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Remove 50% protection modules


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The older days of Tanki Online, these days are missed.. Can we go back? Unfortunately not, but we can attempt to recreate them but first starting with the removal of 50% protection modules from the game!

 

(Updated: Possible Future FAQ)
 
No! Some 50% Modules were already here since the start of the game like Zeus and shouldn't be removed! The difference now is that all M3 modules can be upgraded to 50% and I like it that way because I only care about MY game play experience (Because I am probably a buyer!)
 
What I propose is that they should be decreased slightly, to at least 40%, preferably lower. The difference now is that after M3 anyone can upgrade to 50% modules. There are 14  turrets for short, medium - longer range combat. Micro upgrades and alterations mean that crystal allocation will be split. 
 
It would be harder / long to get all 14 turrets and switch when in need as they are rather expensive, and different turrets have advantages / disadvantages based on the battle scenario. 
 
A player may not be good at using a certain turret, or may not like it, etc. So it may not be easy at it appears to just 'switch' when they have protection against your weapon.

 

 

Why should this be considered, before even planning for implementation, when developers are only concerned about their money before the games seemingly inevitable demise?

 

These render a weapon almost completely ineffective, making it very hard to kill other players. Especially using a hull such as Wasp and Hornet, they are not respected as much on the battlefield. When your heavier opponent has a module with up to half of your damage output decreased, it is nearly impossible to engage them in combat. 

 

A lot of players most likely have these modules for the more overpowered weapons, so their effectiveness is nullified drastically. Even if both players had it, kills would be drastically slowed down for up to 50% longer. 

 

Just try playing against a player with a 50% module (common at this rank) and Marshal's, others are forced to due to previous rank changes to see what I mean. Is it not too much? 

 

 

Don't micro-upgrades and alterations help to even out the gap?

 

Overall, all these changes are causing you to spend a lot more time and crystals in the game as planned, new turrets means you are forced to buy protection against them or they act with monopoly power.

 

50% Maximum upgrade potential is generally too much and significantly reduces the effectiveness of a weapon, especially at this rank and above (Versing legends) such level of upgrades are much more common.

While they do help even out the gap, the game is becoming more pay to win, before the inevitable demise. 

 

 

But we don't care about you, as a Helper / Moderator or similar I only forward ideas that we and the Developers want, and those are ideas that MAKE US $$$! 

 

Well, I hope this one is forwarded as well. Players thinking logically will hopefully agree with this, happier players = more time spent on game and less rage quits, which = more of an incentive to spend, so yes: this idea will make you $$$ as well  :)  

Thanks and let me know your thoughts on this!

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Declined

 

XLG1: Let's bring back the old days when there was no 50% protection!
Zeus paint: "Am I a joke to you?"

 

EYVeqqj.jpg

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Always been a fan of removing DA and Repair kits, as well as banning defending - really speeds up the game.

I cant tell if you are being sarcastic or not :lol:

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Disagree with reverting 50% protection modules. A simple way to counter them is just to take a turret that the player(s) don't have protection against, really isn't that hard if you're thinking "logically". 

 

I agree

As potential buyers / users with these modules it is expected you wouldn't see the value in the idea. It has already been suggested previously to limit / remove the 50% protection: http://en.tankiforum.com/index.php?showtopic=373536

These modules make it longer to kill other tanks. 

This just seems more of a rant than an idea.

The idea is reflected in the OP...

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As potential buyers / users with these modules it is expected you wouldn't see the value in the idea. It has already been suggested previously to limit / remove the 50% protection: http://en.tankiforum.com/index.php?showtopic=373536

These modules make it longer to kill other tanks. 

 

The idea is reflected in the OP...

Without 50% protections, it'll be extremely hard to deal with smokies, ricochets, twins, firebird, freeze, isidas, Vulcan because they're fast firing and DPS turrets.

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As potential buyers / users with these modules it is expected you wouldn't see the value in the idea. It has already been suggested previously to limit / remove the 50% protection: http://en.tankiforum.com/index.php?showtopic=373536

These modules make it longer to kill other tanks. 

