Jump to content
EN
Play

Forum

Let's Discuss Augments


 Share

Recommended Posts

LETS DISCUSS AUGMENTS



 

What are augments?

 

Turret augmnents are modifiers that allow a player to alter gameplay features of turrets while generally keeping them within the overall game's balance. For example, an augment can weaken one characteristic in favor of strengthening another one. It is good to keep in mind that the benefits usually outweigh the shortcomings.

Hull augments increase your resistance against certain status effects or alternatively, change the weight of your hull.

 

General information:

Augments are unlocked at  Warrant Officer 1 and can be obtained by completing Challenges, opening Containers and Ultra Containers; some can also be bought for crystals and tankoins in the Garage.

Only two augments can be equipped at any given time: one hull augment and one turret augment.

You can equip an augment or un-equip an augment and get back to standard settings at any time.

There isn't any visual indicator of what augments a player is using on their tank; you can see augments of other players equipped in battle by pressing Tab.

Augments affect Gear Score, adding 300 points to your turret and hull when equipped.

You can learn more about augments in this wiki page: https://en.tankiwiki.com/Augments

 


 

Frequently Asked Questions(FAQ)

 

Q:Will my alteration disappear if my turret gets upgraded to higher modification?

A: No. Alterations will remain even after purchasing higher modification. So if you have twins M1 with its M1 alteration  and you buy M2 twins , M1 alteration can be still used .

 

Q:Can alterations be returned back?

A: Nope 

 

 

Lets discuss alterations below!

Edited by frederik123456
Info update
  • Like 40

Share this post


Link to post
Share on other sites

Alterations : Share your experience

 

There are many people who want to buy an alteration but think that it would go waste.To help such people , if you buy any alteration then share a review here and I will put it up on this post. This will be helping many non-buyers who will think before they buy.
 


NEW High Calibre Ammo -Railgun

By @PracticeParkourStunt

 

 

H4xUVgY.png

 

"At first glance, it looks like the old Railgun. At first try, it feels like the old Railgun. At first flag capture, it is the old Railgun!"

 

The High-caliber Ammo alteration is the M2 alteration that comes with railgun. It looks exactly like the old version of railgun, which had the ability of one-shot kill, in fact, this alteration is the old version of railgun. I rented this alteration on 25th March, 2017, to achieve the 500+ kills contest. With the help of this alteration, I gained a profit of 4000 crystals, and loads of instant kills with the help of a Double Damage. I have tried this alteration in non pro battle battles. This alteration has its disadvantage of long reload time, advantage of heavy damage, and overall perfection.

 

Firstly, the main disadvantage of this alteration is its reload time. The reload time becomes 7.25 seconds long for a non micro upgraded M2 railgun. With the additional 1.1s delay, each shot takes 8.35s long, compared to the non alteration mode, which takes 5.85s long to shoot, including the delay. Despite the delay, the overall damage per second remains the same, which is 150.9dps, compared to the non alteration 153.8dps. The 3 point difference in the DPS is not big of a deal, because you get to finish of your enemies very quickly. In a quick kill situation however, this alteration comes in a very big disadvantage. Since your reload time is very slow, you will be unable to save yourself from a close ranged enemy. Furthermore, other railguns will get the opportunity to kill you first, before you can even shoot. Disappointingly, this turret can only one shoot M1 wasps without the double damage. So, if you expect this alteration to be fast paced, think again. 

 

Secondly, the main advantage of this alteration is its high damage. The damage of this turret for a M2 non micro upgraded railgun bumps from 900 to 1260. Unfortunately this buff can not one shoot without double damage. The only opponents I could one shoot someone without double damage, was on a wasp M1, or a tank whose health is already depleted. Luckily, this alteration enables me to do double or even triple kills in death matches. Due to its heavy damage, I could sneak behind two opponents who are already fighting with each other, and shoot to finish them both off, thus easily earning 2 kills. With double damage, this turret feels invincible. I could one shoot all medium hulls that does not have railgun protection. In capturing flags, this is very useful, because you can easily sweep your route and take the flag, since only one or two defenders guard the flag. It is amazing in TDM and CP battles as well because it enables one team to have more kills. I got around 43 kills in a 15 minute massacre battle, knowing how much of a noob I am. This alteration is the perfect add-on for a camper (me). I believe that this alteration should be renamed to 'sweeper' instead, because it can easily finish off opponents. 

 

Lastly, the overall alteration is pretty good. With double damage, it has about 2 520 damage per shot- enough to kill all medium hulls. It is not hard to use at all, but do be aware not to miss your shot, since you will be loosing a lot of damage. In DM battles too, this is pretty good. If you tend to use this alteration in XP/BP, give up your hope, because alterations are disabled in that format. Furthermore, in non drug battles, there is not much disadvantage, since the enemy can not use double armour too. 

 

To conclude, if you are a slow paced tanker, who likes to stalk people and murder them, this alteration is for you. Like team battles? This is for you. Want to sweep the enemy base? This is for you. Want to waste your double damages? This is for you. Simply to put: This alteration is worth it - go buy it (during sales that is).

Ricochet Alteration- Unstable Plasma

by @Tani_S

 

"I tested the new Rico M2 alt. on the test server for a short while and IMO it is not worth it, because

 

1) the Ricochet effect is much more important to Rico than the added Splash damage. If you can't hit a tank directly, the ricochet effect is better to deal indirect damage than the splash damage. I would think it is good for direct attacks/raids on the enemy base (where tanks are crowded) without cover, but in overall game I expect the stock turret to be the better performer.

