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Everything posted by r_AdvocatusDiaboli0
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I'd rather have an Android.
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Just so you know, your block was legit. Closed.
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Just so you know, your block was legit. Closed.
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9gag leak detected... seriously
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He means me :P I could live with an extra few hours on my life right now lol
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http://www.youtube.com/watch?v=lkkC5ABcxVU Shaft is not over powered - The user is Battle is a no supply Kungur game - And for the noobs, the unseen (yellow) paint is Champion.
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Something like this?
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As you are looking into this for an argument. I'm at your service. Tanki Online was hard before. With no Tier II. There used to be only Tier I tanks, The Shaft-Like gun used to be Railgun that did enough damage to do most of the damage to any M3 Dictator with one hit. Capping Flags was harder because Isidas always healed the camping Railguns. Tier II was released, tanks suddenly got a huge jump in HP and even though new weapons were released to balance this out, there was no "High damage/Short time" output gun. That is why tanks were able to completely ignore the Railgun players and run, get the flag, get back. There had to be something added that could balance this, Shaft was in development for a long time, it has been altered even more. It adds that one feeling of "seriousness" back to the game. Final Conclusion, Shaft only fixed this game. It did not ruin it or make it better. It only fixed it. Not many players prefer to use Shaft because of its similarity to an "Artillery" It is of no use in close combat but it can wreck havoc when used correctly.
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Count me in for Rail Dict, but not a month+~
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Why close this thread if we can get some proof? :) Let us start recording what we get? :)
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Discuss here
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Discuss the release 1.78.0 about the bonus boxes
r_AdvocatusDiaboli0 replied to r_almighty010 in Archive
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Polygon, Where on Earth will the Shaft camp? On top of those camping spots? Hell no, people spawn up there = Shaft dead. Massacre? lol, Stop kidding me please, That map is open as hell. If the team has any brains they'll just run around the corners to kill the Shaft instead of just jumping into its line of sight. Serpuhov, Shaft is a bad choice, Why? Because there are just too many places you can get hit from while you're in Scope mode. I've place with Shaft here and it is a headache. As soon as I'm up to around 15-20 kills they realize where you are and boom, next time you go in scope mode someone's hitting you from behind. Too open for a Shaft.
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Fort Knox II, III. There are 2 places to get the flag in FK III, and 3 to get the flag in FK II. Shaft is useless in FK II, enough said. However in FK III, you'll need 2 Shafts to take care of both the ways to your team. That already gets your team 2 men down when attacking. Read above, shaft's reload time is a pain! Easy to bust in, Specially because you can just go behind the buildings and the shaft won't have any idea where you are.
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I'm not talking about Silence here. :pce: To all the people who are complaining against Shaft, have you ever used it? What M is it for you? Shaft is really hard to use in many other maps compared to Silence. Even in Silence I've played games with my clanmates and we've busted through a team purely made out of Shaft and Isida with only one or two Railgun/Thunders. They were on Blue team as that is a huge advantage factor. All you need is one guy to take the hit for you and the Shaft is dead before it can make the second hit. The reload time is a lot. Using Shaft in Silence I've learned one thing. Once I hit someone, people get afraid and they don't even try to come in my Line of Sight, Even though I'm reloading. If a Shaft hits anyone! You are supposed to get out there and hit the Shaft at that time! Not hide.... Secondly, At Kungar, Shaft is pretty useless unless the team can provide a safe place for it to camp. If the Shaft camps left of the red flag, your team has to cover the left ramp at all times. If the Shaft camps next to the building with the flag, it cannot shoot the flag takers without putting itself in direct hit range from the enemy base. If the Shaft camps at the so-famous camping spot in the Blue base, it is bound to die in a minute if the enemy team is not full of complete ignorant noobs. You guys are ignoring the main factor here. A Shaft does not have a great line of sight if it is in the scope view. It should not be that hard to kill it! Ricos can kill virtually anything without even getting near its scope. Same with Thunder. It's freaking time people learn to use their gun's secondary abilities!
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Pretty sure that is stupid. 10 people is enough if there are only two possibilities, we have a lot of possibilities ranging from a single drug, 5 possibilities? Double drugs? More than 5? DCC? NS? Crystals? We need well over 10 people for this. EDIT: No DCC on all 5 accounts again.
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cool, I'm a pro.
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Impressing girls, Like a Gamer. :phail: I know :(
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Have you tried the basic steps of cleaning up your flash cache and cookies?
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You cannot add friends in the current version. It is planned however. Closed.
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Closed.
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