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Episode 208 of the V-LOG is live!


theFiringHand
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Tankers!
 
In today’s episode we’ll be telling you more about the development of the new hull. We’ll also be talking a bit about our new game King Hardcore, and revealing the untruths from the last V-LOG..
 
Check out V-LOG 208 right below!
 


 
April 2019: The War of Thrones!
April Fool’s Celebrations 2019
PRO Battles Latest News
Video of the Week Submissions
Question of the Week Submissions

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Unofficial translations by:
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what a terrible V-log !!  <_<

 

the Dev's intrests are WAY too disconnect from the players intrest at the moment, it's really killing our love for this game.

 

NOBODY cares about your new game (that you copied from fortnite) we want to play Tanki !!

 

NOBODY asked you for a hover hull, we want the new overdrives released (like a YEAR AGO) and we want cool celebrations, not this fast gold thing and lame throns challenge with empty prizes slots and lower rewards for free players.

 

NOBODY cares about last week joke, why you made a HALF V-log to explain it ? (i get the joke, but it's just NOT FUNNY)

 

what a terrible Management for a game with such a HUGE potential !  :(

Edited by P_O_T_A_T_O
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what a terrible V-log !!  <_<

 

the Dev's intrests are WAY too disconnect from the players intrest at the moment, it's really killing our love for this game.

 

NOBODY cares about your new game (that you copied from fortnite) we want to play Tanki !!

 

NOBODY want a flying hull, we want the new overdrives released (like a YEAR AGO) and we want cool celebrations, not this fast gold thing and lame throns challenge with empty prizes slots and lower rewards for free players.

 

NOBODY cares about last week joke, why you made a HALF V-log to explain it (i get the joke, but it's just NOT FUNNY)

 

You guys just don't get it don't you ?

Hell! Thats so right! Why can't you guys just stop messing around and start working according to what tankers demand rather than supporting buyers? I remember my assimo account days were so good! Almost noone was a buyer and it was fun playing with pros! Useless and senseless support and response given to buyers is just ruining the whole game! Ik after sometime, a random guy would multiqoute this stating that they really dont care about crictism coz tankers are still playing and money is all that matters! Its enough to be honest, so start doing the right thing by fulfilling what tankers need!

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Nice! Really excited for the new hull, even if it doesn't "fly". People have already completed the challenge? How is that even possible?

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. People have already completed the challenge? How is that even possible?

well its either from hacking . or a lot of hard work. or friends helping friends on one account then doing there accounts . nothing surprises players now a days..

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Lag, Hackers, Unreleased overdrive update:

*Exist*

Tanki: Let's work on a new hull and release it "this" summer C:

Edited by arnav0506
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Relax, if they summer it wont be fall the release , im guessing more around Xmas , which would like 6 months overdue , pretty normal for Tanki announcements.

For the rest , no news ... all ok .

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Here's an interesting fact:

 

In September 21st last year, we got the V-Log in which they've announced the ODs for Halloween, but since then it's been approximately 196 days (≈ 28 weeks) and they're still not here.

 

Again I'm not complaining, but since this time they didn't even give a release date, I'm assuming there's still several more weeks to go before they're finally released.

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How about releasing Overdrives one by one for all hulls. In other words: replace the current Overdrive with a new one for one week, then you change it to another Overdrive for another week, and so on.

 

But if you still want to give one Overdrive to each hulls, allow us to use the current Overdrive on all hulls as an option.

 

Maybe even make the other Overdrives as Hull alterations, for the sake of $$$, but let us keep the current one as standard, for the sake of our sanity.

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How about releasing Overdrives one by one for all hulls. In other words: replace the current Overdrive with a new one for one week, then you change it to another Overdrive for another week, and so on.

 

But if you still want to give one Overdrive to each hulls, allow us to use the current Overdrive on all hulls as an option.

 

Maybe even make the other Overdrives as Hull alterations, for the sake of $$$, but let us keep the current one as standard, for the sake of our sanity.

