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WELCOME! We are BACK! We apologize to keep everyone waiting , there was many decisions and ideas to be made and what to captured for the vision we see for the future of Fly To High. This being said we are currently working on a project that is coming up next after this video , a breath of fresh air for the community to just simply enjoy! We put together a bunch of recordings we had in the vault for a while, some didn't make it but we wanted to use some of them to prep for what's to come, it'll be worth the wait and we appreciate your patience and hope knowing that FTH will provide for your personal entertainment, thank you and enjoy the show~20 points
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We would like to suggest adding a set of special commands that are exclusively available to map creators in Pro Battles. These commands would help improve fairness, flexibility, and the overall player experience. 1. /kick [PlayerName] This command would allow map creators to remove players who are sabotaging the match, cheating, or disrupting gameplay. It gives creators the ability to maintain a fair and competitive environment without relying on external moderation. 2. /selfdestructall This command would instantly self-destruct all players on the map. It can be especially useful for ensuring fair respawns during organized matches or training sessions. For example, in eSports training scenarios, some players may self-destruct earlier or later than others, creating uneven conditions. This command would reset everyone at the same time, keeping things balanced and consistent. 3. /skybox [SkyboxName] This command would allow map creators to dynamically change the skybox of the map to match different themes or moods. This adds visual variety and enhances the atmosphere of custom battles. Examples of skybox options: /skybox summer /skybox winter /skybox night /skybox newyear /skybox urban /skybox urbannight /skybox space /skybox battlecity /skybox beach Adding these commands to Pro Battles would give map creators more control over their environments and help create more enjoyable, fair, and immersive experiences for all players.9 points
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This feels like the opposite of a QoL update... Also, I don't understand the profile privacy change. Right now, the few players that do end up clicking "Profile" are met with a 2018-era page that doesn't load properly half the time, hasn't had its design aligned with the rest of the game, and is missing a bunch of crucial features. After the update, opening this page will just show a hidden profile most of the time. Why even keep the ratings site alive at all then? Either do a proper feature update or shut the whole thing down.8 points
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Lot's of end-game players now can not play most events because of re-used skins or rewards. I have paladin RF, but was looking forward to getting Crusader RF since it's my main hull. You guys need to implement some sort of exchange system (obviously design it in a way people can not abuse/exploit it) or give a fallback reward for getting rewards from events/fund when a player already has it. Almost every single game in 2026 gives fallback rewards. Also Gauss RF (I want to comment some stuff about it but it will get me banned, so you get the point)6 points
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Rent a Spectator Abdux Proofreaders squirrellover Sacrifice Bartson74 Game Translators Galileo Alxy EagleChappie Just123 Heartcracker SuperADIT AV-Gamers 7ofhearts SAMURATY Yumse Melis Livestream team Ryxo John_M4D Forum Moderators Spate Chat moderators Nocturn BHOOT_KING Who_Is_NexT macius Wiki Editors Heatw4ve Social Media Moderators chinufire b-r-a-z-i-l Zam knovelgen Regency eSports Helpers Marise imp Celebrity KOHCTAHTUH someonejustsaid Testers wolfson Congrats to all best helpers of the month!5 points
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So I have returned after a VERY long absence from the game and well... overall quite disappointed, honestly. The bots are disgusting. Id rather wait 10 minutes for a full lobby than having to play with them. If you drive in circles around them, they will never hit you. Theyre just in the way. In one game, a bot picked up the gold box. At least that got a good laugh out of me. Some augments are completely gamebreaking (while others are absolutely worthless). In one game, a railgun shot doesnt even take 1/5th of my hp. Next game, I get one-hit-killed, consistently. Critical hits are annoying and nothing else. Playing with / against Railgun feels like gambling now. Even worse, some genius had the idea to have crits bypass protection so they can sell that overprized crit protection. Not being able to select the battle is so awful. You wanna play a round with Firebird/Freeze/Isida? Well, get