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Turrets Should Be Able to turn Up and down by Players themselves!


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No.

 

No,no,no,no,no,no,no,no,no,no,no,no,no.

 

NO.

 

 

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This will make our game unnecessarily complicated. Besides, why would you need to do that? Never try to make something, if you can live without it.

You are the funniest guy I have ever seen, lol. Nice reply :PP

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It is rather interesting that a more senior rank might complain that adding an elevation device would make it too complex because after all, the more senior ranks often claim to possessing greater skill levels than the rank and file.

That is because most high ranked players use pg up/ pg down to the fullest, knowing it will alter their camera behaviour. This camera follows the hull (mostly), the turrent only left and right. How on earth would you fit an upward/ downward aim into this system...

 

It only seems you haven't discovered these essential keys yet, you should try it sometimes.

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Actually you would totally ruin the railgun like this. Railgun is made for fast target  acquisition and having to make up-down adjustments as well as right-left it would make it touch to do and would make the railgun only effective as a sniper weapon.

 

Also it would absolutely kill the shaft if everyone had up-down turret adjustment since anything could easily reach their hiding place and shoot them down.

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The idea that you CAN'T move your turret up and down is because you have to AIM it up or down. If you can't aim, go and play minecraft! :P

On the serious side, it's really unnecessary and way too complicated. Sorry Hazel, I can't up vote your post above because I've exceeded today's amount! :(

It might very well be deemed unnecessary by those who might benefit from having the system nurse give them a helping hand, to mask skill discrepancies and to flatter by providing very unlikely kills.  It is in effect having Tanki software complete most of the task.  In contrast other players have to do all of that and cope with other imposed handicaps. 

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Actually you would totally ruin the railgun like this. Railgun is made for fast target  acquisition and having to make up-down adjustments as well as right-left it would make it touch to do and would make the railgun only effective as a sniper weapon.

 

Also it would absolutely kill the shaft if everyone had up-down turret adjustment since anything could easily reach their hiding place and shoot them down.

Railgun does all too well with auto aim in out sniping hidden Shaft Tanks with the most unlikely and all too artificially fast accurate aiming.  Far from ruining the game it would enhance it by demanding proper personal skills!  The better, more capable players would welcome and rise to the challenge of manual aiming.  Auto aim is an insult for the intelligent gifted player.  Auto aim is a panacea for the unskilled and easily flattered.  It does not deserve to have a place in the armory of those above the rank of private.   It most certainly ought not to be employed by those having a claim to be skilled.

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I like the way u think, but this would be hard to design. I had a computer class and learned to design, its easy but you need codes and all that, and know alot about programming. This would be hard for the devs and players.

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I like the way u think, but this would be hard to design. I had a computer class and learned to design, its easy but you need codes and all that, and know alot about programming. This would be hard for the devs and players.

Thank you.  I accept it might put a strain on the underprivileged but for the game to progress it aught to proceed by rewarding real achievement and personal skills and not to congratulate the awkward less talented player who is over reliant on the auto-aim computer acquiring and making the kill.  

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Railgun is too easy to use that is one of the reasons why it is so popular, it requires little skill in using it effectively. Adding an aiming device would slow it down a little and redress the huge advantage that this weapon affords the user over an other turret.

I think you should play XP pre battles. Where it is railgun vs railgun. Then you will realize that it is hard to play and master railgun instead of just rushing at enemy. And there isn't any unfair advantage to it.

 

I wanted to say this when I didn't have M3 rail and I used to play with marshals and my rank was just captain. At that time I used to die with one shot rail and I was like "wtf railgun is op. I wished that railgun gets removed" lol just because I am getting killed so I start saying those things well those said things are unfair.

 

Just a suggestion for you if the idea suggested above gets implemented then the flag matches would be like.

 

[Team chat] Z- our flag has been taken.

[Team chat] railgun user - yeah I got the enemy in line of fire. I am just adjusting my turret vertically -_-

 

 

And later the whole team be like(railgun users,ricochet users etc)

We couldn't shoot him since we were adjusting our turrets to shoot him but the wasp was so fast that he kept moving here and there so we couldn't aim -,-" and our flag got captured.

 

Lol if that's what want ^^^^^

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Railgun is too easy to use that is one of the reasons why it is so popular, it requires little skill in using it effectively. Adding an aiming device would slow it down a little and redress the huge advantage that this weapon affords the user over an other turret.

I think you should play XP pro battles. Where it is railgun vs railgun. Then you will realize that it is hard to play and master railgun instead of just rushing at enemy. And there isn't any unfair advantage to it.

 

I wanted to say this when I didn't have M3 rail and I used to play with marshals and my rank was just captain. At that time I used to die with one shot rail and I was like "wtf railgun is op. I wished that railgun gets removed" lol just because I am getting killed so I start saying those things well those said things are unfair.

 

Just a suggestion for you if the idea suggested above gets implemented then the flag matches would be like.

 

[Team chat] Z- our flag has been taken.

