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Let's Discuss Game Balance


Maf
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The laser from Shaft obviously needs to be removed.

 

Also, the rotation speed in sniping mode is way to slow.  Whenever an opponent finds you (usually because of the laser), there's no way to turn Shaft fast enough to defend yourself.  You are just a sitting duck at this point.  

 

And why can't you exit sniping mode without firing a shot and having to wait for the recharge?  This is especially bad when an opponent attacks while in sniping mode because the turret doesn't have fast enough rotation, so you have to fire the shot at nothing then wait for reload time which isn't fast enough to defend.

The laser doesn't need to be removed. You can use it for tactical purposes too you know. 

 

I've had too many times where they just get out of my dot's reticle and I fire a shot that would have killed them at nothing. You have to know that those enemies have to get up close to you. You have the range advantage; you can snipe them across the map. You have to take the good with the bad. It also kind of makes sense that it's slow because you're charging up a shot, you're about to release something heavy so obviously, the load would slow the turret's movement. 

 

They said this was for Shaft to be balanced with this new type of gameplay in the game. I can take this evil. Imagine how Shaft would be if it didn't do that. You can kill light hulls every 6 seconds with sniping mode alone. I don't like it this way but if it is for balance, then I'll tolerate it because I trust (it's declining) that the developers know what balance is. 

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The laser doesn't need to be removed. You can use it for tactical purposes too you know. 

 

I've had too many times where they just get out of my dot's reticle and I fire a shot that would have killed them at nothing. You have to know that those enemies have to get up close to you. You have the range advantage; you can snipe them across the map. You have to take the good with the bad. It also kind of makes sense that it's slow because you're charging up a shot, you're about to release something heavy so obviously, the load would slow the turret's movement. 

 

They said this was for Shaft to be balanced with this new type of gameplay in the game. I can take this evil. Imagine how Shaft would be if it didn't do that. You can kill light hulls every 6 seconds with sniping mode alone. I don't like it this way but if it is for balance, then I'll tolerate it because I trust (it's declining) that the developers know what balance is.

 

And you can just lay mines to ensure that enemies don't sneak up behind you.

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Almost 100% sure I came across a cheater today who was using striker.

 

I was using viking with double armor (6000 hp in total).

 

They were using striker with double damage and killing me with one single shot. How is this possible?

 

Assuming striker M4 with uranium (+50% damage) the maximum damage they can do in one shot is 2910. Can a drone somehow make them do 6001 damage in one shot?

 

This is one of the reasons I'm thinking of leaving this game. I spent a lot of time microupgrading equipment. Then some people on here will refuse to believe that cheaters exist in this game. What... what is the point?

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Almost 100% sure I came across a cheater today who was using striker.

 

I was using viking with double armor (6000 hp in total).

 

They were using striker with double damage and killing me with one single shot. How is this possible?

 

Assuming striker M4 with uranium (+50% damage) the maximum damage they can do in one shot is 2910. Can a drone somehow make them do 6001 damage in one shot?

 

This is one of the reasons I'm thinking of leaving this game. I spent a lot of time microupgrading equipment. Then some people on here will refuse to believe that cheaters exist in this game. What... what is the point?

 

The Booster drone, at maximum upgrades, allows your double damage supply to be boosted by 200%. Basically, if a Striker was to do 1,00 damage per rocket, then with regular double damage, it would deal 2,000 damage; with the Booster drone at 20/20 upgrades, that damage would increase to 4,000 per rocket. 

 

Seeing that you're a Legend, it would be common to go up against players with max-level or almost max-levelled drones. Booster basically makes any turret OP. I knew that they were going to make the damage of a turret skyrocket with some mechanic in the game at some point. That was answered when they put in the Booster Drone. I've seen and healed M3/4 Uranium Strikers who had it probably max-levelled. They would be able to one-shot a Titan M4 that has double armour enabled. You just have to live with it my dude. 

 

Also, please note that double damage and double armour cancel each other out. An M4 medium hull has 3,000 HP. M4 Shaft deals a maximum of 3,000 damage in sniping mode. if the hull uses double armour and the Shaft uses double damage, for simplicity's sake, the damage the Shaft would deal is 3,000 not 6,000. Think of it as the hull uses double armour, the HP shoots up from 3,000 to 6,000. The enemy turret enables double damage, the hull's HP shoots down to 3,000. 

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The Booster drone, at maximum upgrades, allows your double damage supply to be boosted by 200%. Basically, if a Striker was to do 1,00 damage per rocket, then with regular double damage, it would deal 2,000 damage; with the Booster drone at 20/20 upgrades, that damage would increase to 4,000 per rocket. 

 

Seeing that you're a Legend, it would be common to go up against players with max-level or almost max-levelled drones. Booster basically makes any turret OP. I knew that they were going to make the damage of a turret skyrocket with some mechanic in the game at some point. That was answered when they put in the Booster Drone. I've seen and healed M3/4 Uranium Strikers who had it probably max-levelled. They would be able to one-shot a Titan M4 that has double armour enabled. You just have to live with it my dude. 

