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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,731 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,774 visits to this link)

    2. Official eSports Twitch Channel   (10,389 visits to this link)

    3. Official eSports Discord   (10,373 visits to this link)

  5. Special

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  • Topics

  • Posts

    • That is not True xd Hammer's impact force can dominate on me even If I have hammer prot. Specially in CTF, Rugby and assault mode. I believe there is Balance. But I dont deny That  Freeze is stronger than others.    I can show you my videos Where I play in biggest maps vs 10-15 camper. I dont care kd or score so I love more when Its more difficult. I dont leave battles easily. I love Forcing and annoying who is camping Like Hell xd (including Berlin, Highways, Massacre maps)    Im Permanently using Freeze/Hammer/Twins/Tsunami Protections. Anyways Its complicated. There is many players Spamming Shaft /Scorp/Smoky too And they all are annoying. imo, Freeze makes me Breathe against those players so I can feel Balanced while they are doing insane dmg. Its subjective thing.  Whole system should change if you want real Balance.   Honestly Its not only about augments or turrets. I get trash team mostly which is 2 vs 6. so Freeze makes me resist against them aswell. That is another reason Im using freeze. Im trying to carry my team which is dumbs mostly
    • Anything can become useless if you equip the means to protect against it. Are you even reading what you are typing. Providing a solution to mitigate a problem, isn't balance. You understand that right? You're saying this as if it's difficult with said meta combo you play with? And when it is difficult, you leave the game no??   And once again, you simply stated, freeze is far stronger than the others. If firebird does a lot of damage, we would see more. Tesla status, they exist but arent generally dominating most games. Hammer stopping you with impact force, You typically have enough HP and damage reduction on your main combo regardless to be able to close the gap unless your facing a needlegun (which is a whole diff gamestyle) from like 40m+.
    • Its not my problem if people doesnt protect themselves with Cold immunity😂 Im saying there is simple solution as you know   Camper augments makes you camp whole raund so Its a good Punishment when freeze removing the effect. Example I have to go until their base to Kill them so Its a good reward imo. Its same about other op augments. There is ton of powerful augments which is designed for camping. That doesnt mean you will feel safety whole raund while people spamming kd xd so Its ofc Balanced when %70 of players has with augments which does insane dmg.    Its a Game mechanic which Hazel designed🥶 Not my Excuse   That is the main benefit and reason Why I spam this Turret. in a pay to win game (Which is many players spamming op augs) Its Enjoyable to Dominate games.    Trust me I played with those more than 500+ Hours. Im playing this game since 2010. close range turrets always annoying me even while Im using freeze. Hammer players can stop me with impact force, firebird does a lot dmg, Tesla status effect players annoying aswell. So I can still stay there is a balance between them. But yea Freeze still owns others.   That is game mechanic too xd why blaming me xD also Its not very helpful since they nerfed od times. I can get max 3 times od in a raund. except od boxes.   there is not two talks. Im saying Freeze most effective turret because Its Nature effect. But Hazel giving you solution with Cold immunity. if you using that you can hurt freeze players easily doesnt matter which augment you use as you know. That doesnt mean '' DD effect should be removed because Its op''  Freeze being useless if enemy using cold. Simple
    • Additionally, now that https://tankionline.com/en/2026/07/the-challenge-accepted-event-is-available-again/ is back. Why isn't the in-game banner for the challenge accepted re-instated?    For anyone who may or may not know; to see the challenge accepted, use the following link for now: https://pages.tankionline.com/challenge-accepted?lang=en  
    • Also, games event mode queue system is buggy or lacking, solo queue gets you into games as expected, duo queue takes forever, however seen many solo queue games with low kill counts as duo queues don't even start with a filled game... @Opex-Rah are there almost no players right now? Or did the queue system change the way it prioritises players matching? Saw a game start with 6 players as duo queue. Which does start as 13 minutes. Meanwhile solo queue, managed to see games that are halway over with less than 2 digit kill leaderboard counts. Are players seeing unfilled games and just leaving those games, in which solo queue players then slowly eventually backfill? I know duo queue will get you into a fresh game, but that means if there arent enough solos pushed into this fresh game and continue backfilling other low duration games, then that game starts off terribly boring.
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