 

2) it basically has 2 drawbacks (Ricochet effect and self-damage) and only gets splash damage as an advantage.

 

3) it costs 100k crystals.

 

On the other hand if you already have Rico and no Thunder, it is a cheaper option to get a Thunder (also with a higher Time to kill, but therefore longer reload after mag is empty)."

 

High Pressure Pump

by @Jehuti

"

I got the Firebird's High Pressure Pump alteration on yesterday's sale, at the recommendation of other Legends who had it. Here's my review/tutorial.

 

For players who are experienced and have used Firebird for a long time, this alteration gives a nice challenge. First of all, it narrows your angle of attack when shooting, making your fire more of a straight stream than a wide-spread cloud. This is demonstrated in the image below:

 

Fire_Comparison.png"Laser of Fire"

 

Obviously, this alteration will require more precise aiming when attacking with firebird. On rough terrain, it will be very difficult to get a lock onto a target and deal consistent damage. You must stay consistently on your enemy to deal the maximum damage, or your K/D will suffer. Maps like Noise, and especially Massacre, with varying levels of terrain, will give this alteration a hard time.

 

As someone said earlier, you could have an enemy sitting right next to you, and you won't be able to hit them, because the cone of attack is so narrow. You also won't be able to hit tanks that are on higher ground, unless you have a hull that can "bounce", like Hunter or Wasp. (Dictator is a no-no with this alteration!) Firebird essentially becomes less of an in-your-face weapon, but it becomes more useful at a slightly longer distance.

 

Indeed, the positive of this alteration lies in the increased range of maximum damage. Look at the image up there, at those concrete blocks towards the top of the image. The default Firebird would barely tickle a tank at that distance, but with the High Pressure Pump alteration, it would do close to its maximum damage! This is where the Compact Tanks alteration couples nicely and makes Firebird a very dangerous napalm machine! Attacking multiple enemies will be difficult, but for those you do get a lock on, they'll hardly stand a chance.

 

Overall, as long as you can keep your aim steady, stay in flatter areas, and keep a moderate distance, this alteration is a plus. Makes Firebird require skill to use. ;) "

 

 

 

 

 

Hammer M2 Alteration

by @Golfinray

 

" I bought the 5 shot clip alteration for hammer. I don't know that it is so great because you are either going to wait a fairly short time to reload after 3 shots or a long time after 5. For melee it is great, I can usually kill 4 or 5 who are trying to get the gold. I think it is going to come in handy for getting flags, like in Rio, where you come in kill everybody run with the flag. I have it almost to M4 and the Viking it sits on is full M4."

 
 
 

Corrosive Mix - Freeze

by @NamesAreForNoobs

 
 
 

" Overall, the new M2 alteration for freeze, Corrosive Mix, is an average alteration with some perks and several drawbacks. What the alteration does is it increases the DPS by 10% and removes the trademark freezing effect. The worst part is that if a light hull or a viking goes zooming by, you actually deal less damage than if you still had the freezing effect because you lose your ability to keep your target in range. This gives it much less of a belonging in CTF mode, especially defence as I bet you've already contemplated. You are also less helpful in TDM mode because losing the freezing effect also means that you can no longer cool down allied Vulcans or Save firebird victims. The gameplay becomes duller when you sacrifice the freezing effect, but in places where the freezing effect is useless, like drug wars full of speed boost and repair kit, single point CP mode, or duking it out against an opposing close range turret with high rotation speed such as Firebird, Isida, Twins, Other Freezes, Hammer without the alteration "Slugger", and the occasional overly bold ricochet, that extra damage can be enough to propell you to a victory, or survive to damage another enemy. In DM, the extra damage does increase your kill amount, and when combined with the M1 alteration "High Pressure Pump" gains even more killsteals and sometimes destroys light hulls before they can get out of your death range. Although, the lack of the freezing effect and the decreased cone angle means that they will be out of your range and, not slowed by the freezing effect, long gone unless you can chase them and corner them for the kill.

 
 
With that in mind, is the damage more valuable than the freezing effect and the price of 100k crystals? Personally, I'm dubious and this review is not a reccomendation for any tanker with diverse play styles. Although, if unlike me, you comb the server looking for a drug war, have no problem grinding in a single point CP map with already repetitive gameplay made boring with the simplest turret imaginable, and shout with joy upon the sight of a twins titan on the other team, or in a DM, then yes, this alteration would be very benefitial. On a side note, I don't see why you couldn't use it in an organized Fire Wasp Hornet battle as you do not get rid of the burn effect.
 
 

The end! Thanks for reading and I hope my opinion of the new alteration Corrosive Mix helped give you an opinion. -NamesAreForNoobs "

 
 


 

 

Railgun Alterations

by

" I bought 2 railgun alterations upon they revealed in garage,so I have more experience lol

 
Pros:
My railgun m3 is 14/50 highest damage with alteration was around 1900 no joke lol
 
Imagine m4 railgun with alterations lol ,then 2300 damage per shot = ahh bad luck everybody lol
 
+ with rotate speed tweak it's like riding m9 railgun and with nitrous very very fast like freeze m3 turning speed
 
Cons: I can tell nothing but you may consider later reload time than normal m3s ,so watch out for 1v1 railgun situations!"