 

Also, please note that double damage and double armour cancel each other out. An M4 medium hull has 3,000 HP. M4 Shaft deals a maximum of 3,000 damage in sniping mode. if the hull uses double armour and the Shaft uses double damage, for simplicity's sake, the damage the Shaft would deal is 3,000 not 6,000. Think of it as the hull uses double armour, the HP shoots up from 3,000 to 6,000. The enemy turret enables double damage, the hull's HP shoots down to 3,000.

 

The only way to cancel out the enemy's booster drone is with the defence drone which when fully MUed can provide up to 300% extra defense.

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The only way to cancel out the enemy's booster drone is with the defence drone which when fully MUed can provide up to 300% extra defense.

Which is less practical since you have to save your double armour for going into the enemy base or into enemy fire. Some random Rail or other turrets could pop you because you were unprotected whereas, with the Booster drone, you can be protected with DA then pop double damage whenever you wanted. You'd quickly see players going for more damage over more armour because that's how this game is now. Do as much damage as you can before you die.

 

It's sad seeing newly spawned players using double damage to confront a drugged-up enemy instead of using double armour and surviving longer. 

Edited by TheCongoSpider
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The Booster drone, at maximum upgrades, allows your double damage supply to be boosted by 200%. Basically, if a Striker was to do 1,00 damage per rocket, then with regular double damage, it would deal 2,000 damage; with the Booster drone at 20/20 upgrades, that damage would increase to 4,000 per rocket. 

 

Seeing that you're a Legend, it would be common to go up against players with max-level or almost max-levelled drones. Booster basically makes any turret OP. I knew that they were going to make the damage of a turret skyrocket with some mechanic in the game at some point. That was answered when they put in the Booster Drone. I've seen and healed M3/4 Uranium Strikers who had it probably max-levelled. They would be able to one-shot a Titan M4 that has double armour enabled. You just have to live with it my dude. 

 

Also, please note that double damage and double armour cancel each other out. An M4 medium hull has 3,000 HP. M4 Shaft deals a maximum of 3,000 damage in sniping mode. if the hull uses double armour and the Shaft uses double damage, for simplicity's sake, the damage the Shaft would deal is 3,000 not 6,000. Think of it as the hull uses double armour, the HP shoots up from 3,000 to 6,000. The enemy turret enables double damage, the hull's HP shoots down to 3,000.

 

Um..... Uranium M4 Booster cannot reach to 6k damage per rocket.

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Which is less practical since you have to save your double armour for going into the enemy base or into enemy fire. Some random Rail or other turrets could pop you because you were unprotected whereas, with the Booster drone, you can be protected with DA then pop double damage whenever you wanted. You'd quickly see players going for more damage over more armour because that's how this game is now. Do as much damage as you can before you die.

 

It's sad seeing newly spawned players using double damage to confront a drugged-up enemy instead of using double damage and surviving longer. 

Typo?

 

Yes, Booster drone has a HUGE advantage over Defense drone. 

 

You can't really afford not using DA in the off-chance someone pops a DD+Booster - it is so impractical.  Defense Drone needs a different activating mechanism.

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Does Booster also increase the power up duration of double damage?

 

 

It shows 3 - 5 seconds increase power duration

With each upgrade, the time it's active increases by 0.1 seconds. At 0/20 upgrades, it is active for 3 seconds. At 10/20 upgrades, it's active for 4 seconds. At 20/20 upgrades, it's active for 5 seconds. 

 

 

Typo?

 

Yes, Booster drone has a HUGE advantage over Defense drone. 

 

You can't really afford not using DA in the off-chance someone pops a DD+Booster - it is so impractical.  Defense Drone needs a different activating mechanism.

You know, I saw that I made a typo in one of those you highlighted and I could have sworn I changed it before posting. Ah well, I'll change it. 

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The Booster drone, at maximum upgrades, allows your double damage supply to be boosted by 200%. Basically, if a Striker was to do 1,00 damage per rocket, then with regular double damage, it would deal 2,000 damage; with the Booster drone at 20/20 upgrades, that damage would increase to 4,000 per rocket. 

 

Seeing that you're a Legend, it would be common to go up against players with max-level or almost max-levelled drones. Booster basically makes any turret OP. I knew that they were going to make the damage of a turret skyrocket with some mechanic in the game at some point. That was answered when they put in the Booster Drone. I've seen and healed M3/4 Uranium Strikers who had it probably max-levelled. They would be able to one-shot a Titan M4 that has double armour enabled. You just have to live with it my dude. 

 

Also, please note that double damage and double armour cancel each other out. An M4 medium hull has 3,000 HP. M4 Shaft deals a maximum of 3,000 damage in sniping mode. if the hull uses double armour and the Shaft uses double damage, for simplicity's sake, the damage the Shaft would deal is 3,000 not 6,000. Think of it as the hull uses double armour, the HP shoots up from 3,000 to 6,000. The enemy turret enables double damage, the hull's HP shoots down to 3,000. 

