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till

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About till

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  1. till

    Let's Discuss Wolves Faction

    I was just generally saying that areas that don't need to be defended should be. And since the capital is usually the last important area getting attacked, I used it as a wider example. Moreover keep in mind that I said "[...] that don't need defending". If the capital is under attack by an enemy faction, it needs defending. Apologies if that created any misunderstandings and hopefully I was able to make my initial point clear. Kind regards
  2. till

    Let's Discuss Wolves Faction

    Hello, I want to use the opportunity to emphasize that we shouldn't defend areas that don't need defending, e.g. the capital. We have to put all of our defensive resources in areas that can be directly attacked by an enemy faction to make sure we can hold this area and ultimately gather as many points as possible to win. Kind regards
  3. till

    War 2026

    I really like the overall structure of this event. The entry cost is very low at only 100 Rubies, while the actual rewards are largely determined by how much you are willing to play. That creates a nice balance between accessibility and player effort. The new Booster mechanic is also an interesting addition. For another 100 Rubies, you can double your stars for the day, which gives players the option to either put in the extra effort or spend a relatively small amount to make things easier. I think that's a much healthier approach than making participation itself expensive. The additional rewards from Premium, Battle Pass and Elite Pass are a nice bonus as well. Having all three active is quite a significant investment, though (2300 Rubies for Elite Pass, 700 for Battle Pass and roughly 2000 Tankoins for Premium over the event). Personally, I don't think the additional keys alone are worth that cost, but that's ultimately up to each player and whether they already have the passes for other reasons. Overall, I really like the philosophy behind this event: low entry cost, with your rewards primarily depending on how much you play. The Booster adds an optional way to reduce that effort without making it mandatory. Looking forward to see which faction will win this year.
  4. I'm pretty sure Pulsars are gatekept for a reason. You surely as well played against Pulsar augments from time to time (before you were able to get the Phoenix augment for Dictator, though not sure if you use it as much), and it's always been annoying facing them. No other augment has the ability to shut you down completely like Pulsar does. All that combined, I think that's the reason for it to be gatekept. And honestly, I would understand that very well.
  5. The event itself looks fairly standard: 30% discounts, Ultra Key rewards, and the usual event structure. My only concern is that four weeks of the "La Tomatina" special mode could potentially become quite repetitive. That said, I'm a big fan of the balance changes. Several of the most dominant augments over the past 2-3 months have finally received nerfs. Now I'm curious to see what the planned Drone changes will bring.
  6. Well, yeah, that has been said. However, it's been quite some time since this episode (it aired on January 16th 2025) and they said in the most recent episode that it was kind of an "experiment" that they "closely monitored". Planned changes can be subject to change. And for now, what exactly happens to Mechanic, Saboteur, Brutus and Oracle isn't known. Hyperion and Crisis working the same way has been mentioned in the V-LOG. For full clarity, we have to wait for the official release of the update I suppose.
  7. I usually really enjoy these island events as a concept, the grind for completion was always challenging, yet fun at the same time for me personally at least. However, the current pricing of the Cyber-Tank Minigame is something that I'm absolutely not fond of. Based on previous Island events, completing the event efficiently requires roughly 25-26 Gold Contracts. At the current price of 990 Rubies per Gold Contract, this means the total cost is around 25,000-26,000 Rubies. For comparison, Gold Contracts used to cost 290 Rubies. Yes, they required more battle points (5,000 instead of 3,000), but many players, myself included, preferred exactly that approach: play more, pay less. The current system feels like the exact opposite: Less grinding is possible. But the Ruby cost has increased by more than three times. Silver Contracts are not really an attractive alternative either. Completing the event with Silver Contracts would cost roughly 40,000 Rubies, which is even worse. Bronze Contracts are technically free, but in practice they are unrealistic. Since they only provide enough energy for 20% of a single move, finishing the entire event with Bronze Contracts within a 3-4 week event is simply not feasible for the overwhelming majority of players. Another issue is the reward structure. The final rewards are a new skin and a new augment, while most of the remaining rewards have already appeared in previous events. Personally, I don't think that justifies an investment of roughly 25,000 Rubies. One thing that worries me even more is the direction this seems to be taking. When Island events could be completed for around 7,500-8,000 Rubies, many more players were willing and/or able to spend Rubies to finish them. The lower entry cost encouraged participation, and players who invested more time could significantly reduce the overall cost. I actually raised this concern after the previous Office event because I was afraid future (Island) events might continue moving toward higher Ruby costs instead of rewarding active gameplay. From conversations I've had on Discord, I know that some players do prefer spending more Rubies in exchange for less grinding, and that's perfectly valid. However, the overwhelming majority of players I've spoken with preferred the previous balance of more gameplay for lower cost. I believe the old system struck a much healthier balance between time investment and monetization. Players had a meaningful choice: Grind more and save Rubies. Spend Rubies if they wanted to finish faster. The current pricing largely removes that choice by making the "pay" option dramatically more expensive while leaving the free option practically unattainable as there is no crystal option listed either. I hope the team will reconsider the pricing of future Island events or find a better balance between battle point requirements and Ruby costs. I think this would make these events feel much more rewarding and accessible while still supporting the game financially.
  8. till