 

 


 
 

Hammer Alterations

by @Jehuti

 

"The Slugger and Extended Drum alterations really shine when they're applied to an M4 Hammer (or at least close enough to it, maybe 30/50), because M4 Hammer's relatively faster reload and turning speed somewhat offsets the negative effects of the alteration.

 
 
 

With slugger on M4, as long as you're using a medium hull, you'll be alright, the turning speed is just a slight nuisance. Doubly so if you're used to playing Rail or Shaft. Extended Drum, though, is more suited for heavy hulls, because in DMs, you're not gonna last when you expend your whole clip, unless you're using heavy or camping behind a wall (coward :P ). Overall, I disagree with your review but only because (looking at your rank) you're probably basing it on M2 Hammer, not M4 (which, if you have it, I highly, HIGHLY recommend the alterations for! "

 

 

 

 
 
 

Armour Piercing Ammo and Lightweight Ordinance Autoloader Alterations - Thunder

by @SulfuricAcid

 
 
 

 

"

I'm a thunder addicted user the one which I have bought the arma piercing ammo alt and had bought the Lightweight ordnance auto loader alt as well. Thus, I can tell u that I'm totally satisfied with these alts I have. Firstly, the reload time for m4 thunder is 1.97 which is suitable for me despite the reduced damage. Secondly, the arma piercing alt comes purely handy when I play in very small to mid maps all of which I have to encounter the enemy players face to face causing me to self-damage and most times self destruct. Hence for, the splash damage for me is easy to be ignored.

 
 
I have bought the minus-field stabilization alt and the plasma core accelerators both of which are built for my style of game play (keep safe distance and fire :ph34r:)
 
The Legends Hall"
 
 

 

 

 
 
 

Minus-Field Stabilization alteration - Ricochet

by @Thekillerpenguin

 

"

" I'm debating on whether or not to get the Minus-Field Stabilization alteration for Ricochet. I haven't tested it myself very much, and as a result I'm not sure if it's worth the crystals or not. It seems to have good reviews and is identical in effect to the Plasma Core Accelerators for Twins (which are highly rated), but I'm wondering if the doubled range and velocity is worth the lower rate of fire. PCA is good because it helps you hit your targets consistently at a distance and Twins has infinite ammo, which both help make up for the 20% reduction in DPS. Ricochet is a bit easier to use at medium range, so I'm not sure if the benefit is as great."

 


 
 
 
 

 

Rail High-Caliber Ammo Alteration

by @nabiL94

"For Rail M2 I bought High-Caliber Ammo alt. today during the discount.
In fact it is very very amazing, I can sometimes 1 shot light hulls if they dont have rail protection, and with double damage you can almost kill any tank, even mammoth M1. But everything has pros and cons, this alt. makes the reloading time up to 6.5 sec. So you have to use this alt. in team battles, its bad in games with few players and in small maps. Last thing try to shoot at already damaged tanks, with this method you will have 1 shot kill in 80% of the time.
Sorry for the long reply.. take a potato"

 
 


 

 

Rail High-Caliber Ammo Alteration

by @Lightning78

 

"

My feedback on Rail high-caliber ammo alteration (more damage, slower reload):

 
 
Having played with it in a few standard battles, it confirms the impression I had when there was the radical balance change to Rail back in Oct: with this alteration, Rail is much stronger. It's more or less back to what it was before.
 
Don't get misled by the average damage per minute being the same, the additional damage you deal per shot is crucial. A nice effect is that one can score significantly more kills, rather than just assisting in a kill.
 
With the slower reload, more care is required to making each shot count (with the fast reload of Rail, I acquired the bad habit of pulling the trigger too early, i.e. not caring too much if a shot misses).
 
I think without the alteration, Rail is only better in very specific situations, like 1-1 vs an agile Hornet which anyway needs two shots, or possibly in a Rail duel out in the open (when there's any cover, I'd prefer the alteration - more damage is key..).
 
For any seasoned Rail user in normal battles, I recommend buying this alteration, you won't regret it.."
 

 

 


 

Thunder M1 Alteration

by @Thekillerpenguin

I tried it out the last time the test server was open. The faster rate of fire was fun and it was more effective at closer ranges (still 3 shots to kill a light hull), but the splash damage isn't quite as useful as the normal version (most players aren't clumped up for long, you'll want as much damage as possible in one shot) and it's less handy for fighting people at a distance.

 
 
 

If you have an extra 50k (sales!) lying around, it's fun to play with, but it's not an alteration that feels like an upgrade over the stock version (unlike Compact Tanks or Plasma Core Accelerators), so you may be better of MUing your stuff instead.

 

Alterations Overview

by @Epic_Space_Mango18

 

"

So far, I've noticed most of the alterations make turrets far more powerful, but sadly, I have yet to try any. Along with that, some alterations are bad for the turret they're associated with. Below, you will see my opinions on some of these alterations.
 
 
Other alterations that are negative for guns are the alt for M2 Thunder, weakening damage, and Thunder already has to make quite a few shots to kill medium tanks, which are most common in my opinion. It's meant for close range combat, so what if you get stuck in a one on one with an enemy who has a close range gun like Ricochet? Well, Ricochet is, in my opinion, the second best close range turret, the best being Hammer.
 
Also, you still take self damage from splash damage, not as much, but you're still taking damage on top of Richochet's high rate of fire. Not exactly my cup of tea.
 