That's insane. I'm going to quit matchmaking because this happens with other turrets too. I'm killed by firebird in a split second. Not fair and no point in playing anymore...

Edited by ghost-guns
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That's insane. I'm going to quit matchmaking because this happens with other turrets too. I'm killed by firebird in a split second. Not fair and no point in playing anymore...

An M4 Incendiary Mix Firebird with a max levelled Booster Drone can kill an M4 Juggernaut in 5 seconds. A melee-ranged weapon capable of doing that to a Juggernaut in 5 seconds. let that sink in. 

 

 

I see the Booster Drones the most with Railguns, Thunders and Strikers and Freezes with Strikers being the most prevalent. 

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An M4 Incendiary Mix Firebird with a max levelled Booster Drone can kill an M4 Juggernaut in 5 seconds. A melee-ranged weapon capable of doing that to a Juggernaut in 5 seconds. let that sink in. 

 

 

I see the Booster Drones the most with Railguns, Thunders and Strikers and Freezes with Strikers being the most prevalent. 

I am done with matchmaking in that case.

 

I have M4s (fire, rail, twins, viking). If that isn't good enough then there's nothing more I can do... I don't have lots of crystals to spend on drones... it would take too long to save up.

 

This is nothing new. I noticed long ago that some tanks were ridicuously OP and I couldn't understand it as I also had M4s and lots of supplies. I just think this is totally unfair and I'm not supporting it by playing. Some will say the game wouldn't exist without buyers but so what... lots of people already quit to play other games.

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I'm skeptical about Freeze's current balance. It seems so daman overpowered but I'm not sure if it is. I believe the damage per second is too high on Freeze. In games, weapons that freeze the enemy have less damage overall than their counterparts. Freeze has the ability to freeze, plus high damage to go with it. I think that shouldn't mix.

 

I get put in many battles where a dictator Freeze could rack up 8 kills before dying at the start of the battle. When they have Corrosive Mix, it feels even worse. A 5% reduction isn't that much. It till eats through your tank quickly. I've seen so many duels between Freezes whom both have 25% Freeze protection and they kill each other so fast. I was using the M0 version during the April Fool's Celebrations and it seemed balanced. The energy tank ran out kinda quickly. It seems to shoot longer in the high ranks but I don't think that's the case as the Wiki states that all modifications have the same energy consumption and if you decrease the energy consumption by 50%, as per Schock Freeze, it equals 14 seconds which is exactly twice that of what Stock Freeze can actually shoot which strengthens that aspect even further. 

 

I complained about Freezes taking over DM a while ago. There are less of them there today but they're a problem in team battles. Freezes are almost ALWAYS the ones to spawn kill the enemy team. Not Firebird, Freeze. 

 

 

I feel they should decrease the damage just a little bit to say, 800/s at M4 but reduce the energy consumption. If you decrease the energy consumption to 125 units per second and decrease the damage for all modifications so that the M4 damage would equal 800, M4 Freeze deals 6,400 damage for a fully depleted tank whereas before, it would deal 6,300. While before it gets there faster, at least now, it wouldn't be overwhelming while doing even more damage overall. I'm not sure how this may affect gameplay with Corrosive Mix though. 

 

What do you guys think about the current balance of Freeze?

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I've only tried the viking overdrive so far, but it is amazing with twins or railgun. The rate of fire is absolutely insane. It's not so good with magnum as you can't do short ranged shots (?). With hammer I didn't notice much difference... need to try it out more. I haven't come across shaft with rapid fire alt and viking overdrive yet... that must be ridiculous.

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I haven't come across shaft with rapid fire alt and viking overdrive yet... that must be ridiculous.

that alteration will be disabled when viking overdrive gets activated

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It's not so good with magnum as you can't do short ranged shots (?). 

Yes, you are able to do short ranged shots. The velocity of each shot from Magnum during Viking's Overdrive is dependent on the velocity of the shot before you activated it. if you shot a 100% velocity shot, and then activate your Overdrive, it would shoot 100% velocity shots if you just press spacebar. If you shot a 50% velocity shot, and then activate your Overdrive, then it would shoot 50% velocity shots if you just press spacebar. 

 

That's what I noticed. I'll do some more testing to see what else may or may not be a determiner. 

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that alteration will be disabled when viking overdrive gets activated

What about Duplet.  That should be disabled as well. I mean 2k damage /repeat/repeat/repeat/repeat/... would be silly

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What about Duplet.  That should be disabled as well. I mean 2k damage /repeat/repeat/repeat/repeat/... would be silly

I encountered a Stock Hammer who was using the Overdrive and the firing rate seemed kind of slow. It looked slightly slower than the Thunder in the Viking Overdrive example on this site. 

 

I'm guessing that Duplet's firing rate would be faster since the shot reload is 85% faster without the Overdrive. 

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