[Team chat] railgun user - yeah I got the enemy in line of fire. I am just adjusting my turret vertically -_-

 

 

And later the whole team be like(railgun users,ricochet users etc)

We couldn't shoot him since we were adjusting our turrets to shoot him but the wasp was so fast that he kept moving here and there so we couldn't aim -,-" and our flag got captured.

 

Lol if that's what you want ^^^^

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And one more thing. The game is well balanced right now so stop saying that railgun has advantage over shaft.

Shaft was my first weapon that I got M3 and I sticked on to it for a long long time and I actually made rail miss there shot by just hitting on the back side of the enemy's hull.

So you can complain whole day long by saying this is unfair or that is unfair. Guess what that doesn't even matter. All you need skills to play good so stop complaining and learn how to play :D

Right now Tanki online is at its best.

All I want is that there should be something done about pro XP battles since they are getting ruined by some guys who just joins with smoky and prodigi color -_-

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Tanki online has too simple controls which are up down left right "Z" and "X" .Adding my idea will make the game more challenging.Those who are against me probably have lack of skills .And for those who have skills like me should have the option to select Manual turret controls from the setting.

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Tanki online has too simple controls which are up down left right "Z" and "X" .Adding my idea will make the game more challenging.Those who are against me probably have lack of skills .And for those who have skills like me should have the option to select Manual turret controls from the setting.

OMG you got so much skills. i just cant believe :O

you pro jajaja very pro :P

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Tanki online has too simple controls which are up down left right "Z" and "X" .Adding my idea will make the game more challenging.Those who are against me probably have lack of skills .And for those who have skills like me should have the option to select Manual turret controls from the setting.

I absolutely disagree with any voluntary selection of elevation and depression of the gun.  It should be mandatory after the rank of private.  Having the ability to manually select this facility is having ones cake and then eating it.  The problem with autoaim is that it is a cheat,.  It allows the lazy, those with little ability those who are easily flattered to be prosperous at the expense of the victim.  It does not surprise me in the least that those players with poor ability would not like the idea of removing autoaim. 

 

Autoaim also compensates for inaccurate firing in the horizontal plane  This is most easily seen when firing Railgun slightly off target, the beam can be seen deviating from the line of the barrel towards the target.  It is most noticeable with Railgun because of its illuminated trace but some times when in close company of other enemy tanks it is possible for a hit to be scored with the gun barrel not in direct line with the enemy tank!

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the idea will ruin shaft. 

I do not think so.  Why might that be?

 

 It is not necessary to employ a complex scope sight but just add a simple reticule to the screen as we see it all the time.  This would not have the accuracy over long range that shaft has because o lack of any magnification nor autoaim.  As it is Railgun can be employed as a very long range sniper more effectively than Shaft because of autoaim.  Railgun can hide, then suddenly pounce out at the very last second and yet miraculously score a hit at equally long range as shaft without even taking any proper aim or putting its self at lengthy risk.  Shaft has to more or less stay exposed or semi exposed, wait several seconds for the scope to appear, wait more seconds for the gun to charge up while also acquiring the target.  The scope wavering and drifting on and off target all of the time.  It is completely unfair that autoaim allows Railgun and some other weapons to just pop out at the last second shoot in the general direction of the target and yet be certain of a hit.  The truth is at the moment Railgun will score a hit even when slightly off target.  That is true on flat and level ground and it is most certainly true when a target is at a different level of height either perched above or below.

 

While operating in arcade mode, shaft also takes advantage of auto aim, however this is a very weak charge and usually would require several patient hits before scoring or might destroy an all ready damaged Tank.  This is also unfair.  I have used this arcade mode on shaft to score hits that even most careful aiming with the scope was unsuccessful due to the enemy Tank being hidden or partially hidden by scrub.  Autoaim here compensates shaft for lack of accuracy.  This points out empirically that autoaim is a cheat and overcompensates for any small inaccuracy.

 

What is wrong with having a simple system whereby one either hits a target or one does not, end of story!  It is infuriating that players might want a system whereby the software achieves most of he scoring for them.  Why bother with this sort of game, what pleasure is to be had when deep inside they must know that they would not have scored a hit without the Tanki software doing most of the work for them?  It is surely only one stage removed from just watching passively while someone else plays the game for them.

 

Having manual elevation and depression added to all weapons would not hinder fighting when on flat and level ground which s where much of the fighting takes place.  It would pose not very much hindrance in general fighting and would be absolutely nothing to be afraid of.  

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The point of this game is to bring arcade-style gameplay with fun at maximum setting, not realism. If you want fully controllable turrets, go play World of Tanks or something....

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 It does not surprise me in the least that those players with poor ability would not like the idea of removing autoaim. 

 

huh xD

 

just because you dont know how to play with auto aim so lets give stupid ideas xD

 

and you want this idea to get implemented so that every player becomes like you and you will not get killed by them xD

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huh xD

 

just because you dont know how to play with auto aim so lets give stupid ideas xD

 

and you want this idea to get implemented so that every player becomes like you and you will not get killed by them x

:rolleyes: seriously

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