put into Stadium / Massacre etc with 20 Gauss/Scorpion/Shaft/Rail on the enemy team and have fun. The matchmaking itself is terrible, too. A third of the games isnt even worth playing cause one team just stomps the other. Im used to 20-30 minute battles being normal. Now 12 minutes feel so long sometimes. I cant believe its still a thing. This was the main reason I quit. Now its come to the point where I just quit battles after a minute, when I see things are going bad. Why is it that supplies are now effectively always active? Whats even the point? Might as well double every stat and remove them. I also believe this is one major reason why some games are such ****stomps - the team getting stomped doesnt even get to activate their supplies before getting blasted into outer orbit. The containers are ridiculous. Dont know why gamechanging (or gamebreaking?) augments are locked behind nothing but RNG. You want to play healing focussed Isida? Heres your short range Thunder. Oh you upgraded Freeze? Why not try this EMP M0 Rail? Is that a M7 Hornet in your garage? Then you surely need that Fire Immunity for Titan. Stop it with the gambling ffs. I keep checking the "pro battles" section, but its rare to see battles with more players than Island 2v2s. Lower rank battles dont exist at all. Only had a single full Noise CTF in 3 weeks. The game is so different without the augments, supplies, drones, overdrives. Ive just seen theyre trying to make "Tanki Classic". Apparently, the player base of this game must be so vast that you can split it up and send players over into another game. Reading back through all of this, it looks really bad, but honestly, they wouldnt have to do much. Remove the bots, reintroduce player-made ("PRO") battles as standard (you can keep quick battle and just match people into these games). Tune down the augments. No need to remove them, just nerf the outliers. Reduce critical hit volatility (mainly looking at the crit rail augments), dont have crits bypass protection. Make supplies scarcer (especially repair kit) and increase the downtime (as by increasing the cooldowns or/and decreasing the duration). Drones can be kept as a small passive effect that increases a certain stat (so players get to choose: do I want to do a bit more damage? A bit tankier? Faster?). Lastly, dont have the containers be the main source of income / acquisition source of everything. No, I dont think they will do any of this. Greed always wins. Sorry for the long post. I initially only wanted to check if a forum even existed anymore and it immediately turned into a rant.5 points
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nah people have millions the main issue is the battle score they should have made it 2.5k not 5k its too much of a grind. most tankers have jobs and are over 18 they cant play more than 2 hours a day.5 points
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I do get the cheap Gold contracts are quite telling for lack of rewards...but re-using Paladin RF that has been in countless minigames, elite pass and came out 4 years ago? Not to mention many people want Crusader RF (me included), or possibility to get skins like Ricochet, Twins RF...I guess not. It's rather sad to see the once a *year* chance (excluding BF and variable Cybertank) to get RF/DC/ICE getting so watered down and ruining any anticipation.5 points
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List of Changes: The following augments have been added to Common and Epic Containers: Scorpion’s "Vacuum Shell" augment Thunder’s "Yamato" augment The following skins have been added to Legendary Containers: Hopper DK Hammer GT Shaft GT For password-protected PRO Battles, the ability to set a password to restrict entry to the battle has been added. The password can be set by the battle creator via chat commands. The /setPassword chat command generates a password for the battle and copies it to the player's clipboard for sharing in chats. The /deletePassword chat command removes the password from the battle. The /getPassword chat command repeats the current password and copies it to the clipboard again. (Note) Passwords for password-protected PRO Battles are part of the future Authorial PRO Battles mechanic, which we once discussed in a vlog. Please test how the system works and leave your feedback so that we can decide on developing additional self-moderation features for Authorial PRO Battles. The selection screens for augments, skins, and shot effects now display all items in a more compact layout with vertical scrolling. (Note) The number of augments per turret has consistently exceeded 20 items, so we hope the new display format will be more convenient for you. List of Fixes: Fixed an error that caused incorrect mission progress status for rank-up missions.4 points