The idea is reflected in the OP...

I have 47% protection from everything except Gauss.  I die often enough.  There are 14 turrets and you can only protect against 3 - with 8 enemies.

 

I just looked at your profile.  Your suggestion is selfish to the extreme.  You have two m3 modules and the rest are garbage.

So you just want to bring everyone else down to your level.  Talk about setting the bar LOW.

 

Of course you made this suggestion - it barely affects you.

Spend some crystals on modules instead of complaining about them.   :rolleyes:

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I don't like your idea on the removal of protection modules, nor decreasing protection modules to 40%. Please keep all protection modules as they are.

 

To be honest with you, now that Tanki Online has 14 turrets, players now need 4 slots to be able to equip 4 protection modules at the same time.

 

The release of the Gauss turret means that there is one extra turret in battles, therefore less effectiveness in the number of protections players have against enemies.

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Under review

 

XLG1: Let's bring back the old days when there was no 50% protection!

Zeus paint: "Am I a joke to you?"

 

EYVeqqj.jpg

But before the paint seperation update you couldn't just take any set of fully upgraded modules. There were paints, each of which had different protection against different turrets. Not every combination was possible, so every paint was recognizable.

 

While it is quite debatable which system – the old one or the one we have now – was better, in my opinion protections used to be more interesting and the problem with 50% was by far less common with fixed protections.

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Hull over drives, have rendered 50% protection useless now any way- no need to remove them.

 

How about a combine module, like the old premium paint of 20% against all- Lets have it with your combined garage at 50%( if you have it). :)

 

always makes me smile when people think the game is a charity , complaining about "buyers" and forget that it has money obligations- wages/server costs etc...

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But before the paint seperation update you couldn't just take any set of fully upgraded modules. There were paints, each of which had different protection against different turrets. Not every combination was possible, so every paint was recognizable.

 

While it is quite debatable which system – the old one or the one we have now – was better, in my opinion protections used to be more interesting and the problem with 50% was by far less common with fixed protections.

Players in the game for a long time, or buyers had lots of 50% protections. They accumulated and upgraded many paints.

 

50% protections don't just drop into players laps today.  Takes a lot of crystals and time to build them up - often sacrificing something else in order to do so. And that's why these modules are good for the game - lets players have flexibility and choice.

 

And with so many supplies in use all the time, DD and drones makes killing easy.  Since you can't have DA equipped all the time, at least having 3 modules gives you the chance to survive long enough to accomplish something.

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How about strengthen one module but weaken others (based on your turret). This idea will be a module alternation rather. It will be ridiculous, stupid, broken, unbalanced or even worse but let's see how this may go.

 

 

I will name this idea alt "High Defence Module System"

 

Equipped Turret: Railgun

 

Module choice: M4 Eagle Falcon Grizzly

 

That's 50-50-50

 

I remembered that wolverine848 once said that even M3 module provides good protection.

 

If I click on "Equip" for the alternation, result will be this:

 

35% Shaft defence. A whopping 80% Railgun defence! And the normal 35% Thunder defence.

 

How it works? To strengthen the module based on your equipped turret, this will downgrade other equipped module to stock Modification (i.e M2 0/10, M3 0/15) except Spider. But when clicking "Equip" for factory setting, it will restore all equipped module back to unaltered state.

 

Other scenario:

 

Equipped turret: Isida

 

M3 15/15 Orka 

 

M2 3/10 Ocelot 

 

M3 4/15 Griffin

 

That's 50-28-39

 

When equipping the alternation:

 

35% Striker, 47% Isida and 35% Magnum defence.

 

 

 

I have 47% protection from everything except Gauss.  I die often enough.  There are 14 turrets and you can only protect against 3 - with 8 enemies.

Huh? :huh:  I though you have M4 Eagle Falcon Grizzly already LOL. :lol: 

 

Shafts are uncommon/rare in solo mode, but tend to be more common in team battle. I am taking about in matchmaking. So make sure wear your Eagle when an army of Shaft. :rolleyes:

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I have 47% protection from everything except Gauss.  I die often enough.  There are 14 turrets and you can only protect against 3 - with 8 enemies.

