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Showing content with the highest reputation on 12/19/2024 in all areas

  1. https://tankionline.com/en/?p=50154
    12 points
  2. Wow ? Now we gotta wait for the new Rail XT skin
    8 points
  3. 6 points
  4. https://tankionline.com/en/?p=50146
    5 points
  5. Old XT still tops though ?
    5 points
  6. It's a shame this isn't the design from Tanki X, where the skin was animated and the wings would unfold a bit when DA was activated. Was a pretty cool feature. This one still looks neat though.
    4 points
  7. 4 points
  8. Let me help your imagination
    3 points
  9. Outstanding appearance ?
    3 points
  10. 2 points
  11. Nothing special. Shop used to make New Year so special,with bundles etc,now all the same all year around. Should have done New Year's Advent Calendar at least. Dissaponted more than last time.
    2 points
  12. This is exactly what they want. Do you really think they give a crap how many players acquire their "broken augments". All they do is just roll out the next update (broken augment) and start the whole process again after nerfing the previous broken augment, so It's basically pathetic just like they did with Helios. They have already nerfed rico's newest augment, plasma resonator before anyone has a chance to use it in earnest. The game is a scam aimed at buyers who do not have a clue. I'd rather have supplies than this useless guff. Again with the pathetic animated paints. They were cool when they first came out but are now an annoyance that are used as fillers. That's your problem. Let's hope you have learned your lesson, but I highly doubt it. This is why I say that buyers are hazels fav players, because every single one of you has been conditioned to spend cash and keep on spending cash no matter how many times you get scammed, sad really.
    2 points
  13. Festive Season in Tanki Online Hornet XT HD skin eSports Tanki Fund Winter Major 2024 Made with by Tanki and
    1 point
  14. Somewhat, but still, this combo here remains one of the most beautiful that ever saw the light of day.
    1 point
  15. Good skin! The front looks like Optimus Prime with the red "eyes". Tho I want to recommend something for Hornet. I like using Hornet every once a while because It goes smoothly and it takes turns easily, but the Overdrive is so weak that It completely ruins the fun of Hornet. The 7 seconds of supercharge is so little, and it is sometimes a "nerf" to the user because most people have armadillo protection nowadays, and the AP & Jamming status effect is easily removed with repair kit. My recommendation is to reduce the Overdrive active time from 90 seconds to 45 seconds and grant 70% damage booost for that 45 seconds! ?
    1 point
  16. Railgun XT HD next please
    1 point
  17. OMG it's happening. I'm waiting on the other HD Skins though. I wonder what Striker will look like.
    1 point
  18. TNK00-00000-06GC7-5HHA6-MWUJK Epic Key
    1 point
  19. I'm going to buy a couple of grenades during these amazing discounts.
    1 point
  20. Sadly true I agree with flying hulls being better than track hulls, I think sideways acceleration and maximum sideways speed has to be reduced so its not so beneficial I think freeze turning off DD is little too much with addition of freezing tank, imagine if firebird could turn your double armor off while you have burning effect. They should keep it separated between augments, like augment for freeze that is turning your DD off but it does not freeze your tank, and vice versa, example - shock freeze will freeze you tank but does not turn DD off. Maybe its just me , anyway good to see other opinions. I absolutely agree, I am isida main, I have to most hours played on it from all of my turrets. Support nanobots got a little buff recently with isida base range increased to 25m.
    1 point
  21. So far seems like a total failure. And it was expected ? I've set a reminder to check this thing few days before the end to decide if it's worth bying. Obviosly not ?
    1 point
  22. I think base Tesla ball lightning range should be no more than the regular chain lightning's range, which is 25m! The ball reload should be 5 seconds, because to reach 25m it would take 5 seconds, so you could always have 1, but only one lightning ball on the field (This would be only for base Tesla!!!) But they could improve the lightning balls range with augments... Thus could work for the status effects as well, only 25m, but give back the normal chaining ability. And this -50% damage if you connect to a ball lightning is stupid... I would make it only -25% Another idea is, if there is more than 1 enemy in the chain lightning circuit, your main taget should still receive the most damage, for example: if you shoot someone he receive like 80% (720) of the damage and the second person who is only getting affected by the chain (not direct hit), he receive 20% damage of the damage (180) But idk how this would work if there is 3-4-5... or more people in the chain. ? I would imagine 3 enemy: 80-10-10% 4 enemy: 80-6,6-6,6-6,6% 5 enemy: 80-5-5-5-5% Basically It would make it easier to kill a main target, but the other people in the chain would only receive "chip" damage... to be honest, i don't know how this would affect the gameplay or is this any good idea?!. (And yes, in ASL both team gets 20 score for killing, but for attacking team i would reduce it to 15, if capturing will be worth 50 score ?)