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Nice changes. Looking forward to see what else is in store for pro battles. I smell some "completed" ideas from 20164 points
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That was truly powerful. Congratulations to everyone who put in the effort and became part of this moment — we created something that will stay in memory. We left our mark. Great work — each of us deserves respect. We made history that will inspire and keep pushing forward… Working towards leaving my mark.4 points
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Да, это было потрясающе, поздравляю всех, кто так старался войти в историю, эта интересная история станет мотивацией для других паркурщиков, спасибо.4 points
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Subject: Feedback on UI Redesign and Legacy Skins (M0-M3) I’m writing to share some feedback regarding the current state of the game’s interface and the lack of legacy content. 1. The UI/UX Overhaul Years ago, there was a lot of discussion and excitement surrounding a total redefinition of the UI system—including features like emoji facial expressions and a more dynamic layout. While the current interface is functional, it feels very "gray and bland" compared to the soul and character of the old Flash-era interfaces (circa 2015-2017). The current green-and-gray aesthetic feels uninspired. Can we please bring back some contrast and "heart" to the menus? The community is still waiting for those promised updates that were meant to make the interface feel alive again. 2. Legacy Skins (M0, M1, M2, M3) There is a massive demand for the return of the classic M0-M3 skins. These designs are iconic, and it’s frustrating to know they exist in the game files (or on "Fire") but aren't accessible in the main game. Please consider bringing these back, perhaps as: High-tier Battle Pass rewards. Exclusive, hard-to-earn prestige items. Loyalty rewards for long-time players. Many of us are only drawn to "Classic" versions of the game specifically to see those skins. Bringing them to the modern game would give us a huge reason to stay invested and keep playing.3 points
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I have been slowly working on this topic for months, some of the files sits in my computer not used so I decided to upload all my ideas here. I do know that there is already Thread in this forum dedicated for Overdrives but due to complexity of my suggestion I would like to ask moderators for little leniency and thus request to not merge this topic immediately so more players could see it. Eventually I am fine with merging. Thank you I do know that devs already stated that they do not intend to change overdrives in future, but by that time they announced that in one of V-Logs I had already finished all my ideas and It would be pity to waste them without presenting. So - I want to present some potential ideas for new overdrives. How I imagine this new overdrives to work would be similar to augments, each hull with 2 options to chose from, depending on strategy or individual gamestyle. Each overdrive could be given as a reward for fulfilling some achievements with particular hull. -> Long term content Either something similar to phoenix augments, for example reaching 500K or 1M points to unlock them. Or simply by completing some challenging and serious missions (Team Contracts) Brand New Overdrives for every Hull Wasp Overdrive - Flashbang Tactical bomb that explodes quickly after use and causes small damage at epicenter, stuns/jammer all enemies in radius. Specifications Activation delay: 0s Delay before explosion: 1s Explosive damage: 1000 hp at center of explosion, decreasing with distance Damage radius: 50m (25% damage) / 30m (50 % damage) / 20m (100 % damage) (min/avg/max) Maximum impact force: 40 Stun duration: 1,5s Jammer duration: 3s Radius of applying status effect: 50m Radius of destroying mines:10m Hornet Overdrive - Cloaking On activation fully heals tank,gains jammer imunity, hide from enemies radar and disable their autoaim, highlighting/outlining feature wont work against cloaking target, hull will gain partial invisibility. (if devs are capable of doing so) Specifications Cloaking ability - Disables highlighting/outlining of player tank, invisible for enemy radar and against already activated Hornet OD "scout radar" Activation delay: 2s Duration of Cloaking ability: 30s Jammer Immunity Duration of Jammer immunity:30s Fully heals a tank. Indicator of incoming damage won't show direction of where player with active Hornet OD "cloaking" is shooting from. Hopper Overdrive - Ballista Creates a powerful force that send hopper up and forward with the 20 degree angle, Overdrive also provides additional short term speed boost and simultaneously pushing enemies out of way, damaging and applies jammer to enemies. Specifications Radius 20m Forward force: 2000 Chaos damage 1000 HP Impact force applied to enemies in radius - 50 % of