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TheCongoSpider

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TheCongoSpider last won the day on November 15 2025

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  1. The balancing of some of these augments would make you think that everyone has basekit Excelsior HP on their hulls.
  2. It can use some toning down in different aspects, but with this parameter the Tesla augments can finally be differentiated. Perhaps Dilatory Protocol can go back to slowly creating a chain of ball lightnings that have extended range to connect to enemies but have higher flat damage to offset the ball lightning reductions. Perhaps in exchange for being able to extend the range with ball lightnings again, status Teslas get higher base damage and much lower additional damage, to make it less deadly by itself when hitting groups and only when it does get a critical hit.
  3. That's a relative buff. Quasar and SBE stay the same as they are now in firing rate but the other Shafts were nerfed. This makes SBE even more of a must pick for people who want a good garage aug. You get a big bonus in damage for not much downside anymore.
  4. The answers to those questions depend on the iteration of Tesla balance at any particular time. Different numbers of different parameters can change the outcome of interactions in battles. The current version works where it has a base damage and that damage is divided by the number of tanks that are in the chain. So 1 target, 900 ÷ 1 = 900. 2 targets, 900 ÷ 2 = 450 3 targets, 900 ÷ 3 = 300 etc... The current iteration also counts ball lightnings as a target in the chain. Ally tanks are not counted as a target for the damage reduction. They allow you to increase the range (substantially at that) with no damage reduction for that section of the chain. Only on critical hits and ball lightning explosions. Tesla attacks the midpoint of hulls. Part of the hull can be visible around a corner but you won't be able to hit them with your chain lightning if their midpoint is not visible from the cone angle of the Tesla. Sometimes, rotating the turret slightly away from the hiding player will allow you to just barely get the midpoint in view to hit. The current (and next) iteration of Tesla still has relatively long range extension with allies so try to utilise allies as much as you can. You can't hit someone from Tesla prong to target if they are 30m away, but if there is an ally nearby, you can quickly snap to them, shoot them and have your range extended to the enemy. Tesla has high burst damage potential compared to other melee turrets, both in the way it deals its chain damage and the way that it can combine the ball lightning launch and chain lightning ticks. Previously for 2 targets it would be 900 ÷ 2 = 450. Halved damage. The new rework is (400 ÷ 2) + 400 = 600. Damage reduced by 25% (1 target would be 400 + 400 = 800) This makes it slightly worse at the start of the engagement but over time it will be made up with a faster firing rate with the same shots to kill, which also results in more critical hits. Against grouped targets it will be dealing much more damage than before when the number of targets is high and it'll also be combining all of those higher damage with faster ticks and critical damage like usual. EMP and AP Tesla can benefit quite nicely from this for weakening and then finishing off groups of enemies. Isida, Firebird and Freeze damage enemies in the cone. Firebird and Freeze have damage dropoff as well. Tesla is able to hit targets at different positions on the map, you don't even have to be facing the target to hit them. Tesla can extend this range far at random with allies.
  5. There are 20 missions.
  6. "In exchange for a slight reduction in healing speed" Lol. They better be speaking from the future where it already has improvements to make it worth intentionally picking. The augment in its current state is pointless. I get significantly more frustrated trying to make it work than any satisfaction I can possibly get from it
  7. TheCongoSpider

    Tesla Excelsior

    It does not. It only exists for: Pulsar Exothermic Lightning Endothermic Lightning Shocking Lightning Armour-Piercing Discharge Superconducting Discharge Shock Therapy
  8. The strongest part of Driver was heavily nerfed in the previous patch. With this current patch you have even fewer reasons to use it over other more convenient Legendary hull augments if you have multiple.
  9. TheCongoSpider

    Problems in the mobile version !

    An example of this:
  10. TheCongoSpider

    Team Contracts 2026

    If your team is winning every day then you're getting more points than the other factions, to buy rewards with after it ends.
  11. TheCongoSpider

    Team Contracts 2026

    It was stated in the announcement that they are only able to be purchased once.
  12. TheCongoSpider

    Why do the epic containers only give me these rewards?

    I use postimages.org with the direct link option to embed images here.
  13. TheCongoSpider

    Why do the epic containers only give me these rewards?

    The exotic section of epic containers contains the following items: 500,000 crystals Legendary Key Crisis Armadillo Event Items There are iterations of epic containers for every event. What changes is the event items. For the Festive Season 2025 event, it featured every Excelsior augment for the equipment in the game as well as a few other things like Detonator and Blaster shot effects. Every event announcement tells you what is featured in the exotic section. The current Ice Age event features specific augments and skins for Railgun and Ares. The fact that you are not seeing anything there means you already have all of the items in the exotic section for this event.
  14. In short words, 2025 was the worst year I've ever had in this game. On top of that, the game balance feels like it's in shambles right now.
  15. TheCongoSpider

    punish spawn blockers

    How is this a hover hull-specific problem? This happens with every hull.
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