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The Ideas and Suggestions section is so lame now. We are simply out of good original ideas while Maf keeps gunning down everything else. Players aren't allowed to use their imaginations when posting in this section. We can't put anything out of the ordinary or else it will get shot down by the mods. Or, maybe reverting an update is actually a good idea... even though the devs don't allow it I think that the playerbase should still be allowed to speculate about a reversion. 

 

In essence, this idea calls for a new I&S section that is run by players. The only sorting going on when creating a new topic is that if the topic is exactly same as another topic, it will be merged. There is no declined or accepted tags. Everything is under review. Obviously, the devs do not have to listen or comply to anything in this version of the I&S section (well they really don't do it for the real I&S section). The current I&S one will be for legit updates that the devs should look at.

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Declined

 

I understand your point, and I knew this would happen as time goes on, since as the number of original ideas increases, it becomes harder and harder to come up with ideas which haven't been posted before but are also realistic enough to have potential to be implemented. So yes, nowadays most ideas are either declined or merged with duplicate topics, which is expected.

 

However, I don't see the point in having a whole separate I&S section just for fun. After all, the purpose of I&S is to share your ideas with developers to potentially improve the game. And we make sure this happens, since for the past 2 years we have been making a weekly summary of the section to report valid ideas to developers.

 

If you just want to discuss what you'd want to see in the game, regardless of just ridiculous or game-breaking it is, I suggest you post in one of the existing topics:

And if these do not seem fitting, you can start a new topic in Game Discussion to share any crazy or irrational ideas which would otherwise be declined in I&S.

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Declined

 

I understand your point, ... it becomes harder and harder to come up with ideas...  I&S section just for fun. After all, the purpose of I&S is to share your ideas with developers to potentially improve the game. 

 

 

For my 100th post, I dedicate this poem to you. :)

You run a great I&S, it is true.

If I continue posting-I can have many posts too.

(Just like you)

The I&S section wouldn't be the same without you!

 

p.s. please do not ban me for this poem-its my 100th post-give me a break please.

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For my 100th post, I dedicate this poem to you. :)

You run a great I&S, it is true.

If I continue posting-I can have many posts too.

(Just like you)

The I&S section wouldn't be the same without you!

 

p.s. please do not ban me for this poem-its my 100th post-give me a break please.

Thank you Maf for liking my 100th post

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Its my 300th post-it has not been that long;

I can have as many posts as Maf if I keep going strong.

 

But while we are chilling and just having fun;

Maf is making the I&S run.

 

So on my 300th post I would like to say-

The I&S is still great to this very day!

Thanks Maf

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I'm not reading everything but I just saw Topic title and this sentence (So I decided to reply):

In essence, this idea calls for a new I&S section that is run by players.

I'm disagree with your Suggest about I&S Forum.


Let's take Containers as an Example (Info is not 100% in order)

When Mission chains system was converted to Weekly Missions. Is was said in one of the V-log Episode that Weekly missions was give more Containers but after few updates weekly was give less containers.

Of course many players including me was against this update but Later after looking from my POV I agreed that less containers might be a good idea. Because...

More Containers = You get Crystals, paints and other stuff very fast = Less people will buy Crystals and other stuff from shop and players will grow (sort by garage equipment) very fast (Low rank but Full MU Equipment)

Less Containers = You get same thing from containers but in less speed so game will be balanced and Tanki will make money so Tanki Team will get salary on time (They they work(have job) at TO) and they will pay taxes on time (If they pay).


If I&S will be in hands of Players these things can happen:

-- Unbalanced I&S

Many Topics in I&S will be Valid or Under Review. Even some I&S will be under review which doesn't make scene or can ruin game balance.

-- Waste of time

Players will waste their time by posting non scene Ideas. Players will waste their time by under reviewing the idea. Players will waste developers time by Sending them useless ideas. Many topics will not be merged. There are chance that same ideas will be sent to Game developers again and again.

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Whew-its time for me to do this-once more.

Took me a while to find this topic, searching through topics galore.

