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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,696 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,735 visits to this link)

    2. Official eSports Twitch Channel   (10,367 visits to this link)

    3. Official eSports Discord   (10,354 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Would the gameplay be different and more balanced if each team had their own convoy to protect?
    • I understand where you're coming from, and all your concerns are valid. I can't overexplain how the game mode works, however, as it's not my place to do so. How the game mode implements and how to balance it is entirely at the developer's discretion. I only wished to provide a visualization of the concept to where they can hopefully see the merit in it. I hope this clarifies things.
    • I like the idea, but I don't like the "win when game ends unless you lose" win condition for the bandits team, usually when one team dominates the battle, they can end it pretty fast (be it killing enough tanks/juggernauts, capturing and holding all points for some time or capturing enough flags), but if bandits dominate the battle, it will just be TDM with no visible score for however long the battle lasts. We have an asymmetrical battle mode, which is ASL, where the defending team basically has the same win condition (very rarely will they lose on time), but they can end the match earlier if they kill enough enemies (which is usually the way they win when the game ends, by having more kills than the attacking team has score), maybe this gamemode should have a similar thing. Also team based battle modes have team scores (at the top) for both teams, this is another reason to implement the killing tanks win condition for bandits. Escort's score can represent their progress on moving the armored transport, and bandit's score is their kills. Other than that - I like it!
    • I mean, the aim was to introduce 5-6 different grenades and that's it. If you introduce multiple types or attributes then you're increasing the game complexity for absolutely no reason. The different types like you mentioned can be added as additional or time exclusive nades, but I don't think it should go further than that.
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