the juggernaut OD (haven't found exact numbers) Additional speed boost + 20 % Duration of speed boost 3s Jammer duration: 3s Jammer radius 20m Radius of destroying mines 15m Crusader Overdrive - Fire Cannon Launches a fire ball that explodes on impact with tanks or props, dealing large area splash damage, applying Burning and Stun status effects to opponents, leaving burning area of effect on ground. While Cryo canon is focused for neutralization of solo targets , fire ball focuses for crowd control Specifications Damage 1000-2000 HP Mk1-Mk7 Ricochet: Disabled Radius of max/medium/min splash damage: 9m/15m/30m OD Medium splash damage: 50 % OD Minimum splash damage: 25 % Burning duration: 10s (everyone in 15m radius from center of the explosion will get +1 tempreature) Stun duration: 2s Burning status effect range 30m Stun status effect range 15m Creates 15m radius AoE from the center of explosion (30m diameter) applying burning status effect Area of Effect: Heating up enemies + 0.25 temp/s Duration of AoE: 15s Viking Overdrive - Supernova On activation enters Supernova mode Supernova Mode Instantly reloads the turret, fully heals a tank, get bonus armor and bonus speed, stun and emp immunity, increase turret firepower and turns base turret damage into a chaos damage. User will get 75 % damage reduction to all incoming damage types including chaos damage but won't be able to use repair kit nor receive any healing, user will lose 14 % of HP/s but gains 33 % HP back each kill. Specifications Duration: untill tank is destroyed Base turret damage: + 50 % Reload/Fire rate buff for every turret: 25 % Range +50 % (meele range turrets) Shot delay: -90% (for Railgun) Recoil: -50 % Impact force: + 25 % Turns turret base damage into chaos damage type which can't be affected by double dmg Fully heals a tank Protection to all incoming damage types: +75 % Stun and Emp immunity User loses 14 % of HP every second User heals 33 % hp each kill User can't use repair kit and receive any outside healing from overdrives, grenades or turrets User gets double armor and speed on activation Additional bonuses from defender/trickster/booster won't work and will disappear during OD activation Hunter Overdrive - Thunderstorm Upon activation will enters into Thunderstorm mode which will increases surviveability and all the stats of hunter. Occasionally attack enemies in radius, dealing chaos damage. Specifications Creates electic field which deals damage to random enemy in 30m radius once every 5s Damage of Thunderstorm: 1500 chaos type of DMG Protection: +25% including chaos dmg Bonus speed: +15 % Bonus armor: +30 % Bonus damage: +20 % Impact force: -30 % from enemies During Thunderstorm mode hunter hull will gain additinal Hull features Engineer bonus: Heals 500 HP when collecting supplies from map Lifeguard bonus: Protects the tank from destruction once (Health recovered: 1) Blaster bonus: 563-1125 chaos dmg upon death Mk1-Mk7 Grenadier bonus: Grenades reload without respawning Freeze/Burning resistance Duration: 30s Dictator Overdrive - Redistribution Specifications Boosts all allies OD charge by 20 % in 20m radius Decrease all enemies OD charge by 20 % in 20m radius Removes all enemy mines in 20m area Spawns 25 mines at random places in 20m area around tank Applies Stun,Jammer,Emp and AP status effect for 0,1s to all enemies in 20m radius Applies Polarizer status effect for 0,1s to all allies in 20m radius Heal all the allies Mk1-Mk7 500-1000 HP in 20m radius Damage all the enemies Mk1-Mk7 500-1000 HP in 20m radius The player who activated this Overdrive will receive 20 reputation points if sharing the overdrive with at least 1 ally. The player who activated this Overdrive will receive 20 reputation points if overdrive is applied at least at 1 enemy. Paladin Overdrive - Inert Field / Tempreature absorbing Field Creates tempreature absorbing field that absorb heat and cold from enviroment and transforms it to deal damage to all nearby enemies. Specifications User will gain Freeze/Burning immunity Provide Freeze and Burning Imunity to allied tanks Damage per tick (1/4 second): Mk1-Mk7 50HP -> 100HP Enemy in radius of inert field will randomly get either Freeze or Burning status effect applied +/-0.1 temp. every tick Duration - 20s Radius of effect - 30m Damage type: Chaos Titan Overdrive - Shield Fortification Upon activation Titan will gain additional Shield Fortification, absorbing all the impact force and greatly improving surviveability at the cost of decreased speed. Specifications Duration: 20s Protection against all type of damage including chaos damage: +75 % AP Immunity Slow passive healing: 200 Hp/s Speed reduction: -30 % Impact force: -100 % from enemies Mammoth Overdrive - Ice Age Tank heals instantly, increase speed and create freezing field around it, tank will also leaves freezing trail behind it that will slowly dissappear after 10s, gains chaos damage