    Help pls

    Hello, Check out this link for possible solutions for your issue: https://tankionline.com/en/faq/problems/ Kind regards
  9. till

    battle pass schedule

    Looks like it, but note that the skins that were added newly to the battle pass lately are all available in the Legendary Key pool while the special skins I mentioned in my first reply don't appear there. So that's probably what's expected to be added - skins that are available in the Legendary Key pool.
  10. The bundles for early access are still up to purchase for you in the shop.
  11. till

    Office 2026

    I really like the overall concept. Giving players the freedom to choose which departments and rewards they want to focus on is a great idea. It feels flexible since everyone can prioritize the rewards that matter most to them. However, I am a bit concerned about the price of the final reward. Requiring roughly 10,000 Rubies to complete every department and obtain the new Augment feels more expensive than previous events. Personally, I preferred the previous approach, where completing an event required more playtime but fewer Rubies. It felt much more rewarding to earn the main prize through gameplay while also saving Rubies for future content. From conversations I've had with other players on the community Discord server, I've noticed that many share the preference of "play more, pay less." My concern is not only about this event itself, but also about upcoming events if they continue to move in that direction. I think many players would rather spend more time playing the game than have the cost of completing an event increase further. The event introduces some very good ideas, especially the freedom to choose your own rewards, and I hope future events can build on this while keeping the overall cost balanced, so that completing them continues to feel both accessible and rewarding.
  12. till

    battle pass schedule

    That is unfortunately something that only devs can decide. However, keep in mind that skins of "special series" like DC, RF, IC and SP are probably not coming to regular battle passes because they have dedicated events to obtain them from (for RF, DC and IC the island minigames, for SP in recent times the Tanki Fund). They also became available in the Black Friday ultra key pool in the exotic section along with other skin series in the past years which is likely to happen this year as well. So that is probably the go-to event to hope to get the skin that you wish for. Kind regards
  13. till

    How can I get the account?

    By doing what the message states: Contact help@tankionline.com and explain your problem in as much detail as possible. In order to confirm that you are indeed the real owner of the account, you'll have to answer a set of security questions, such as when you created your account (rough estimate is enough), what you purchased in the game (in case you did attach the receipts), your IP adress and a couple more. Once that is done, you should be able to get your account unblocked. Kind regards
  14. I agree that jammer is at times an annoying augment to face, however it's not "ruining" drones for everyone. There is also a good number of people that I've seen using Hyperion in battle, which is not affected by the jammer effect at all. That being said, I understand the frustration/annoyance of facing someone using jammer, but as previous replies already picked up it's an augment that you barely face currently and even despite that the Trickster and Defender drone still perform very well. If you don't like your drone effect being taken away, you maybe want to try out Hyperion which works just fine as well in my opinion.
  15. Hello, You can find a step-by-step guide to clear your cache in the FAQ: https://tankionline.com/en/faq/problems/. Hope that helps! Kind regards
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