 

I just looked at your profile.  Your suggestion is selfish to the extreme.  You have two m3 modules and the rest are garbage.

So you just want to bring everyone else down to your level.  Talk about setting the bar LOW.

 

Of course you made this suggestion - it barely affects you.

Spend some crystals on modules instead of complaining about them.   :rolleyes:

Thanks for the feedback. By the way, very friendly language used over a mere 'suggestion' as you said. I was more thinking PRO battles when the suggestion was made. The FAQ questions, (not the answers) weren't meant to be taken 100% seriously, didn't mean to offend the buyer community and their needs.

 

 

I die often enough

Team battles, I presume?

 

 

Talk about setting the bar LOW

Not sure what this means, but everyone progresses at a different rate in the game, which can be accelerated by spending. Obviously multiple guns have been added and everything can now be upgraded to 50% due to micro upgrades and changes in modules, which wasn't previously possible, (before you joined).

 

Similar concepts have been suggested multiple times before: http://en.tankiforum.com/index.php?showtopic=332776

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Thanks for the feedback. By the way, very friendly language used over a mere 'suggestion' as you said. I was more thinking PRO battles when the suggestion was made. The FAQ questions, (not the answers) weren't meant to be taken 100% seriously, didn't mean to offend the buyer community and their needs.

Team battles, I presume?

Not sure what this means, but everyone progresses at a different rate in the game, which can be accelerated by spending. Obviously multiple guns have been added and everything can now be upgraded to 50% due to micro upgrades and changes in modules, which wasn't previously possible, (before you joined).

 

Similar concepts have been suggested multiple times before: http://en.tankiforum.com/index.php?showtopic=332776

- You never stated Pro-battles.

- All battles, not just Team.

 

- The point about setting bar low was already explained.

-- You don't rely on modules - you can't - because you really dont have many

-- You come up with a suggestion that nerfs a part of the game you don't rely on

--  The suggestion barely affects you - but it will likely affect many players - all the players who invested many crystals into modules.

-- Your suggestion is akin to me complaining that Rail is too powerful, and we should nerf it by 20% - or more.

---- I don't use Rail, so it won't affect me.  ;)  See what I mean?

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You know, you could've just suggested that PRO battles should have the option to disable protection modules. And I would've agreed with that. It's one of the reasons why I don't play pro battles except in parkour.

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even at my rank I find 40% even 50% prot against railgun smh.

That's not an issue with modules.

 

It's an issue with rank-spread, Kits and old accounts that had legacy paints available at very low ranks.

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I was afraid gauss gun was just another railgun or thunder, but its not. You cant hold the button down, the splash damage is less than thunder for arcade shot, and it actually has projectile unlike thunder and smoky. It doesn't have the instant explosion hit like thunder. I can actually hear the bullet before it hits me unlike thunder. Also it doesn't have 7 billion uncreative alterations thanonly mess with the damage and reload time like railgun and thunder.

 

I will never take my 50% thunder and railgun module off because these are the two turrets that give me the most trouble, and they are super common and easy to use.

 

most every hornet you see is using thunder or railgun, and they are very difficult to beat when overdrived. 

 

they buffed every part of shaft, including the laser, hoping to compensate for thunder railgun overpowered features. they took another 1 second off of magnums reload time, why? to compensate. they made the lock on recovery time twice as long for gauss gun so noobs will switch to it

 

before the latest alterations came out I was hoping for an alteration for striker that would turn off the charge up lock on shot so I could just arcade shot only with striker while holding the button down. Watch this idea will go to gauss gun to turn it into a substitute thunder so noobs don't have to spam the fire button and aim at the same time.

 

some turrets are buffed and easier to use than others. try using isida, nobody will have a module equipped for that turret.

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imo the current protection system has a lot of issues and needs an overhaul, but that will never happen.

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