immunity. Specifications Duration: 15s Fully heals tank Acceleration and speed increase: +50 % Chaos damage reduction: +100 % Create freezing field around tank that will apply freezing status effect to all enemies in 30m radius Enemies in radius will get -0.2 temp/s Leaves freezing trail on ground that will disappear after 10s Enemies inside of freezing trail will get -0.2 temp/s When destroyed during active OD, it applies freeze status effect -1 temp. to all enemies in 60m range Freeze Immunity Ares Overdrive - Warp Cannon On activation shoots a very slow-moving plasma ball of dark-matter with the maximum range of 150m at the hostile target. On explosion will stun and damage all the enemiesin radius, creates supportive AoE which applies jammer status effect to all enemies who enter this area and teleports Ares user exactly into epicenter of explosion. Specifications Teleports and fully heals user in the epicenter of explosion Speed: 10 meters per second Maximum range: 150m Explosion damage: 1000 chaos type Explosion impact force: 150 Radius of explosion: 20m Stun radius: 20m Stun duration: 5s Temporary speed boost: +25 % Turning speed: +50 % Turning acceleration: +50 % Duration of speed/acceleration boosts 5s Short term spawn/teleport protection: 2s Dark-matter plasma ball can be detonated on will upon pressing OD button again Creates Jammer AoE from the epicenter of explosion, all enemies in radius will have jammer status effect applied Radius of jammer AoE: 20m Duration of jammer AoE: 10s I appreciate any feedback, I do know that this is peak no-life from my side, I worked on this for quite some time and I do have very slim hopes that devs will even consider to put any effort into creating new Overdrives. That's why I tried to link new ODs to resemble already existing ODs in-game mechanic so devs have already some foundation they can use. I tried to create each new OD to be somehow similar to old one (exceptions were made ofc) All this was created just from the passion to the game and big thank you to everyone who read whole topic.3 points
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Hard to tell exactly as it depends on your luck with the isles of misfortune and how many of them you trigger or not. Checkpoint 3 is realistic although it will be a hell of a grind. Checkpoint 6 with just Silver contracts is unrealistic and in the realm of nolifing 24/7 for the duration of the event. If you are not willing to pay at least some Gold Contracts I would forget reaching checkpoint 63 points
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Why there isnt a option to exchange skins for what we already have, why should be spend rubies to reach checkpoints for the skins that we already have. We know your making a lot of money with this pattern but alteast give the players worth the money they are spending. Its like we want your money but we only give you limited stuff and 90 percent of the time its just a repeat skin , aug.3 points
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NO Crus RF is Diabolical. You dont need to safe guard the skins coz at the end of the game i have nothing to look foward too, Lame!3 points
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Releasing a new turret isn't going to rejuvenate how stale the game is.3 points
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if i was that kind of person, i'd say that the modern events require a whole lot of crystals to even get something decent. but because i'm still a nub with 3 mk7-0 setups and a few 30% prots, personally i wouldn't say that. @Baal the logic behind everything is simple: me like box. hopper od designed to take much box. me hate hopper.3 points
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"A balanced game is a state of fairness and strategic variety where no single strategy, character, or item dominates, ensuring that all options are viable and victory depends on skill rather than overpowered choices. It maintains an equilibrium between player challenge and skill, preventing frustration while allowing for diverse" What you said was definitely one of the worst things that has been said to defend the game state. Players don't "cry" because they don't take golds, they "cry" because of hoppers existinece which is two different things that you had them mixed up. April fools and golds events exist way before Hopper appered late 2020 and not every player was able to farm and take golds just like now, but suprisingly such "crying" was not there before. A bronze ranked player will lose becuase of his poor skills, therefore he won't blame the game. However, if that same bronze player lost becuase of unfair matchups, he will rightfully so blame the game for his lose. Forcing an option to take golds is the opposite of balance. Players don't mind not taking golds, I don't think we will ever see a player criticize by saying: the event is bad because I did not take x number of golds.3 points
