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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. War

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  3. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (16,065 visits to this link)

      Here you can report violations of the rules of the game

  4. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  5. eSports

    1. Official eSports Website   (10,985 visits to this link)

    2. Official eSports Twitch Channel   (10,524 visits to this link)

    3. Official eSports Discord   (10,425 visits to this link)

  6. Special

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  • Topics

  • Posts

    • Please add the old button back. Do you realize that clicking the current button could easily lead to the event page by mistake? Or are you doing this on purpose?
    • Nothing even changed with Short Band Emitters. It just had reshuffled parameters to keep the reload the same as Thunder (2 seconds). In fact SBE got a relative buff because other Shaft arcade firing rates became worse. SBE in that patch became Excelsior-lite and even more of a must-pick for anyone picking up Shaft from the garage.
    • its based on time left in battle (and not how much time you have been in battle). 2 base stars time frame is around 6 min left (i dont know the exact value). Also remember, how long the battle itself lasts only determines the MAXIMUM POSSIBLE amount of base stars that CAN BE earned, and not the actual stars you get. Actual amount of stars you get depends upon your score and position on leaderboard e.g. if battle lasts atleast 11 mins (max possible stars that can be earned is 3 for such battles) only top 3 gets 3 base stars, next few positions get only 2 base stars, and last few positions with score above 100 get just 1 base star, and those with score less than 100 get 0 base stars. add 1 more star to all of them (except 0 for less than 100 ones) for quick join bonus, and 2x that if premium active   so, if you join battle thats already near end in time, but your score is less than 100, you get 0 stars (not even quick match bonus). but if you manage to get score quickly and get into top 3 in your team, despite playing for just last few minutes only, you get 3 base stars (+1 if Quick match option) (thats hard to do when little time is left and your team players have score lead over you).
    • ls it based on the time of the battIe or the time one is in that battIe? My teamates had accumuIated a Iot kiIIs, so l don´t think it was short enough to warrant 1 Base Star. l mean, l understand how it works now, but l think 2 Base Stars shouId have a larger timeframe. l heIped the one sided battIe end sooner instead of joining the spawn kiIIing, and l feeI Iike l was punished for that.
    • Dear Developers and Community, I am writing this out of sheer frustration, but with cold, hard facts. The recent 2026 balance changes regarding the Shaft turret and its augments haven't balanced the game; they have completely gutted the only viable options for free-to-play (F2P) sniper players, turning us into sitting ducks against the unstoppable wave of pay-to-win (P2W) aggressive hulls.   Let’s break down the math and the reality of what you just did to Shaft: 1. The "Short-band Emitter" Illusion You decreased the arcade reload penalty from +34% to +15% and probably thought you were buffing it or keeping it stable. But you conveniently forgot-or ignored-the fact that you increased Shaft's base arcade reload from 1.5s to 1.8s. In reality, this completely kills the fluid, mid-range playstyle. It’s a hidden nerf wrapped in a fake buff.   2. Destroying the Purpose of "Stellarator" Stellarator was the only tool F2P players had to stop heavily armored, aggressive hulls charging into our base like maniacs. Dropping the initial sniping damage from +380% to +300% destroys its one-shot potential. Now, a heavy hull will survive the shot, close the distance and obliterate us while we are stuck in a 100-year-long reload animation.   3. The Assist Timer Penalty (Adding Insult to Injury) Cutting the assist time from 10 to 5 seconds is a joke for a sniper turret. Shaft requires positioning and long reloads. If I land a massive shot and deal 90% damage to a target and my teammate finishes them off 6 seconds later while I am taking cover to reload, I get absolutely nothing. No points, no crystals... You are actively punishing Shaft players for doing their job.   The Bigger Picture: Getting competitive augments like Rapid, Quasar or Excelsior takes forever or requires a credit card. Regular players relied on Stellarator and Short-band to stand a chance.. By ruining these two, you have left us with a turret that is slow to reload, slow to aim and rewards less than half the points it used to.   I am not asking for Shaft to be overpowered.. I am just asking for it to be usable. Right now, on the battlefield, my Shaft feels like a broken tractor. Please review these numbers and give Shaft its defensive capabilities back.    
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