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NikmanGT last won the day on July 10
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What Is Your Opinion About the Current State of Tanki Online?
NikmanGT replied to Maf in Game Discussion
Topic Merged -
Kindly post referral codes in this topic if you wish to, and not in the other subforums meant for different purposes.
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merge Option to Dissable lndividuaI Mission Categories
NikmanGT replied to THRN in Ideas and Suggestions
Very well, because why not . -
Its because Tanki doesnt alllow to change teams mid match, and its not like you will be in 1 side everytime, you'll get to try both Escorts and bandit from time to time in that mode, just like ASL.
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The format proposed is one of the very interesting and common game modes used in multiple games. Its not a bunch of travelling convoys but a single piece of moving truck whom Escorts have to carry till the start to the end while the bandits have to stop that single convoy to reach the end. It's very fun if you try it.
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I'm kinda skeptical about this; if this is the basekit hyperion mechanism then Hyperion technically becomes ineffective for people having other drones because they can avail this mechanism every 45s. All the supplies activated and not your drone do not guarantee your livelihood because games are also heavily affected by augments these days and despite having all the supplies you will still die to their augments, if they overpowered your team so much that all that lead to spawn camping.
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I mean, the aim was to introduce 5-6 different grenades and that's it. If you introduce multiple types or attributes then you're increasing the game complexity for absolutely no reason. The different types like you mentioned can be added as additional or time exclusive nades, but I don't think it should go further than that.
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Valid As much as I know personally how much time and effort you invested in this Idea, you have my utmost gratitude for posting this. For the Idea, as I've already said before, Convoy is a very influential gamemode in multiple games and one of my personal favorite formats. The game definitely deserves such modes to make Matchmaking more interesting and diversified rather than plain TDM battles in almost every game, or maybe introduce it as a special gamemode (The convoy can be the gigantic piece of machinery found in Forest Remastered) in the upcoming days.
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I'on think much, heavy damage tsunami aug, office event, tankifund winners list, tp and smoke grenade teaser in the vlogs.
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Agreed Also for people who have majorly all the augments except Megatsunami also face a similar dilemma, as you don't have that much unique event rewards this time, only keys and excel augments. That's why I'm kinda sidlining this event and waiting for a next one. This event is kinda expensive for an average f2p in terms of pay to play ratio. Idk why I believe Duplet supersedes Megatsunami in terms of MM performance.
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declined Give players the option to play matchmaking without gaining xp.
NikmanGT replied to arcadius in Archive
Declined I don't think restricting XP from MM will help at all, you're saying alt accounts or rather low rank accounts who gained good equipments in comparison to their ranks can now just farm battles for KD and crystals because they will keep upgrading equipments without ever crossing the ranks and progressing forward. I believe this is too complex for the current MM mechanics. -
We will send the idea forward but ultimately grenade is a type of consumable supply like all the other supplies we have until now. Developers never really favored supply conversion feature in the past or rather introduced a general supply item from the containers, so I doubt they'll do anything same for Grenades.
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category Ideas for Hulls and Overdrives!
NikmanGT replied to Ilia.ArchangeI in Ideas and Suggestions
Earlier I would have rejected this Idea due to its fictitious nature and seemingly different gameplay from so called Tanki atmosphere, but since the introduction of hovers and Teleport grenade, why not? -
Hi, please post your question in English. Closed.
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declined Mode Filter for Matchmaking – Let Players Choose Preferred Battle Modes
NikmanGT replied to RedDeath in Archive
Declined The idea has been suggested and forwarded a lot of times in the past and declined for one plain reason; increased queue times. At times, the single mode queue time reaches minutes and if not seconds, that's why people are forced to play quick matches (Stars are also a factor). The playerbase at times is not as much as one needs to be placed into matchmaking battles in all distributed modes; hence such filters have always been discouraged by Developers.
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