a four year veteran and the game is still as exciting as it was when I first started.  The community and support has always been so supportive and helpful over the years. I don't know how to express my gratitude towards the Tanki team besides saying... thanks Tanki... thanks for being the game that shaped a lot of my childhood... thanks for being the greatest game ever.   N1ghtshot.
    • I'm just Ken, and my job is just beach.
    • when you get these games, try to kill the weaker actual players instead. Now, you see, not claiming those exp missions is biting you in the back, the sooner you get away from this and hopefully get lucky with 1 combo, the better your experience may be.
    • Let me clarify, I don't know why y'all assuming the point of my comment was saying why isida healing is better than thunder or shaft healing, I was just saying how isida itself isn't awful if used correctly and that in a few particular cases it can be more consistent in healing than thunder/shaft healing. I agree that overall the others are much better for healing. Now to reply to some of the other things y'all said, with sustainable nanobots the increased range means you can start helping players earlier, and I'm not sure why y'all think 200 hp healing per tick is awful, I know SN doesn't increase healing but all the other factors of range and total tank energy do contribute to more healing faster. Not to mention your healing is inflated in a way if your target is using defender which is common. For another one of my points, I said isida is sometimes more useful than thunder and shaft healing, I don't know how that can be hard to believe. A thunder or shaft healer that shoots to max out someone's Hp from 2800 to 3000 is then useless if the target takes 1500 right after and are needing healing but you'd be on cooldown from your attack, isida wouldn't be, easily a situation where isida could prevent someone's death that thunder/shaft couldn't. Critical healing happens often enough that it makes a big impact when it happens, enough said already but let's consider dictator overdrives activating giving you the capability to make anyone immortal. Or your own hornet OD. I know the cone angle of the augment is bad but it was buffed somewhat recently, it's still not great but the point is you can use a hull like crusader to make up for its weakness, using a hull that compliments the turret/augment is the whole point. It is a problem but it's not as huge of a problem as y'all say, it certainly gets in the way but you play around it. Another point why isida is still a useful turret is the fact that your damage can be much more meaningful than that of shaft and thunder healing since most people don't run isida prot and isida damage is much more consistent if you lock on, it's not just about the healing, if you use thunder/shaft healing then you're saying you're fine contributing little DPS for the team which is not true for isida. Also I can't tell you how many altercations I've come out on top from even though the enemy had 50% prot, sometimes I simply manage to 1v1 due to being tanky, other times I stall long enough for reinforcements to arrive. Once again I understand isida needs buffing and that it is generally awful in most people's hands, I'm just providing examples of how you can make isida work for you regardless of it's fault, it's not black and white that thunder/shaft healing outperform it in every away all the time. I think Wry's comment above is right on the money, isida isn't horrible but other turrets can do what it does but better, hence why I said it should be buffed. Also I don't comment here often so I'm not used to the replying to snippets, so I just commented on a previous point made in each paragraph. Apologies.
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  • Helpers Online

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