The Slugger Alteration for Hammer M1 has to be the worst.I watched a youtube video of a tanker who was playing CTF on Noise and had just paid 50,000 crystals for this alteration. It makes the bullet spread tighter, but also decreases the turret turning speed by such an insane amount. Why the devs did that, I don't know, but this player could hardly get a show on anybody, let alone even get a single kill! The tighter bullet spread means you need to be more precise with your aiming, but with such a slow turning speed, I bet even a Mammoth could do circles around you without taking a hit.
 
Maybe that's an over exaggeration, but it's just how I feel from seeing that video.
 
For Railgun M2, the Shell stabilizer means the Rail gun gets a +50% minimum damage increase and a -25% maximum damage decrease. So, you're basically getting constant average shot damages. I have no idea how much this is, but I did try this alt on the test server the other week, finding myself getting killed more often than without it. Most tanks were two shots, but with this alteration, it made those tanks, such as Hornet a three shot tank. Sadly the new Alteration wasn't out during that time, so I couldn't experience it. I hear a lot it makes Railgun the way it was before the re balance update.
 
The alteration for M1 Railgun is also on the lower end of the spectrum in my opinion. You get faster horizontal aiming at the expense of vertical auto aim, which Railgun already lacks in, in comparison to the rest of the turrets in the game, Ricochet having the best, I hear a lot of. Railgun turns fast enough in my opinion, but if it doesn't for you, try turning your tank as well, since turning both will make your turning speed faster in a sense. If you have this alt, it's best to use Dictator with your Railgun since it's height will allow you to hit higher up enemies easier. Also, Dictator rocks back and forth a lot. If you rapidly it forward and backward, you will see what I mean.
 
For Isida M1, the broadband emitters alteration is just a waste of 50,000 crystals. You get less range, but a bigger cone angle. Too lazy to turn your turret? Seriously. This Alteration comes in for a close second as the worst Alteration in relation for the Slugger alt for Hammer.
 
The assault ammunition alteration for M1 Smoky can be a bad alt if you don't know how to use it. (like myself) I just shoot the enemy, I don't shoot specific shots to blow them off aim, so this alteration would be bad for me, but can be good for others who know where to shoot.
 
So, other than those few, the other Alterations are very good for your turret, which ever turret you use. I'm Planning on getting M2 Hornet today when the server restarts at 8pm tonight, starting the 40% hull sale, or is that tomorrow? I'm also planning on getting M2 Hammer when I rank up in the next few thousand exp and I'm getting the High Capacity Drum alteration for it. I will have 170,000 crystals roughly when I rank up so I have more than enough for those items and save about 30,000 crystals!"

 

 

 


 
 

Encounter with Hammer -High Capacity Drum Alteration

by @Epic_Space_Mango18

 


 
 
Posted 27 Dec 2016 - 10:41
 
So, another experience I've had was against an M2 hammer with the high capacity drum alteration. I forget the player's name but they were also using hornet. I was playing on the New Year's map, protecting my team's base when he came along out of the corner of my eye. During this time I had double armor on from having picked up a box. I attempted to fire at him but this is where the 1.1 second charge up time for Railgun becomes a negative.
 
When he fired at me, the recoil caused me to just barely miss him. At first I thought I'd be okay. I didn't take too much damage. But, Hammer having a faster reload and generally the same damage output as Railgun M2's shots within the average shot parameters, he shot me again before I could reload. As I did, he drove around to the other side of me, having speed boost on, I missed again as he made his third shot and my health was now under half.
 
Now I was a little scared.
 
After another 2.18 seconds he shot again.
 
That's when I realized he was using the high capacity drum alteration. As I reloaded, I was about to hit space to fre one last time to at least weaken him, but he made his fifth and final shot, ending me.
 
I sat there for a second, thinking to myself I just got totally, with out a doubt, straight up OBLITERATED by a light hull when I'm borderline heavy hull AND had double armor. This happened just the other night and so, I've decided, during the sales I will be purchasing M2 Hornet, M2 Hammer after I rank up which i don't have much longer to go and the high capacity drum alteration for hammer. If little tanks like that can easily lay waste of big tanks like my Voltage (One of the weakest M2 kits -_-) then why not buy that tank during the sales?
 
I will say one thing though. I will never underestimate Hammer's immense amount of power again.

 

 

Changes in Alteration with recent Rebalance

by @Tani_S

The Alterations were changed a bit.
 
 
 
 
 

positive

+ Vulcan's Auto-aim reduction is less strong by 10% change, so -50% now

+ Shaft's max. damage improved by 5% to +30%

+ Isida's range cutdown reduced by 10%, so it's -30% now.

+ Smoky's impact force improved by 3% to +30%

+ Twins & Rico slower reloading time improved by 5%, so it's only +20% reloading time.

 
 
 
 
 

negative

- Thunder's damage (min.&max.) is 5% further reduced to -20%

 
 
 
 
 

neutral

Railgun's change is different. New standard railgun's max. dmg. is about twice the min. damage. Its old alteration narrowed the difference, but with still 40 % difference between min. and max. dmg. Railgun's new alteration dissolves the difference between min. and max. dmg. completely (just 4% on M0 till 0% difference on M4).

 
 
 
 
 

There were no changes for Hammer, Freeze and Fire.

