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Everything posted by murcielagoes
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If this was the case then tanki should allow for supply discounts to affect 100 supply kit (just for supply kits, not equipment kits)cause those gives us some bit of profit, and that they should do that in most discount celebrations instead of reducing the price of supplies which is a win win for both sides
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where did the 10% 20% and 30% discounts in garages, what was the reason of removal?, i thought they only removed occasional discounts from kits
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Long answer short, Tanki wants us to play longer in their game thinking our interest will grow when in fact it won't, which is why they want us to finish the missions the hard way. Money hoggers now are Time hoggers
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my railgun is at 46/50, what would that turn out after the update (too lazy to count) plus will i be slightly refunded as for e.g 18/50 is slightly cheaper /more expensive (really cant be bothered doing the math) than 46/50 and at least make the super missions be done in pro and non pro battles side note: why make the missions only be achievable by non pro battles, not enough players play your game cause we only do them in pro battles?(like capping 1 flag for 1 first)
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valid Remove the K/D ratio from all profiles
murcielagoes replied to tankcalm in Ideas and Suggestions
when was looking at someone's k/d a thing, most clans test their skills first before they get accepted lmao -
valid Remove the K/D ratio from all profiles
murcielagoes replied to tankcalm in Ideas and Suggestions
oh so know were making an update more specifically for social and the emotional feelings of players, from my perspective, most of the k/d i see are accurate from what combo they use but only if you know the context, best if we leave the k/d in our profiles, its a record of a milestone. (no, making our k/d private is bad, people can for example show us a k/d of someone else if we ask of what their k/d is) Please Leave It -
I can drug in a DM Battle too and drug my way to 1st too while there's 12 mins left ;)
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Running out of money?
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99% of the gold box that will fall in the battle will contain the "monster kill"
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How about implementing this experiment in the game once and for all but for pro battles option only, What's the difference right, we don't really have to try it, kind of like the nerfs/buffs of turrets that's been happening lately, right?!
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Instead of doing these supply experiments, how about if we make supplies cheaper to the point where nearly everyone will start using them or we can have a constant supply sale (once every month) just to even with the buyers, i think its a way to somehow decrease the people calling out druggers etc. And for the supply experiments that tanki's been doing, we can have those as an option for pro battles instead of implementing them fully
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Flashback Time 2008 - Present
murcielagoes replied to murcielagoes in Flashback Time 2008 - Present Archive
Memories that you've had in your Tanki Career. You can share the experience that you had in Tanki whether describing or providing a picture/video. e.g When having to tell your friend to meet you in a specific server for the next day so you two can play together ("EN2 Boi") *true story* -2010- 1 reply
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Great, gj tanki, now make everything slightly cheaper in garage and put back 1500 supply kit since a huge load of money is coming in from new players
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Credit: @Hate
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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
murcielagoes replied to theFiringHand in News Archive
BREAKING NEWS: RAILGUN gets ricochet effect (cause why not, lets have all the shell ammo turrets in the game ricochet off walls) but we reduce the damage by 50% because we added a irrelevant feature, also we made thunder as strong as smoky so literally no difference between at all and guess what, heres a suprise, we exchanged firebird's damage with afterburn so at 2:00 UTC firebird will no longer have afterburn but will have increase in damage slightly, also we havent forgotten about hulls so what we've done is since mammoth is already in a situation of being bad at m3, we've made its stats more useless, less power, less speed and less weight so get ready and gear up!!! -
Pls don't have this as a feature, not all or in fact most people don't want TX features to be implemented into TO
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Please have TO as unique as possible from TX because your updates are getting out of hand, hope this is only an experiment and will not be patched into the game, this "experiment" will ruin stgs as defending the gold won't be as effective hence faster stg times which the defenders don't want. Whatever's in TX from now on stays in TX
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"1v1 me, video you then exposed" "runner" "internet cut off" "camper noob" *run* *cough* Finance *cough*
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nub, now you know the context, smh
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so hammer pellets ricocheting back at you that gives you a flip from impact force + recoil for another possible flip not special
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double damage *cough* people who kill in parkour *cough*
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Note: to put this into context, rotating your hammer 90 degrees from "c" to whichever side you're flipped on, the bullets will bounce back and will likely hit you to get on your left side
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ANNOUNCEMENT TO MAKE!, NEW PARKOUR! (kind of)
murcielagoes replied to murcielagoes in ANNOUNCEMENT TO MAKE!, NEW PARKOUR! (kind of) Archive
Flip yourself sideways and while using hammer then un-flip yourself -
Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
murcielagoes replied to theFiringHand in News Archive
this update is pretty illogical if you know the context, i would rather have self healing for isida instead of increase in dmg and heal, it what makes the game fun. Now after the rebalance, the 10% self healing was practically nothing but its alt made isida users more even with the other players and more fun to use which is why we use isida (cause of its self healing). But removing self healing completely makes it feels like isida are just one of those turrets with a mainstream feature, just healing, the self healing made it unique but i guess they remove it cause having fun sucks right?? -
When test server makes Vulcan OP btw no ping lag as you can see
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