 

But what Maf does is really great;

So his work we must appreciate.

(Maybe I should also thank Hate.)

 

I do it in this topic here;

To think that someone can have such an idea-about Maf's work they don't care.

He keeps the I&S neat and clear.

 

So for my 400th post-a milestone for sure;

I thank this forum's curator.

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Whew-its time for me to do this-once more.

Took me a while to find this topic, searching through topics galore.

 

But what Maf does is really great;

So his work we must appreciate.

(Maybe I should also thank Hate.)

 

I do it in this topic here;

To think that someone can have such an idea-about Maf's work they don't care.

He keeps the I&S neat and clear.

 

So for my 400th post-a milestone for sure;

I thank this forum's curator.

TL; DR: Maf does do a great job, but I think players should have a bigger impact on the game's development.

 

 

 

I also think he does a great job -- way better than his predecessor. However, it still looks like the game ignores what the majority actually thinks.

 

For instance, they did not back out of introducing MM or new overdrives, even though most players did not like the concept and hate it even now.

 

Although the vast majority of these players quit, people who dislike MM are still common.

 

I think listening to players is a big issue in TO and is also what led to the game's death. I guess it's the manager's/game designers fault. Most often it looks like this.

 

Manager: what have you done do far?

 

Dev: just some minor bug fixes and anti-hack.

 

Manager: listen, I have to report to the company owners. Make more spectacular changes. Revolutionise the game.

 

Dev: but the players are happy already...

 

Manager: what are you being paid for? Come on, make new stuff.

 

A few months later...

 

Manager: the players are unhappy with us.

 

Dev: come on, I made OD's, MM, 3 new turrets...

 

Manager: glad to see so much progress in your work. You surely deserve your pay.

 

Question is: did that work improve the game?

 

The developers will not get as much money for bug fixes and game stabilisation as for developing costly new features. This is why the game went down the slope, and this is why the player's opinion matters.

 

EDIT: fault credited to game designer instead of the developers.

 

 

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Yeah-but Maf can't really control that. Like you said that Devs spend loads of time on OD's than would it be so easy for Maf to have them removed?

Also-A lot of complaints are from people who are biased that they don't want to have to learn a new system even though it might actually be better. You are right those Wasp ODs are annoying-but if you use your Hornet M3's overdrive you can also have a great effect on enemies. You know how many times I get more kills since someone on my team activated a Hornet OD? If only you would get used to your Viking M3's OD you would be able to strategically use it to get more kills.

So not everything is so bad once you get used to using it. Its that players don't like change-and Maf can't do anything about that.

Also there are many different opinion's in players that players suggest opposite ideas-and since most players don't even discuss their opinion in the forum it is hard to know that a vocal group of 5-10 players is the majority.

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I also think he does a great job -- way better than his predecessor.

I have a predecessor? Who?  :lol:

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Lol, it is lame when you get idea like that.

Look at last year review from maf. Many idea which where under review have been implemented. Guess how many idea that were declined get implemented?

The reality is that the topic is well managed, and this level of dedication and clarity will not be achieved by players.

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Guess how many idea that were declined get implemented?

I actually watched the Russian livestream where Hazel was answering player questions, and it turns out that they changed their mind about quite a few things, so in the next few days a few "under review" or even "planned" ideas will be declined, and vice versa.

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Lol, it is lame when you get idea like that.

Look at last year review from maf. Many idea which where under review have been implemented. Guess how many idea that were declined get implemented?

The reality is that the topic is well managed, and this level of dedication and clarity will not be achieved by players.

True, nobody really looks here anymore. Could work back in the day, but now it would be just a few players voting over important updates.

 

But you must remember that Maf does not decide about implementing ideas. His job is to select them while taking the rules into consideration. In reality, all is in the hands of the game designers.

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If I&S will be in hands of Players these things can happen:

-- Unbalanced I&S

Many Topics in I&S will be Valid or Under Review. Even some I&S will be under review which doesn't make scene or can ruin game balance.