 

 


 


NOTE:All Reviews below this are before the rebalance! Alterations of Smoky , Firebird , etc are changed!Thanks

 
 
 

An Encounter with Smoky's Alteration

by @Epic_Space_Mango18

I encountered my first enemy with the alteration for M1 Smoky on a Future DM battle. He was using Mammy M1 as well, and from a safe distance, hoping to not have me position figured out as I fired, but he saw me anyway. I got three shots out of him before he faced me. I was thinking that I got a few shots before he noticed me, so maybe I can kill him with at least a little life to spare, but nope!
 
 
He fired.
 
I was on shock at the sheer force at what the 30% increase in Impact force can do, that I sat there for a second, quite dumbfounded. The second shot told me I'd die soon and I better get back in the game, so I went to take another shot. As soon as I got on aim, I was blown back a good 80 degrees to the right, and with only two shots left before I'd be dead, I decided It'd be best to just run away. Taking a fourth and final shot, I was able to get to safety where I had to gather me wits back together.
 
To be honest, I nearly bought this alteration, but I'm planning on buying the Vesuvius kit at First Lieutenant, since I have made up half of what I need already. Besides, the alt is 50k crystals, thus making me poor again if I were to buy it. 30k crystals is still a lot, but means I'd have to work harder to get one M2 turret. Sadly for me, I won't be getting to experience this alt for myself to use, but I know the next time I come across a player with this, I'm not going to stick around to ask for a tea party.

 


 
 
 

Freeze Alteration!

by @NamesAreForNoobs


 
 
"Overall, I like the freeze alteration. The damage increase at range is clearly noticeable with the new show damage feature, and horizontally, the cone angle seems perfectly fine. Vertically, it becomes a pain, and if you don't have a ramp to position yourself perfectly on, it's hard to do damage. This makes it one of the more map designed alterations in the game, If you decide to use this on Massacre, you will have to pay full attention because you can have your turret almost right beside an enemy tank and not freeze them. If you get most of your crystals from Arena CP, then there is no big drawback from using this. After the recent change to firebird and freeze, where they no longer deal damage right through tanks, the alteration will make it much harder to achieve good crowd control with this turret, which was originally a strong point. However, it is hard to hit two targets, but it is relatively easy to keep hitting two targets if you have got them both locked down with the freezing effect. I find this alteration very good for DM mode, the extra damage at further distances is guaranteed to net you some extra kill steals. For Defence in CTF mode (excluding Noise blue team) I also like the alteration. Not only will you slow down enemy light hulls, but you will deal extra damage to them as they run away. If you have only one target to focus on, like a flag taker, then you'll want the alteration as you will deal more damage to that one target. For CP Mode, the normal freeze does offer better crowd control. If you are using a heavy hull, the alteration may be more helpful, because if you will only touch one target at a time, might as well do more damage to them. If you are confident in your ability to hit two or more targets at once, then you can use the alteration, you will do well with either. If you are on of those Neanderthal cavemen who still play TDM mode, just choose based on map. Is it more flat, or does it have multiple different elevations or platforms. How many of those platforms will you regularly traverse?
 
So, after all that. Is it worth it? For me, I'm not so sure. It does give welcome boosts in lots of areas, but they are much more subtle than other alterations, and some are given when you use a speed boost. Like everything else it also depends on personal preferences. If you win a contest and freeze is your favorite gun, by all means get it. It is not a bad thing to have, it grants your freeze some versatility. Let's not forget the cost of 50,000 crystals. For a low ranker, that is impossibly high. For a medium ranker, that is a hefty sum indeed. If you have been a generalissimo for a year, then it is a micro-upgrade. You might be wondering, after having rented it for a week, Will I get it?​ The answer to that is I do plan to, yes, but not right away. I will micro-upgrade my favorite freeze viking combo first, as there are more important things to get than alterations. Once I am done that then I will buy it if plans don't change.
 
Thank you for reading and I hope my adventure with the freeze alteration helped you. -NamesAreForNoobs "

 

 

An Overall Review On Turrets' Alterations

by @Tani_S


"I tested the alterations on the test server, some more and some less, together with the new game balance and here is my opinion (all weapons on M3 with 0/50) on them:
 
 
Fire - Definitively recommended to buy, it empties out the charge in about 3 secs and the enemy tanks around are like ladybugs :D It's good to quickly wipe off the bunch of enemy tanks in the CP center at polygon. It's like a Drug tank buster, tho there might be the risk that it gets nerfed again.
 
Freeze - Range is quite good and there is the possibility to freeze multiple tanks, when they are in line to you, but considering that the freeze effect (due to rebalance) is more or less gone, it appears when your charge is about to be empty, I wouldn't buy Freeze at all imho.
 
Isida - the cutdown of the range is ridiculous and doesn't weigh up the easier aiming. Most senseless alteration yet.
 
Hammer - You are able to hit targets that are pretty far away, but you have to be sure that you aimed properly before. Disadvantage of slower turning is in close combat obvious. Anyway, I prefer the alteration over the standard version.
 
Twins - After the fire alteration the best alteration, since it makes it to a weapon with a different gameplay. You shoot less shots, but since they are faster, you hit the target much easier, even if the enemies are far away. I would recommend to buy it, especially because it's only 50k. In Polygon/Island/Arena battles the standard version is probably better though.
 
Rico - The changes are exactly the same as the alteration for Twins. Longer Range (of min. damage) with less but faster shots. I think the negative aspect of shooting less shots is more noticeable than at the Twins alt., because the Twins' standard shooting rate is really high. I think players that are used to Rico will continue to play with the standard and its active and attacking play style.
 