    1 point
  23. Patch Update #784 - Released 29th November 2024 List of changes: Added the following skins to Legendary Containers: Mammoth GT, Twins GT, Wasp GT, and Firebird GT. Firebird Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Freeze Range increased from 12 - 20 to 15 - 25 m. Target outlining distance increased from 17 - 25 to 20 - 30 m. Isida Energy consumption when idle shooting decreased from 40 to 30 units/sec. Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. «Broadband Radiators» augment: Range decrease changed from -25% to -33% «Sustainable Nanobots» augment: Range increase changed from +100% to +60% Tesla Chain Lightning Reload increased from 1.1 to 1.2 sec. Chain Lightning Range increased from 15 - 20 to 15 - 25 m. Target outlining distance increased from 20 - 25 to 20 - 30 m. Twins Initial projectile speed increased from 35 - 65 to 60 - 90 m/sec. Final projectile speed decreased from 25 - 55 to 10 - 10 m/sec. Time to reach final projectile speed increased from 1 to 1.8 sec. Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. «Stabilized Plasma» augment: Projectile speed increase is removed. «Plasma Accelerators» augment: Projectile speed increase is removed. «Plasmatron» augment: Projectile speed increase is removed. «Plasma Turbo Accelerators» augment: Projectile speed increase is removed. Ricochet Range of maximum damage decreased from 30 - 60 to 30 - 50 m. Range of minimum damage decreased from 60 - 90 to 50 - 70 m. Range decreased from 70 - 100 to 60 - 90 m. Critical damage chance increased from 7% to 8%. Smoky Projectile speed increased from 300 - 500 to 400 - 700 m/sec. Striker «Missile Launcher “Uranium”» augment: Reload time after salvo increase changed from +50% to +100%. «Vacuum Missiles» augment: Average and minimal splash damage changed from 250% to 230%. Thunder Initial projectile speed increased from 260 - 360 to 300 - 500 m/sec. Final projectile speed decreased from 240 - 340 to 150 - 300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. Scorpion Projectile speed changed from 800 - 1000 to 500 - 1000 m/sec. «Missile Launcher “Spear”» augment: Minimum rocket speed increase changed from +300% to +50% Maximum rocket speed increase changed from +100% to +10% Initial angular rocket velocity is now 10 instead of 270 Final angular rocket velocity is now 300 instead of 270 «Missile launcher “Swarm”» augment: Minimum rocket speed decrease changed from -66% to -33% Magnum «Bombard» augment: Added an increase in projectile gravity by +50% Maximum projectile speed decreased from -50% to -40% Minimum projectile speed decreased from -50% to -40%. Gauss Initial projectile speed increased from 330-440 to 300-500 m/sec. Final projectile speed decreased from 220-330 to 150-300 m/sec. Time to reach final projectile speed decreased from 1 to 0.5 sec. «Super Solenoids» augment: Salvo damage increase changed from +41% to +50%. «Solenoid Cooling» augment: Salvo damage decrease changed from -30% to -20%. «Hyperspeed Shells» augment: Weak damage percentage changed from 300% to 270% The Daily Mission “Finish battles by being in the winning team.” has been moved from Standard Daily Missions into Encore Daily Missions. The Daily Mission “Earn Stars” now requires 16 stars to complete, instead of 15. In the tutorial, aiming at the bot for the first time is now equivalent to dealing damage to it. List of fixes: The text on the Supermission button has been fixed. Improvements to the Shop UI.
    1 point
  24. Hazel clearly said in the interview that there will be gold box skins on the new year event tell me if Im wrong. The only option here they keeping it as a secret cuz they didn't even show any single gold box in the v-log which is weird. Im HOPING we will see them. Also Im pretty sure we are getting Ho-Ho-Ho Siren for gold boxes and its also not in the announcement
    0 points
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