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I would have straight up declined the idea in the past, but now there are so many items I am facing a dilemma as well.
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Or there couId be a smaII BattIe List. But l don´t think Devs wouId want to impIement something Iike this, because what they want is for us to pIay thru Quick BattIe.
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That sounds like a good solution, probably the best out of the available ones, however I believe it would be something to consider, I don't think it's uncommon a player says "Yeah this map is good, but not in this mode". As you said, there is a mode less popular than others, they can't be equally popular. I don't know if that's really ASL but the mode randomness can be a good reason of departure of the map. Then there is also probably the reason of "refreshing" the playerbase around you as in you logically also want to meet new players, and if you want to play with a specific group, there is the group mode.
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I agree with you on that. The modes are still a problem in this concept. But the feature can also be implemented where the mode is not displayed on the voting screen and players only vote for a map and then the games decides the mode randomly. Which still gives the players a sense of control over the the next map they will play.
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