Smoky - More impact force but no criticals. I think this is something for specialists, that are always able to turn the enemy's turret right. I prefer the standard with more damage and faster combat/kills.
 
Vulcan - Fast horizontal turret turning let's you battle with vulcan in an active combat style, preferably with lighter hulls than the standard version. With lighter hulls you can compensate easier for the disadvantage of not being able to shoot on another terrain platform next to you (only far away). You can get tanks much quicker that pass around you. In a normal game with different platform levels I'd still stick to the standard.
 
Railgun - I cannot say much about this one, but nothing negative here. It seems that the alteration is slightly better, but I don't think it's worth to spent 100k for this change.
 
Shaft - It is good for campers, that can especially benefit from one-shotting tanks (with or without drugs), which might not be possible with the standard. When shafting, I am rather an active shafter with changing position and a lot of kill traffic, etc.. so the standard is my option."
 
Thunder - I just used it for a short period on the test server, but it's a really interesting alteration. You shoot really fast with it and it often gives you the opportunity to hit your enemy once more, when he tries to hide from you. So in general you are able to hit your opponent twice, once he gets out of the cover and again when he wants to cover again after his shot. Another advantage is that other players don't expect this fast fire rate from a thunder. If you want to compare the damage output between the standard version of Thunder with the Thunder alteration, I think that the "damage per second" is a good measure, because the alteration trades fire rate for damage. I did some calculations to compare Thunder with its alteration and you can look it up here. I hope I made no calc errors tho :-) The new dmg numbers were divided by ten to the old system and ignore all the commas in there and replace them by dots please (I was too lazy to switch my excel options for this). So you see that the alteration does a bit more damage in a direct shootout than the standard. You can also see that the damage output (considering reload time and damage) for M3 standard was improved and for M4 standard was lowered through the balance update.
 
Another very important advantage of the thunder alteration is, that you can shoot a railgun tank twice, while he can shoot you only once (on all M levels). This way it will work in the rebalance and you can even more outperform the railgun reload time before the balance update is through (you can fire 2,65-2,75 shots while railgun shot you once). I considered here the total reload time (incl. delay railgun time to shot). You can also nearly compete with the hammer reload time (if he's loading his empty mag, you can even shoot twice in the meantime, when you both are M4). When you use the alteration you are also not in such a bad situation when you miss one shot as with the standard.
 
There still might be some cases, when you just have a small timeframe to shoot (i.e. when someone can cover well), so then the standard thunder will be better. But I think they will be minor and if I had to choose, I'd equip the alteration on my tank. There is still the question, when is the best point in time to buy it. Because it is quite expensive I would go for it after you have done a bunch of MUs on your M3 thunder, so maybe after 30/50.
 
 
 
So in short for a ranking that considers the benefits and the costs, I recommend it like this:

  • Fire
  • Twins
  • Hammer
  • Thunder
  • Rico
  • Vulcan
  • Railgun
  • Freeze
  • Shaft
  • Smoky
  • Isida

It may be essential to possess the Railgun alteration for the format battles after the rebalance to kill the risk of needing 3 shots for hornet tho. Number 3 and 4 are very close together. Anyway, it's just my point of view, but it may give some orientation.

 

 

 

Shaft Alteration

-by

 

"It's only damage increase in scope mode. And to be completely honest, you actually will make less damage due to very very slow energy stack time. So players who move around with shaft and doesn't sit in scope mode always, it will not work well. I tested it about a hour and gained 30% lesser scores then my normal. So if you like playing active shaft and changing positions, this is definetly alternation to NOT go with. If you like sitting in one place all the time and stay in scope mode - go for it, 25% scope power increase is decent update."

 

 

 
 


 
 
 

Ricochet Alteration

- by @1UmzeY1


 
 
"So this is my review on the alteration for ricochet! Ricochet is a very good weapon for close-range so it is best to use on maps like Polygon and Noise. If you guys go in to your garage and see the Ricochet alteration, you will see it makes your bullets/balls go faster! However, while this is happening it is also slowing your reloading time. In my opinion when this happens, you can start entering bigger maps like Kungur and tribute! Overall, it is ok and I give the Ricochet alteration a 9/10! "
 
 

 

 

 
 

Twins Alteration

-by @Blackdrakon30

 


" I purchased the Twins Alteration for my Twins M2. It is excellent with Mammoth and heavy hulls as now speed is a smaller issue due to larger range. This Alteration is definitely worth the crystals if you have the crystals spare and use Twins a lot. It reduces close-range capabilities, most notably when flag camping in maps like Noise (Blue Base) or Esplanade. On larger more open maps like Rio or Kungur the Alteration is outstanding.
The new bullet speed makes it very comfortable to use; more like Ricochet without the bounce. The reload is still quite fast, so the drawback isn't particularly bad. I use a close range protection module, which helps me still not lose to opposing Twins and other short range turrets even when in close range. The most notable weakness is that close range turrets are more likely to kill you as you can't kill them first. Review Rating: 8/10"

 

 

 

Firebird Alteration

-by @Maf

 

"I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D"

 
 
 
 
 

"Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous."

 

 

 

Edited by AshsPikachuDwij
  • Like 8
  • Thanks 5

Share this post


Link to post
Share on other sites

Introduction
Alterations are modifiers that allow a player to alter gameplay features of turrets while keeping them within the overall game's balance. For example, an alteration can weaken one characteristic in favor of strengthening another one.
 
