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r_almighty010

Tanker
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Everything posted by r_almighty010

  1. r_almighty010

    Lets discuss the Dusseldorf Royal Rumble

    Without Please give time suggestions, I know we all have different time zones but we need to reach an average time.
  2. r_almighty010

    Lets discuss the Dusseldorf Royal Rumble

    Gotcha! ;) This is a perfect time to join or create one. you are way past the required rank. there is nothing stopping you.
  3. r_almighty010

    Lets discuss the Dusseldorf Royal Rumble

    Send 4 players skit! Not 3 and not 5. Its a requirement that you send 4.
  4. r_almighty010

    Lets discuss the Dusseldorf Royal Rumble

    For a 15 min battle without supplies? That's like for free. Anyway as it is said that the prize will be revised as time goes on, so don't worry.
  5. r_almighty010

    Lets discuss the Dusseldorf Royal Rumble

    Lets discuss the Dusseldorf Royal Rumble.
  6. r_almighty010

    Youtube Contest

    Nice one, can i join :D?
  7. 1. As it already is, bad has come to worst, I suggest to remove crystal drops and gold totally and use the crystals to return the battle fund to its previous rate. This will lower campers who do not play but collect crystals. Everyone will come in to battle to play not to farm. 2. Introduce an automatic voting kick that bans a player for an hour from the battle. Kick should work only if the following three are true: a) 90% of his team voted the player out. b.) The player is in the last 2 positions in the log standing c) The player does not score points for more than a minute. Thanx skit for this topic, it's quite useful :P
  8. r_almighty010

    124 - Holiday Sale

    Not all updates will have the popularity of the players as some of them are meant to benefit Tanki Online as a whole instead of individuals. Most opinions are based on "I want to individually benefit from everything everytime :angry:" mentality which is not always correct especially concerning issues that are meant to benefit the game as a whole. So, I am sorry if you will not like some of the updates, that's what life is about. But I don't see why you don't like 124 ...
  9. r_almighty010

    124 - Holiday Sale

    I agree with you there, it really needs a fast tank
  10. r_almighty010

    124 - Holiday Sale

    Happy Valentine's day :wub:
  11. r_almighty010

    Designer for English Community Newspaper needed

    Photoshop is a great program, its really easy to use especially if you watch tutorials on youtube one step at a time.
  12. r_almighty010

    Lets discuss "The Artist of Tanki Online"

    I think we are ready for a new contest now, guys what do you think?
  13. r_almighty010

    Update 123 Changes in the game economics

    Ok one thing at a time ladies and gentlemen. 1. Before the rebalance, the game economics were engineered to allow a last rank standard player (1 000 000 exp = Marshal) to have amassed enough crystals (through crystal bonus drops, battle fun and daily gifts) to buy an M3 weapon and an M3 hull without spending real money. This is still the case, since we have 3 more ranks, instead of working out the game economics formula using a standard marshal, we have used a last rank standard player (1 440 000 exp = Generalissimo). This explains the difference in the "experience vs battle fund" growth difference after the update 123. 2. Before the rebalance, the last M3 opened at the 14th rank at a maximum price of 20 000 crystals. Now the last M3 gun opens at the 30th rank at around 25 000 crystals. Considering that it takes a long time, more experience and even more accumulated crystals to rank to the last rank, then a standard generalissimo should be able to afford more than Marshals could. And this is a good thing! 3. The above points explain why Tanki Online was and is still a free MMO as it says on the packaging. However, there is a choice of buying more than one gun and hull which brings revenue to the project. Without these funds, your favorite game wouldn't be able to pay for the servers that hold the players day in day out and this wonderful online world would not exist at all. And this is not a good thing! PS: If you take time to carefully read these 3 points, you will understand the logic behind the "craziness" :P !
  14. r_almighty010

    124 - Holiday Sale

    So observant :rolleyes: . Will pass on the feedback.
  15. r_almighty010

    Update 123 Changes in the game economics

    If M4s and 5s are introduced then the battle fund will increase faster as i have already said above, that from the first up to the final rank, a standard player should be able to accumulate enough crystals to buy a full set of one gun and hull without spending real money. So if there are M4s and M5s that will mean the price will be higher hence the battle fund has to compensate for that. That's what the game economics is all about!
  16. r_almighty010

    Update 123 Changes in the game economics

    Before the rebalance, the game economics were engineered to allow a last rank standard player (1 000 000 exp = Marshal) to have amassed enough crystals (through crystal bonus drops, battle fun and daily gifts) to buy an M3 weapon and an M3 hull without spending real money. This is still the case, since we have 3 more ranks, instead of working out the game economics formula using a standard marshal, we have used a last rank standard player (1 440 000 exp = Generalissimo). This explains the difference in the "experience vs battle fund" growth difference after the update 123.
  17. r_almighty010

    Update 123 Changes in the game economics

    SEARCH_and_DESTROY, on 14 Feb 2013 - 06:14, said: If new economics is calculated to 1440000exp points instead of 1000000 - does it mean that battle fund grows now nearly half slower? (1'000'000*100%)/1'440'000=69.(4)% => what it means is that now battle-funds are only 69% of those battle-funds calculated before update Yep, nice mathematics there. So that means you should not forget to win. Its fun and all that but it wouldn't be fun if there was no winner.
  18. r_almighty010

    Tightening of Moderation Standards

    The are plans of introducing a community kick system if the community is cooperative enough. The majority vote will not only call a moderator but will also kick the inactive player. That just an idea for now, so we should stick to the 10 min videos in the meantime. Its nice to know someone is really visiting all those places. We have a completely new FAQ, ready to be posted but there are still some major changes being introduced into our game so as soon as they pass, we will have a completely new updated FAQ and help. The feedback is currently not working as it was opened for 2.0 feedback. We may start using it in the future but for now "feedback and ideas" is here in the developers news section.
  19. r_almighty010

    Update 123 Changes in the game economics

    Ok one thing at a time ladies and gentlemen. 1. Before the rebalance, the game economics were engineered to allow a last rank standard player (1 000 000 exp = Marshal) to have amassed enough crystals (through crystal bonus drops, battle fun and daily gifts) to buy an M3 weapon and an M3 hull without spending real money. This is still the case, since we have 3 more ranks, instead of working out the game economics formula using a standard marshal, we have used a last rank standard player (1 440 000 exp = Generalissimo). This explains the difference in the "experience vs battle fund" growth difference after the update 123. 2. Before the rebalance, the last M3 opened at the 14th rank at a maximum price of 20 000 crystals. Now the last M3 gun opens at the 30th rank at around 25 000 crystals. Considering that it takes a long time, more experience and even more accumulated crystals to rank to the last rank, then a standard generalissimo should be able to afford more than Marshals could. And this is a good thing! 3. The above points explain why Tanki Online was and is still a free MMO as it says on the packaging. However, there is a choice of buying more than one gun and hull which brings revenue to the project. Without these funds, your favorite game wouldn't be able to pay for the servers that hold the players day in day out and this wonderful online world would not exist at all. And this is not a good thing! PS: If you take time to carefully read these 3 points, you will understand the logic behind the "craziness" :P !
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