If the one-by-one method were to be implemented, Hunter's Overdrive has to be first and Dictator's last (for obvious reasons). 

 

It wouldn't be too wise to implement them one-by-one because players would be frustrated at not being able to fight fire with fire. 

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If the one-by-one method were to be implemented, Hunter's Overdrive has to be first and Dictator's last (for obvious reasons). 

 

It wouldn't be too wise to implement them one-by-one because players would be frustrated at not being able to fight fire with fire. 

i understand about dictator but why hunter first?

 

 

as a hunter user i am definitely not against that idea :v

i am just wondering

 

 

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If the one-by-one method were to be implemented, Hunter's Overdrive has to be first and Dictator's last (for obvious reasons).

 

It wouldn't be too wise to implement them one-by-one because players would be frustrated at not being able to fight fire with fire.

I mean one by one for all hulls, for example: the Deactivation OD used by all hulls for a certain amount of time, could be for a Week.

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i understand about dictator but why hunter first?

 

 

as a hunter user i am definitely not against that idea :v

i am just wondering

 

 

Because it would be rather frustrating to deal with Titan domes all week without anything to fight back against it. Getting blown up by Wasp bombs without anything to protect your team from it. Viking's Overdrive wouldn't really be much of a consideration considering its duration is short and by the time you get to it to disable it, it would almost be finished and the damage would have already been done. 

 

Could have sworn there was an example in the first game but I remember one vividly in the second game. Have you played Plants vs Zombies 2?

 

Well, it's kind of like this. In the WIld West world, there is a level where the Chicken Wrangler zombie would make its first appearance. It would be hard to deal with him given the plants you already have. When you finish the level, you get the plant that directly counters the Chicken Wrangler zombie which is the Lightning Reed.

Or for a better more made up example, the Prospector zombie. After a while of walking, a stick of dynamite explodes and sends him behind all of your plants. The direct counter to it is the Split Pea which is able to shoot behind it and in front of it as well. The comparison would be like having many prospector zombies in one level and THEN unlocking the direct counter to it after beating the level. It may seem like a good strategy and problem-solving scenario for a game like that but for a game like Tanki, that would be undesirable. You would want the direct counter first and then the problem. 

 

This is why Hunter should be first. The Overdrive that disables all Overdrives (the direct counter to all of the Overdrives) should be placed first as to avoid the chaos of having the problem run rampant without a solution. I hope that explanation helped. 

 

 

I mean one by one for all hulls, for example: the Deactivation OD used by all hulls for a certain amount of time, could be for a Week.

Ohhhhh. Titan's Overdrive's Week would be pure lag as everyone would be dropping domes and moderate to negligible damage would be done to each other. 

 

Viking's Overdrive's Week would be pure chaos.

 

Hornet's Overdrive's week would just be repetitive and/or bland since it only requires one person to activate it for the entire team. 

 

Wasp's Overdrive would be fun but light hulls would reign supreme there. 

 

 

If they were to do that, 1 week is too long of a time for that. 

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Ohhhhh. Titan's Overdrive's Week would be pure lag as everyone would be dropping domes and moderate to negligible damage would be done to each other.

 

Viking's Overdrive's Week would be pure chaos.

 

Hornet's Overdrive's week would just be repetitive and/or bland since it only requires one person to activate it for the entire team.

 

Wasp's Overdrive would be fun but light hulls would reign supreme there.

 

 

If they were to do that, 1 week is too long of a time for that.

You're right, it's not a good idea with the current planned overdrives.

 

But the idea of making the current Overdrive standard, and making the others as Hull Alterations (one for each Hull as planned) is a very good idea.

 

Everyone, please support this idea.

Edited by lssimo
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You're right, it's not a good idea with the current planned overdrives.

 

But the idea of making the current Overdrive standard, and making the others as Hull Alterations (one for each Hull as planned) is a very good idea.

 

Everyone, please support this idea.

Are any considered weak and any considered strong?

 

The "strong" will be priced accordingly and so the "rich" will get even richer...

 

Indestructibility on a Wasp?  I-don't-think-so...

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