Alterations in the game
Right now, alterations are under development. So for now, there is no M0 and M3 alterations.
When all alterations will be out, each time you buy the next modification of a turret, you will unlock a new alteration.
You can rent an alteration to test it out for two days for 1 EUR/USD.
There is no alterations for XT yet.
 
All we know about M0 alterations, they will possibly change the color of the weapon's fire.
M1 alterations cost 50 000 crystals and are only available now for 7 weapons which are:
 
 


M1 Alterations

High pressure pump
High_pressure_pump.png 50 000 Crystal.png Freeze
150px-Turret_freeze_m1.png
Deal damage and freeze targets within further range. Cone angle can make it harder to attack targets on a different level of elevation. Cone angle: -70% Minus.png
Range of max damage: +100% Plus.png

 
 
Broadband emitters
 
Broadband_emitters.png50 000 
Crystal.png Isida
150px-Turret_isida_m1.png
Short range emitters for easier aiming.
Range: -30% 
Minus.png
Cone angle: +200% Plus.png
 
Slugger
 
Slugger.png50 000 
Crystal.png Hammer
Hammer_m1.png
Tight pellet spread with a slower rotation speed for better performance within range. Vertical spread range: -50% 
Plus.png
Horizontal spread range: -50% Plus.png
Turret Rotation: -65% Minus.png
 
Plasma core accelerators
 
Plasma_core_accelerators.png50 000 
Crystal.png Twins
150px-Turret_twins_m1.png
Long range settings for keeping a safe distance between you and your enemy.
Reloading: -20% 
Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
 
Minus-field stabilization
 
Minus-field_stabilization.png50 000 
Crystal.png Ricochet
150px-Turret_ricochet_m1.png
Long range settings for keeping a safe distance between you and your enemy.
Reloading: -20% 
Minus.png
Projectile speed: +100% Plus.png
Range of min damage: +100% Plus.png
 
Assault ammunition
 
Assault_ammunition.png50 000 
Crystal.png Smoky
150px-Turret_smoky_m1.png
Knock off your enemy's aim more easily.
No critical damage 
Minus.png
Impact force: +30% Plus.png
 
Faster horizontal tracking
 
Faster_horizontal_tracking.png50 000 
Crystal.png Vulcan
Vulcan1.png
Horizontal aiming is faster, but at the expense of vertical aiming.
Turret turning slowdown: -70% 
Plus.png
Auto-aim upwards: -50% Minus.png
Auto-aim downwards: -50% Minus.png

M2 cost 100 000 crystals and are available now for only 4 weapons.


 
 


M2 Alterations

Effects Compact tanks
 
 

Compact_tanks.png100 000 
Crystal.png Firebird
150px-Turret_firebird_m2_2.png
Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption. Energy consumption: +50% 
Minus.png
Max temperature: +150% Plus.png
Rate of heating: +300% Plus.png

Lightweight ordinance autoloader

Lightweight_ordnance_autoloader.png100 000 
Crystal.png Thunder
150px-Turret_thunder_m2.png
Damage and firing rate optimized for short range encounters.
Min damage: -20% 
Minus.png
Max damage: -20% Minus.png
Reloading: -20% Plus.png

Shell stabilization

Shell_stabilization.png100 000 
Crystal.png Railgun
150px-Turret_railgun_m2.png
Every shot deals consistent damage — no lucky shots, but no unlucky ones either.
Max damage: -25% 
Plus.png
Min damage: +50% Plus.png

Heavy capacitors

Heavy_capacitors.png100 000 
Crystal.png Shaft
150px-Turret_shaft_m2_2.png
Slow energy build up results in better damage output.
Horizontal aiming speed (sniping): -30% 
Minus.png
Power-up time: +100% Minus.png
Max sniping damage: +30% Plus.png



For now M3 alterations features are unknown, developers may announce it in the future.

Planned alterations:
Before the 2017 New Year, in the V-LOG: Episode 118,they announced 10 new alterations for every gun except Twins and Ricochet. Here are some more details:


M1 alteration for Firebird: - cone angle + range
M2 alteration for Freeze : + damage - freezing effect
M2 alteration for Isida: + self healing - damage output
M2 alteration for Hammer: + bigger ammo + reload time
M2 alteration for Smokey: + damage - firing rate
M2 alteration for Vulcan: barrel rotation time before you start and after you stop firing, will be a bit shorter.
M1 alteration for Shaft (only in arcade mode): + damage + reload time
M1 alteration for Railgun: - smaller vertical angle - reload time
M2? alteration for Railgun: + damage + reload time.
M1 alteration for Thunder: -splash damage - self damage


Those are alterations in the game ( or planned) what do you think? Let's discuss them here!

  • Like 4

Share this post


Link to post
Share on other sites

Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous.

 

I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D

  • Like 13

Share this post


Link to post
Share on other sites

Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous.

 

I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D

Unfortunately in the wiki it said Devs aren't planning on having sales on alterations :( hope it is changed tho.. they seem cool :p

  • Like 1

Share this post


Link to post
Share on other sites

Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous.

 

I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D

I wish people who bought the Firebird alteration would only say "It's just right, perfect balance" 

  • Like 3

Share this post


Link to post
Share on other sites

Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous.

 

I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D

Can you give me the details of the alteration you bought? I will add this to the main post!

