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Turrets Should Be Able to turn Up and down by Players themselves!


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In tanki online,players can only turret their guns to their left or right side,but think about this,if players can also turret their guns up and down which makes tanki more challenging and fun!!!!You may argue that every gun has "AUTO AIMING UPWARDS OR DOWNWARDS" like railgun as an example.However,it's A LOT MORE interesting to aim upwards and downwards by players THEMSELVES!!! so...anyone get what I mean???Unlike a shaft gun,normal guns don't have a scope attached which is fair! In reality,tanks can also turn their turrets vertically so why not in tanki right? This idea works well in maps like madness and serpuhov which have high or low attiude,perfect for railguns.For right handed players I suggest "W" "A" "S" "D" controls to move their turrets while using up down left right keys to move their hulls.For left handed players,they can move their hulls with W A S D while moving their turret with up down left right keys.players can choose either one from the setting.I reckon that if this idea is implemented, more players will play this gameIn order to add some more key controls on tanki online,I have thought of some brilliant ideas.In tanki online,players can turret their guns in their left or right side,but think about this,if players can also turret their guns up and down which makes tanki more challenging and fun.You may say every gun has *AUTO UPWARD AND DOWNWARD AIMING* like railgun as an example.However,it is a lot more interesting to aim up and down by players themselves,anyone gets what I mean???Unlike a shaft gun,they don't have a scope attached.In reality,tanks can turn vertically so why not in tanki,right?.My ideas work well in lots of scenes like madness,places which have high and low altitudes.i hope everyone will accept my idea and have it implemented soon.thanks for reading!!.Thanks for reading!!! And add comments!!!

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I was going to post something about this, so I am glad that you have.  All Tanks should need to elevate turrets as necessary, auto aim is completely wrong and gives a massive advantage to all Tanks over Shaft.  Auto aim is completely unfair and should not be found on any Tank over the rank of Private.  Tanks should not be able to fire elevations up or down, only on level ground.   It might not be necessary to give complex sights but some form of indicator or simple sight.  Auto aim which automatically elevates and presses the gun is an insult to experienced gunners.

 

Also the technical team needs to look at some weapons particularly  Railgun because often they are not even pointing directly at he target.  I know this when aiming using the weapon myself.  Auto aim for some weapons allows a fairly large discrepancy in where one aims to actually hitting the target allowing one to be off aim and yet still hit the target!

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I was going to post something about this, so I am glad that you have.  All Tanks should need to elevate turrets as necessary, auto aim is completely wrong and gives a massive advantage to all Tanks over Shaft.  Auto aim is completely unfair and should not be found on any Tank over the rank of Private.  Tanks should not be able to fire elevations up or down, only on level ground.   It might not be necessary to give complex sights but some form of indicator or simple sight.  Auto aim which automatically elevates and presses the gun is an insult to experienced gunners.

 

Also the technical team needs to look at some weapons particularly  Railgun because often they are not even pointing directly at he target.  I know this when aiming using the weapon myself.  Auto aim for some weapons allows a fairly large discrepancy in where one aims to actually hitting the target allowing one to be off aim and yet still hit the target!

 

 

I can see what you're saying about auto aim but you've got to remember the simplicity of the controls in tanki makes it easy for everyone to get involved and to enjoy the game. there are many games out there that utilize all keyboard buttons for various controls but the simple and few controls tanki uses makes it easy for anyone to start the game and enjoy the result. 

 

I can't see how elevation would work on the railgun and would take a long time to master. The shaft can use this function as it's zoomed and space has to be held which gives the player time to elevate and position their gun with a rail this would prove too difficult in my opinion. You still need to position your tank correctly when aiming up /down with a rail and the automatic aiming isn't as easy.

 

Tanki should stick to simple controls, simple gameplay as there are many games out there which have full keyboard controls.

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No.

 

No,no,no,no,no,no,no,no,no,no,no,no,no.

 

NO.

 

 

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This will make our game unnecessarily complicated. Besides, why would you need to do that? Never try to make something, if you can live without it.

