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Gradually unlock MUs at every new rank


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The battle selection is massively flawed. I keep having to play against M4s because "legend" ranks are included in the battle selection. Usually, the early legend ranks have decent equipment, but the higher ones have multiple M4s. Either split the legend ranks up into different categrories or let people at my rank have a wider selection of battles to choose from. It's just unfair having to play titan M4 twins M4 in almost EVERY battle.

I ranted about this somewhere, and you are right. It starts at Marshal or earlier for kits. Hello M3 equipment = now I have to battle buyers with a full M4 garage. Hello slaughter.

 

IMO the solution to this is easy. Only allow 10 MU steps at each rank from Marshal to Legend-2-ish. Buyers can still round out their garage with more equipment, and normal players can determine what they will be exposed to in terms of MUs using the rank slider.

 

By the time you are Legend you'd better be ready for M4 equipment anyway.

 

Let me be clear - the above is meant to ease players into the endgame. Only those between Marshal and the first Legend rank would be impacted, in a positive way. Higher Legends can still upgrade to M4 without restrictions.

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Under review

[mups] [imprv]

I suggested a very similar thing in this topic, only I kinda said the opposite - to have MU limits for smaller ranks, but unlock all M3 MUs at once. It's a questionable idea, but I think something like this is definitely necessary for all ranks, since the current situation with MUs is simply ridiculous: buyer warrant-officers destroying everyone with a Marshal-grade weapon (full MU freeze m2) and dominating any battle they're in  -_-

 

But for the time being, PRO battles with MUs turned off are always an option.

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Austen has a point, there is a huge gap among Legends, as some have just reached the rank, others have been there for years. I agree with Maf, there should be caps on MUs for ranks under Marshall (The Freeze M3 at WO3 is a perfect argument for this), but all MUs should unlock at Marshall. That way it's M3s playing with M4s ( I'll admit, a little bit unfair), but it's better than having M0/M1s battling M3s...

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something should be done to improve game for lower ranks thats forsure.

 

but 1 thing i dont understand is there are like 10% players with fully MU equipments in lower ranks but when it comes to battles its like 90% of battles have MU's turned on in pro battles. either these 90% battles are created by those 10% of fully MU players (which is quite impossible) or those 90% players dont even think about turning off that that  MU option and then cry in game when get rekt by MU (m3's) [specially from ranks WO5-brigadier]

 

players simply need to develop that understanding that turn off MU if you have normal equipments unless you willingly want to battle fully MU's. same thing for drugs too, when you join/create a battle make sure drugs are turned off and if you are joining a drugs ON battle then dont cry about others drugging, if its a drugs battle then they have every right to enjoy thier gameplay with drugs.

 

thanks for reading

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And i hear this from legend 2 who wants to be stronger than low-rankers... Typical TO player who is being destroyed by low-rankers...

You've got me all wrong, bro. I'm a buyer with a mostly M4 garage.

 

I made this suggestion remembering the nightmare I encountered when I first ranked to Brigadier and found myself battling M4s THEN. With no time to prepare.

 

Fact - very few tankers significantly MU their M2 equipment. It's a waste of crystals. Thus for most players, the game goes from M2 to M4 with no real M3 play.

 

Maf, I agree that MU-off Pro battles are an option today. They weren't a year ago though. There simply weren't enough Pro battles back then.

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I think MUs should lock (in the case of kits) and unlock depending on your ranks, for all ranks. Some should start doing a list of ranks,  MUs and their unlock suggestions.

 

Like this:

 

Recruit = 0 MUs

Private = 2 MUs unlocked

Gefreiter = 2 MUs unlocked

 

And so on...

 

This could also be compatible with my suggestion of a new protection system, because of the total of 50 MU steps that can have like any other equipment.

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I think crystals are enough on each rankup but I like your idea of free MUs... Maybe MUs should be handed out on daily missions instead.

 

 

EG:

 

Mission: Collect 10 Double damage boxes

Reward: MU (x5)

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Let's suppose I have Ricochet m0 at Recruit, and I upgrade it to m1 by MUing it. Obviously, I'm going to be better than everyone else and it will be unfair for them. Now, what if you had to unlock micro-upgrades before doing them? 

 

10 ranks from Recruit to WO1. So, let's say, you unlock 1 micro-upgrade at private, 1 at gefreiter, 1 at corporal, etc... until you finally can do the last micro upgrade in the rank where you unlock the weapon/tank.

 

I suggest this, so people don't have over-leveled things like m3 isida at WO5, m3 freeze at WO3 or m2 smoky at master sergeant.

