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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

      9 430
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    4. Game Violation Reports   (15,678 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

      168
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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

      179
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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

      1 624
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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

      18 124
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  4. eSports

    1. Official eSports Website   (10,718 visits to this link)

    2. Official eSports Twitch Channel   (10,360 visits to this link)

    3. Official eSports Discord   (10,350 visits to this link)

  5. Special

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      post
  • Topics

  • Posts

    • What do you think about optional Augments in Tanki Classic? Hi everyone! I've been thinking a lot about Tanki Classic lately, and I'd really like to hear the community's opinion. I played Tanki Online from 2009 until the Flash version ended on December 31, 2020. During all those years, I never got tired of the game. One thing I've been thinking about is the future of Tanki Classic. Personally, I don't think every feature introduced after the early years was a bad idea. Some additions actually made the game more interesting without forcing anyone to use them. For example, I really liked the Juggernaut mode because it was optional. If you wanted to play it, you could. If you preferred classic battles, you simply joined a different battle. Nobody was forced to play Juggernaut. I feel the same way about the Augments system. My suggestion would be: Keep official matchmaking completely classic, with no Augments. Allow Augments only in player-created battles, where the room creator can enable or disable them. This means that everyone would have a choice. Players who want the pure classic experience could continue playing exactly as they like. Players who enjoy extra customization could also have a place to play. In my opinion, the most important thing is freedom of choice. I also believe that without any optional customization, battles may eventually become too predictable. If every tank always has the same statistics, experienced players will always know exactly how many shots are needed to destroy an opponent. Over time, that predictability could make the gameplay feel repetitive. Some Augments—especially those with clear advantages and disadvantages, such as Heavy Capacitors for Shaft—added more variety and different playstyles without necessarily making the game unfair. This is just my personal opinion, and I'm genuinely interested in hearing yours. Would you support optional Augments in custom battles while keeping matchmaking completely classic? Why or why not? The key is to ensure that in-game modes and add-ons are optional for the player rather than mandatory. The more choices the game offers, the wider the audience it can reach, while also preventing the gameplay from becoming monotonous. I hope we can try out. the game with the old physics and the old user interface as soon as possible
    • Totally forgot this update was made for me lowkey:  
  • Community Management

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      War 15,143

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      Spektrix 551

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