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I use railgun for 2 years, and you can control aim up and down with the hull movement,

 

drive forward and suddenly stop will force the railgun aiming downward,

 

quickly accellerate forward will force railgun aiming upward,

 

 

drive backward to top speed and suddenly drive forward will force the railgun to aim extremely high ground,

 

drive forward to top speed and suddenly drive backward will force the railgun to aim extremely lower ground.

 

 

it takes practice to master, and combining with turning turret, I have no problems to shoot any angle I want. :) 
even aiming 45 degree upward with fast moving hull like hornet with nitro.

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I can quite understand people not wanting to loose any unfair advantage, however it does pose a huge advantage.  It is not only Railgun of course.  It is rather interesting that a more senior rank might complain that adding an elevation device would make it too complex because after all, the more senior ranks often claim to possessing greater skill levels than the rank and file.   It is not just the up and down movement that is at fault.  One can miss aim with Railgun,  side to side and still hit the target.  I am not talking about a huge amount but it is noticeable.  I have seen it myself.  This discrepancy allows Railgun to snipe long distances without very careful aim and yet still hit a target.  Even shaft can fail to acquire a target and make a hit over long distances because of the wavering sights..  It can take patience and persistence on some shots with Shaft but wave Railgun in more or less the right direction and one is assured of a hit! This large unfair tolerance allow Railgun equipped Tanks to hide and pre-aim the turret even over long distances and at odd angles!

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If you were able to turn Railgun's turret upwards and downwards, it would be way too easy to use.

Railgun is too easy to use that is one of the reasons why it is so popular, it requires little skill in using it effectively.  Adding an aiming device would slow it down a little and redress the huge advantage that this weapon affords the user over an other turret.

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Railgun is too easy to use, that is one of the reasons why it is so popular, it requires little skill in using it effectively.  Adding an aiming device would slow it down a little and redress the huge advantage that this weapon affords the user over an other turret.

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Thx Elizabeth1122 for agreeing my idea!!! In fact, 2 friends of mine who play tanki online also complained about "auto aiming upwards or downwards" system,They said that they wanted to aim their guns by themselves not by the game system,because they don't feel like shooting someone at HIGHER attitude if the game would do it for them. AND BESIDES,HOW HARD CAN IT BE to aim both vertically and horizontally at the same time??? The conecept is completely simple,when you wanna aim the enermy ON TOP OF A HILL,just press "W" and then shoot. if your enermy is under you,just press "S".LISTEN TO THIS......if there is an "AUTO AIMING UPWARDS AND DOWNWARDS" system in tanki,Why isn't there an " Auto aiming LEFT AND RIGHT" system AND THEREFORE WHY do we even have to press "Z" or "X" TO TURRET LEFT OR RIGHT when the game system can do it for us.Therefore,"AUTO AIMING UPWARDS AND DOWNWARDS" is completely nonsense!!!Imagine yourselves in "Madness" map,someone was ON TOP OF YOU!!,would you rather turn your gun eg"smoky" vertically by yourselves or by the Auto thing system which is done by the game for you?? Think about it.

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Adding elevation and depression controls would be very easy and simple to implement without adding complex zooming telescopic sights.  All it need is to have cross hairs added to the image across the screen and in an up down fasion meeting in the middle of the image.  One need the just press the up and down arrows to facilitate up and down elevation.  Shaft users are familiar with this, except that they use a scope with magnification.  Unfortunately for the shaft users they have a long delay, which is 2 stage, one to get into the sights and another to allow the gun to charge up and they also have to stop to aim and fire.  For the shaft users not only do they have this large 2 stage wait to fire they then have to get the cross hjairs on the target.  This is not so bad at shorter ranges bat at long ranges need time for adjustment and skill.  Also remember that Shafts Turret once set up with sights slows down and rotates  incredibly slowly.  No other Tank has to stop before firing and only Railgun has a pause.  However Railguns pause is only 1 stage and of course it can fire on the run it does not need to be very accurate side to side and as we no no pointing up nor down is needed at all.  