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I hear you. They learnt from last year, people used to nuke for golds. But I'm kinda tired of seeing augments on. You see the usual set of meta gaming you don't want to see in a mode a lotta people wanna have fun in. April fools coulda forced everyones tank into Extreme lightweight lowkey. Though it is what it is. Nonetheless people always make a nice profit this event to prepare for tanki bday. All round has been a great event for a lotta people even if they complain. Arms race map choice is very questionable though.3 points
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People over here complain about Hoppers taking golds easily as if they don't have that hull in their own garage. I can understand the emotion behind the OG style of parkouring or fighting and taking golds but if you still cry about Hoppers stealing gold in 2026 it's just terrible coping mechanism. The simple logic is either use hopper and actually earn some golds or sit back in map and cry over nothing. I don't use hopper and don't like playing that hull due to low health, but I still used it for the gold hunting event and got about 30 days premium, 1.1m crystals. I wouldn't earn all this if I sat and cried how strong hopper is. If nuclear energy were switched on it would make this event even more of a hell. Since there are players out here saving 600-1000 nuclears for April fools. So just be happy that did not happen. Because it seems like players just want to complain and not grind for things.3 points
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Its not even worth to keep trying anymore. Either its not in their plan to change it yet or they don't have that much time to change it or they don't see a reason to change it. Anyways they doing it on purpose. Nobody can't even respond to us (tbh I would like to see a Hazel's respond to this event). I tried to get attention with others from Tanki. Its not possible unless they cared enough. Looking back to my post last year on Fool Days 2025 they proved I was too optimistic when I was hoping for a change atleast after a year and theres nothing that can be done They will never deliver a good Fool Days anymore with options and I don't trust them anymore. Like literally whole community was asking for a change in this mode in the past 3 years. Thinking about it why are they so strict with everything and can't make a change while its happening? They fix it if its broken or abused and when Hopper is abused in the mode and they do nothing about it it means they exactly wanted it like this. From now on Im just waiting on updates they release and see if Im gonna like it or not but Im not playing it actively. I bet theres gonna be 5k contracts again in the upcoming Space minigame so not worth to do anything F2P and no reason to play more. Ofc skin on Energy will be the stupid bad looking ball reused on every single currency gold box.3 points
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Rent a Spectator Mr.Skiil Proofreaders Hans squirrellover Bartson74 Game Translators Emeraid TheMaps EagleChappie Just123 SuperADIT AV-Gamers 7ofHearts EposAqua SAMURATY Melis Livestream team Ryxo John_M4D Forum Moderators Spate Positive Chat moderators Who_Is_Next BHOOT_KING Nocturn Wiki Editors Heatw4ve Jemcool Social Media Moderators chinufire Regency B-R-A-Z-I-L Hugoslav eSports Helpers Marise imp Celebrity KOHCTAHTUH Peruere Testers wolfson Congrats to all best helpers of the month!3 points
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With the release of the new turret Tsunami, will there be a 5th slot protection ?2 points
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the thing is that the turret itself just sucks. best case, it will be carried by OP augments like twins turret for example. or obviously they will 'discover a never seen before solution' that will result in the base turret becoming OP. the opposite happened with scorpion's rockets if i remember correctly where they changed the way the rockets follow a tank and treated it like earth shattering discovery in the patch notes. it's big 2026 gang... still trying to imply that them nerfing, early accessing, exotic augmenting is some secret nowhere seen before scam tactic that only F2P players can see but any P2P player just cannot comprehend is absurd. anyone who's brain is functioning enough for them to have a job with enough income to spend on games is fully aware of their so called scams. both old and completely fresh players. tanki does what 99,9% of modern FREE to PLAY games do when it comes to these 'scams'.2 points
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True. And there are many more things that I've never said. It would be unreasonable to hold me accountable for all of the things I've never said.2 points
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