-- Waste of time

Players will waste their time by posting non scene Ideas. Players will waste their time by under reviewing the idea. Players will waste developers time by Sending them useless ideas. Many topics will not be merged. There are chance that same ideas will be sent to Game developers again and again.

1. The game balance has already been spoiled, and that's not because of the Ideas and Suggestions section.

2. The idea is about implementing a seperate I&S section.

3. There are many non scene ideas already, and Maf has to waste his time on them. I often see ideas about new turrets. People love to create new turret ideas, but adding any turret to the game may not be beneficial to the gameplay, however you balance it (*cough* Magnum *cough*). Also, an idea about controllable drones which would become a main part of the gameplay. Declined, of course, but it took time.

 

Personally, I gave an idea about sort-of reverting the game. Probably would be good, but I won't do it here anymore since removing updates is actually against the rules (reverting the game is what most players wanted and a lot still want, so the forum would be spammed with complaints).

The Game Discussion section serves that purpose, but topics are sometimes closed by mods for no reason. Maybe some more specialized section could make these people happy.

 

I know most people assume based on the title of this topic. So did I at first.

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A Player-run I&S is possible, just that it would be ignored completely by developers and would just be a place to spam nonsensical ideas like tank farts.

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A Player-run I&S is possible, just that it would be ignored completely by developers and would just be a place to spam nonsensical ideas like tank farts.

Why do you want to duplicate work?

Idea are posted and discussed, what the management by player will add?

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Personally, I gave an idea about sort-of reverting the game. Probably would be good, but I won't do it here anymore since removing updates is actually against the rules (reverting the game is what most players wanted and a lot still want, so the forum would be spammed with complaints).

The Game Discussion section serves that purpose, but topics are sometimes closed by mods for no reason. Maybe some more specialized section could make these people happy.

Actually, I was surprised to learn in the recent livestream that Hazel does not completely reject the idea of making a playable "Tanki Classic" version. Of course it won't replace the current version and it most likely won't have full functionality (like purchases, chat, etc.), but if enough people show interest, then maybe in the future they will release a sort of demo version that will be just like 2010 Tanki, so that people can compare how the game was back then.

 

I'm not sure what you mean by topics being closed for no reason. A reason is always posted when a topic gets closed. Do you have any examples?

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A lot of players who want to revert Tanki to 'the old good days' are just biased that since they got used to one way-they don't want to enjoy another way-and playing with this attitude doesn't allow you to realize how enjoyable some of the new updates are.

Maybe if there was such a demo you would actually be able to compare to see what is better.

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A lot of players who want to revert Tanki to 'the old good days' are just biased that since they got used to one way-they don't want to enjoy another way

Another funny thing about this that Hazel pointed out - every player has their own version of "good old days". No one agrees which time period or which version of Tanki was the absolute best, and even for the same version people have different opinions and remember it differently.

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Another funny thing about this that Hazel pointed out - every player has their own version of "good old days". No one agrees which time period or which version of Tanki was the absolute best, and even for the same version people have different opinions and remember it differently.

It's just nostalgia. I remember a great, really, really great, 30 minute battle I had in a Noise CTF a few years ago. I caught 2 Golds in it, which was a big thing back then because they neither dropped often nor could be dropped by players. Both sides were really competitive and we won by a close margin.

Of course I remember that clearly; but I also remember something else.

Rewind the time by about 30-45 minutes before I joined the battle.

I was hopelessly searching through various servers, trying to find a proper battle. Almost all battles were full, and the ones empty were one-sided battles with 3 or 4 players fighting against a full team.

I gave up after 20 minutes and created a battle and joined. Another 10 minutes passed and no one joined. I left the battle, and resumed searching. I saw this one Noise battle that had 5 minutes left to end.

After waiting, I was able to join my first battle of the day.

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So I guess your 'demo' idea of having another 'Tanki Classic' version might be an option to actually see what is more enjoyable. 'The good old days' is maybe just the way you got used too-and not that you have to get used to anew way to play-its not as good as 'the god old days' since you don't want change.

Obviously players have different 'good old days' since its only what they were used to-and everyone got used to a different method.

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