 

Adding cross hairs and the up down arrows should not give the IT development guys much hassle and should be a fairly easy straightforward task for them.  It would make the game better for everyone, the user and the recipient of the shot.   As it is now now one just get shot without any skill or particular effort by the shooter.  This is particularly so of Railgun and it is why at the moment they rule the battle field.  They can take out almost any Tank at any distance without very much thought or effort.

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Railgun is too easy to use that is one of the reasons why it is so popular, it requires little skill in using it effectively.  Adding an aiming device would slow it down a little and redress the huge advantage that this weapon affords the user over an other turret.

Railgun is NOT easy as you say. If you were to play XP battles, you would take back what you've said.

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OK!!! fine guys!!! Let's make an agreement.For those who still wanna use the *AUTO UPWARDS AND DOWNWARDS* controls can choose the *auto vertically turret control* from the setting.For those players who want to turn their turrets both vertically and horizontally by themselves can go to the setting and choose *Manual turret control setting*Sounds fair and square?? Anyone agree with me pls reply below!!!

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This is a terrible idea.

 

MasterMind, do you realize that the WASD keys are already in use? They're the alternate driving controls for left-handed people. It would be impossible to map other controls to those keys, and any other aiming scheme would be very inconvenient.

 

Before you say the up and down arrows, those are taken too, obviously.

 

Also, Shaft is pretty balanced as is. It's the only weapon in the entire game that can destroy an enemy of the same modification in a single shot, so it's only fair that the aiming process is more difficult; otherwise it would make Railgun obsolete. Before you say that the scope mode is inconvenient, keep in mind that you can pull off a lot of trick shots that wouldn't be possible were there not a scope.

 

Railgun is far less powerful in terms of raw damage compared to Shaft, so it only makes sense that it's easier to use. It's still hard to use, since you have to track your target for a few seconds before the shot fires, or prefire and try to aim at your opponent within half a second.

 

This is a solution looking for a problem. If it ain't broke, don't fix it.

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For right handed players,they can use up down left right key controls to move their hulls and W A S D key controls to turn their turrets both vertically and horizontally.For left handed players,they can move their hulls with W A S D controls while turning their turrets with up down left right controls.players can choose either one from the setting.so....get it??? The killer penguin?

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We need a better moderator to read this topic patiently and give a better reply

Hazel-Rah is a forum administrator (already more authority than a moderator) AND a developer (who programs the game). You will not find anybody with more authority than him and his fellow devs. Moderators don't really have a say in what goes into the game anyway.

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We need a better moderator to read this topic patiently and give a better reply

There is no one with more authority in the entire company who can say yes or no to an element of the game. Hazel is the mind behind the game, he pretty much IS the game. If he says no, it's a no.

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We need a better moderator to read this topic patiently and give a better reply

You do not even understand how hard will it be, don't you?

 

You control your tank and your turret in plain space. It is pretty much just forward/backward and left/right. You do not even think about up and down. You don't need to. Up and Down only matter as places you need to get to. You use simpler controls to do complicated stuff.

 

If you add elevation for turret you will have to think forward/backward + left/right + up/down. You adding another dimension. Never tried to play something like Homeworld? This additional dimension will toast your brain until you get comfortable with it. And a brain might never do.

 

Why is it work in other games? Because you have mouse to control your aim, that's why. Mouse lies on plain space. This is so much easier for your brain to work with.

 

Also there is no point to give players control schemes that obey different set of rules. That is a little bit unfair. More then that, even suggested idea does not solve the issue entirely. If you got more than 2 tank to choose from.. well.. we can only guess wich one you want to shoot at. So there is no point for this system to be in the game.

 

The last thing is why we should never do that is our idea that player should be able to cheat other player's aim by forcing his auto-aim to shoot elsewhere. We think of it as a skill.

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Hazel-Rah is a forum administrator (already more authority than a moderator) AND a developer (who programs the game). You will not find anybody with more authority than him and his fellow devs. Moderators don't really have a say in what goes into the game anyway.

What he said

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