 

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I am not a buyer tho I am aiming to have MUed M4 till the Commande(maybe even Limiting MUs is just not the best solution (take into account also - we will be still facing M4 opponents and this feature would just worsen the already bad situation))

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Mission: Collect 10 Double damage boxes

Reward: MU (x5)

Dude ... 10 DD's takes like an hour tops. 5 MUs is half the modification between M3 and M4 that you're handing out for a player collecting DD's. Also, if they're at the end 5 MUs, they're getting CRAZY value.


Also, this idea is flawed. You haven't accounted for speedups also playing a major role and speedups are also expensive. I highly doubt Tanki would even consider adding this tbh.

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Meh this will not be implemented. Tanki's each and EVERY update from the start of 2016 is improving the game for buyers.... . BUY4WIN

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I made this list, the numbers to the left are ranks and the numbers to the right are MU steps. What do you think? It is not very limiting, just to block the most evil buyers. 

 

1 Recruit = 0 (M0)

2 = 2

3 = 4

4 = 6

5 = 8

6 Sergeant = 10 (M0+)

7 = 12

8 = 14

9 = 16

10 = 18

11 WO1 = 20 (M1+)

12 = 21

13 = 22

14 = 23

15 = 24

16 Third Lieutenant = 25

17 = 26

18 = 27

19 = 28

20 = 29

21 Lieutenant Colonel = 30 (M2+)

22 = 32

23 = 34

24 = 36

25 = 38

26 General = 40 (M3.5)

27 = 42

28 = 44

29 = 46

30 = 48

31 Legend = 50 (M3+)

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To be honest, M3 MU's should stay unlocked to 50. Giving 50/50 to Legends only isn't quite fair as there might be players with just 1 main combo which they choose max out. Like, I have seen many with just 2-3 M3's at Commander and they have M4'd them so it'd be pretty unfair.

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Really? If drugs are off, you can't even notice if enemy has M4 or M3, there is just very small difference unless you are playing 1vs1 or 2vs2.

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Ok, i'm just gonna add to this, non-pro battle ranks are limited for legends to field marshal, There should be no issue whatsoever with non pro battles and any m2's, if you simply havent got m3's or above at field marshal, you've been spending your crystals unwisely. as for pro battles go, it is your fault if you're an m1 tank captain rank joining in a Legend m4 pro battle because you should simply know that you're tank will be killed in a matter of split seconds. Current MU system is fine i guess, maybe limiting MU's at lower ranks would be justifiable since there is a lot of 'buyer' violation where they simply go against m0's with m1's maxed, some MU limitation there would be good, OR just a thought, like in Tanki X how only a certain band of MU's can join a battle, or some MU's are converted lower to join a battle may be a more sympathetic approach to keep the game in a small order where non-buyers may also have a better chance?

 

Another add-on, unlock MU's depending on exp earnt? It would castly change the game dynamically, where buyers can buy, but they have to still play like other tankers to unlock MU's, like i remember in Tanki X you have to earn a certain amount of experience to unlock a certain amount of MU's.

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Really? If drugs are off, you can't even notice if enemy has M4 or M3, there is just very small difference unless you are playing 1vs1 or 2vs2.

nope, it is easy to tell when something is m4, the damage at m4 vs m3 is not large, but noticable, as for m4 hulls, it is also significant, always remember that you can see enemy MU's as long as ur within a certain range and u press 'r' or whatever key is assigned to see MU's and module.

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Dude ... 10 DD's takes like an hour tops. 5 MUs is half the modification between M3 and M4 that you're handing out for a player collecting DD's. Also, if they're at the end 5 MUs, they're getting CRAZY value.


Also, this idea is flawed. You haven't accounted for speedups also playing a major role and speedups are also expensive. I highly doubt Tanki would even consider adding this tbh.

Ok yeah ridiculous mission idea so the mission should be made slightly rarer than normal and increased difficulty

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Ok yeah ridiculous mission idea so the mission should be made slightly rarer than normal and increased difficulty

No. the mission is simply too profitable.

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I believe that in order to counter the fact that titan/smoky m2 can be available at gefreiter, tanki should roll out rank limits on MU steps. Like, you can upgrade 2-3 steps. Before you have to increase your rank to continue.

 

Example (Smoky M0)

 

Recruit - Gefreiter = MU steps 0-5

Corporal - Sergeant = 6-10

Staff Sergeant - Master Sergeant = 11-15

First Sergeant and up: 16-20

 

This way, you can limit players equipment strength by their rank, forcing them to play and rank up to improve their gear.

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