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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,882 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,903 visits to this link)

    2. Official eSports Twitch Channel   (10,444 visits to this link)

    3. Official eSports Discord   (10,400 visits to this link)

  5. Special

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  • Topics

  • Posts

    • First they drastically nerfed healing, energy recovery and base damage from 290 to 260, and hid behind infinite shooting mechanic. Then they nerfed critical chance so status effects augments like pulsar or emp are worthless.  Now they introduced finite energy for attacking again, but forgot to increase base damage, energy recovery or improve healing and only two somehow useful augments got further nerfed by increased energy consumption, mainly vampire.      Beautiful job, whoever is in charge of isida balance never played with it because this turret completely lack any purpose in this game, every aspect of it is already replaced/outperformed in by other turrets or augments.  👏  
    • In the last years we only saw new turrets coming to the game, I do think it is time to add a new hull in every category (Light, Medium and Heavy). Needless to say that all should be tracked hulls.
    • Great, Aside from needing to be nerfed a bit more (This is exactly the same value as the difference between mk1 and mk8 with the current stats | or a difference between an m1 and m2.5 in the old m0-m4 system)   The gimmick behind isida is dying with this one, its healing isn't all great | Now it's offense isn't good with its best offensive augment (Vampire) getting a cooldown again Would like to see either a buff to its healing so it regains its supportive role tesla augments change is a nice damage buff ig (65% -> 70%, a 7% damage buff | No clue how good or bad it is rn) Needler Hammer reload is practically nothing (from 0.14 secs to 0.175 seconds | now it will one clip in 2.1 seconds as opposed to 1.68 seconds) Twins augment now is a net 20% normal damage nerf + 50% critical damage buff (due to 2x attack rate) Boxer Rico now shoots once every 0.375 seconds (was 0.4) | slower Berserk augment, but with knockback and no chain potential Autocannon is back with a 105+ damage per shot (919 DPS now from the former 707 DPS) Striker hydra is interestingly getting a causal 20% damage boost (from 450 to 540 damage x 10 rockets) The most important and interesting change imo, that will certainly sweep the tanki balance off its feet:- A 0.02 seconds increase in reload speed for Excalibur augment. (That's it)  Tanki is saved from the havok this augment caused !!1!!!11!
    • I'm pretty sure Pulsars are gatekept for a reason. You surely as well played against Pulsar augments from time to time (before you were able to get the Phoenix augment for Dictator, though not sure if you use it as much), and it's always been annoying facing them. No other augment has the ability to shut you down completely like Pulsar does.    All that combined, I think that's the reason for it to be gatekept. And honestly, I would understand that very well.
    • Yay 💃 i am happy one shot kill will be little less now 🫠
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