Share this post


Link to post
Share on other sites

Can you give me the details of the alteration you bought? I will add this to the main post!

We'll make a Wiki article soon, so you'll be able to copy the info from there if you want.

 

In fact, you can already see most (if not all) alteration details if you click on them in your garage.

  • Like 1

Share this post


Link to post
Share on other sites

What I've heard so far is, that Fire Alt. is OP and Freeze Alt. is interesting, since it is more like a Freeze ray.

 

What do u guys think of the Shaft Alt.?

 

http://prnt.sc/clh3hx

 

The ability to combine the alterations of one weapon would be also interesting.

  • Like 1

Share this post


Link to post
Share on other sites

Smoky and shaft alterations are useless

Depends whether you know how to use them. Shaft's alternation is literally a damage increase, so I don't see why that would be useless. Smoky's alternation is a bit more complicated as it takes away some of the damage but gives you ability to knock the enemies around easily so that you can make them crash/flip/fall as they move and miss when they shoot you.

  • Like 4

Share this post


Link to post
Share on other sites

Depends whether you know how to use them. Shaft's alternation is literally a damage increase, so I don't see why that would be useless. Smoky's alternation is a bit more complicated as it takes away some of the damage but gives you ability to knock the enemies around easily so that you can make them crash/flip/fall as they move and miss when they shoot you.

But do you think it is really worth sacrificing the critical? The double charging time alteration makes shaft's total damage output to 65% for 350 damage per shot from 280 but with double charging time meaning that you'd be dead before you utilize that full shot and in fact it costs 100k crystals and rather spend them on mu. I don't think those alterations fit my gameplay but might be the style for other players and for whom already got m4.

  • Like 1

Share this post


Link to post
Share on other sites

But do you think it is really worth sacrificing the critical? 

Depends on how skilled you are at shooting opponents' corners. With enough practice this alteration could help you defeat enemies without taking any damage at all.

 

And the Shaft one is good for beginners, who simply sit on one spot with a charged shot and wait for an enemy to appear. So the reload time doesn't matter since they wait for a minute between shots anyway.

  • Like 2

Share this post


Link to post
Share on other sites

Depends on how skilled you are at shooting opponents' corners. With enough practice this alteration could help you defeat enemies without taking any damage at all.

 

And the Shaft one is good for beginners, who simply sit on one spot with a charged shot and wait for an enemy to appear. So the reload time doesn't matter since they wait for a minute between shots anyway.

Yep...Works best in maps where there are good sniping places like esplanade and other big maps

Share this post


Link to post
Share on other sites

554cf3ee7cd5406da6947eada068ca60.jpg

     I purchased the Twins Alteration for my Twins M2. It is excellent with Mammoth and heavy hulls as now speed is a smaller issue due to larger range. This Alteration is definitely worth the crystals if you have the crystals spare and use Twins a lot. It reduces close-range capabilities, most notably when flag camping in maps like Noise (Blue Base) or Esplanade. On larger more open maps like Rio or Kungur the Alteration is outstanding.

     The new bullet speed makes it very comfortable to use; more like Ricochet without the bounce. The reload is still quite fast, so the drawback isn't particularly bad. I use a close range protection module, which helps me still not lose to opposing Twins and other short range turrets even when in close range. The most notable weakness is that close range turrets are more likely to kill you as you can't kill them first.  Review Rating: 8/10

Edited by Blackdrakon30
  • Like 11

Share this post


Link to post
Share on other sites

So this is my review on the alteration for ricochet! Ricochet is a very good weapon for close-range so it is best to use on maps like Polygon and Noise. If you guys go in to your garage and see the Ricochet alteration, you will see it makes your bullets/balls go faster! However, while this is happening it is also slowing your reloading time. In my opinion when this happens, you can start entering bigger maps like Kungur and tribute! Overall, it is ok and I give the Ricochet alteration a 9/10!

Edited by 1UmzeY1
  • Like 1

Share this post


Link to post
Share on other sites

So this is my review on the alteration for ricochet! Ricochet is a very good weapon for close-range so it is best to use on maps like Polygon and Noise. If you guys go in to your garage and see the Ricochet alteration, you will see it makes your bullets/balls go faster! However, while this is happening it is also slowing your reloading time. In my opinion when this happens, you can start entering bigger maps like Kungur and tribute! Overall, it is ok and I give the Ricochet alteration a 9/10!

Thanks for  sharing this! Added to main post

Tanki make alterations for all turrets and make some for hulls too.

I guess they will make it. There are still alterations are left for turrets. They still need to make the m0 and m3 alterations and now each turret has either m1 or m2 turret

 

     I purchased the Twins Alteration for my Twins M2. It is excellent with Mammoth and heavy hulls as now speed is a smaller issue due to larger range. This Alteration is definitely worth the crystals if you have the crystals spare and use Twins a lot. It reduces close-range capabilities, most notably when flag camping in maps like Noise (Blue Base) or Esplanade. On larger more open maps like Rio or Kungur the Alteration is outstanding.

     The new bullet speed makes it very comfortable to use; more like Ricochet without the bounce. The reload is still quite fast, so the drawback isn't particularly bad. I use a close range protection module, which helps me still not lose to opposing Twins and other short range turrets even when in close range. The most notable weakness is that close range turrets are more likely to kill you as you can't kill them first.  Review Rating: 8/10

Thanks for telling us! Added to main post

Edited by AshsPikachuDwij
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...