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    • its based on time left in battle (and not how much time you have been in battle). i think you get 2 base stars at around less than 6 mins left (i dont know exact value), and 3 base stars if battle lasts atleast 11 mins (and only top 3 gets 3 base stars, rest still get only 2 base stars). also, in addition to the time of battle, the stars also depend upon your score, those with score below 100 get 0 stars.   so, if you join battle thats already near end in time, but your score is less than 100, you get 0 stars (not even quick match bonus). if your score is above 100, you get 2 (+1 if joined using quick match) base stars (because battle lasted long enough), and 3 base stars (+1 if Quick match option) if you manage to get top 3 in your team (thats hard to do when little time is left and your team players have score lead over you).
    • ls it based on the time of the battIe or the time one is in that battIe? My teamates had accumuIated a Iot kiIIs, so l don´t think it was short enough to warrant 1 Base Star. l mean, l understand how it works now, but l think 2 Base Stars shouId have a larger timeframe. l heIped the one sided battIe end sooner instead of joining the spawn kiIIing, and l feeI Iike l was punished for that.
    • Dear Developers and Community, I am writing this out of sheer frustration, but with cold, hard facts. The recent 2026 balance changes regarding the Shaft turret and its augments haven't balanced the game; they have completely gutted the only viable options for free-to-play (F2P) sniper players, turning us into sitting ducks against the unstoppable wave of pay-to-win (P2W) aggressive hulls.   Let’s break down the math and the reality of what you just did to Shaft: 1. The "Short-band Emitter" Illusion You decreased the arcade reload penalty from +34% to +15% and probably thought you were buffing it or keeping it stable. But you conveniently forgot-or ignored-the fact that you increased Shaft's base arcade reload from 1.5s to 1.8s. In reality, this completely kills the fluid, mid-range playstyle. It’s a hidden nerf wrapped in a fake buff.   2. Destroying the Purpose of "Stellarator" Stellarator was the only tool F2P players had to stop heavily armored, aggressive hulls charging into our base like maniacs. Dropping the initial sniping damage from +380% to +300% destroys its one-shot potential. Now, a heavy hull will survive the shot, close the distance and obliterate us while we are stuck in a 100-year-long reload animation.   3. The Assist Timer Penalty (Adding Insult to Injury) Cutting the assist time from 10 to 5 seconds is a joke for a sniper turret. Shaft requires positioning and long reloads. If I land a massive shot and deal 90% damage to a target and my teammate finishes them off 6 seconds later while I am taking cover to reload, I get absolutely nothing. No points, no crystals... You are actively punishing Shaft players for doing their job.   The Bigger Picture: Getting competitive augments like Rapid, Quasar or Excelsior takes forever or requires a credit card. Regular players relied on Stellarator and Short-band to stand a chance.. By ruining these two, you have left us with a turret that is slow to reload, slow to aim and rewards less than half the points it used to.   I am not asking for Shaft to be overpowered.. I am just asking for it to be usable. Right now, on the battlefield, my Shaft feels like a broken tractor. Please review these numbers and give Shaft its defensive capabilities back.    
    • the battle finished earlier than its time, base amount of stars = 1 (like you did). the one who got 2 stars, got 1+1 stars (1 star bonus for joining as "quick match", and 1 star from base amount for short match). then one who got 4 stars, had premium (2x bonus for stars) and joined using "quick match" (so, he got (1+1)*2 = 4 stars. 1 star as base amount, 1 star for quick join bonus, and sub-total 2 stars multiplied by 2 because of premium bonus). you joined specific mode, so you didnt get the +1 bonus both of those got.    if the battle had lasted a little longer, base stars would have been 2 (you would have gotten 2 stars, and other two would have gotten 2+1=3 stars and (2+1)*2=6 stars).   and if the battle had lasted almost to the end, base stars would have been 3 (you would have gotten 3 stars, and other two would have gotten 3+1=4 stars and (3+1)*2=8 stars).
    • ln one battIe l was first and got 1 Star, those beIow me got 4 and 2 Stars. The Wiki says "Battles that finish in under 3 minutes won't earn you any stars." l think l was at Ieast 7 minutes in that battIe. ln another battIe another lsida was first and aIso got 1 Star; there l think l was third, aIso with 1 Star, others beIow us got 4, 3 and so on. l don´t have the screenshots of that battie.
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