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Maf last won the day on July 27
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Ideas and Suggestions
Extensive archive of the Tanki community - definitely. But it's not canon game lore. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Ideas and Suggestions
Huh? Who said that? Must be lost in translation because that makes no sense. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Ideas and Suggestions
Sure they can, but it just feels unnecessary and out-of-place. I don't want to speak for everyone else, but I suspect that extremely few people care about any sort of lore or backstory for this game. Most just open it to play a few battles and complete daily missions. But you're forgetting that TC isn't just a repeat of Tanki Online development from 2009 onwards. It's meant to be a combination of the best features of Tanki Online from various years. I suppose that adding equipment one by one might be interesting, sure. -
Suggested multiple times before, probably going back to 2018 when MM was first released. I don't think devs want to add it, but I do support the idea.
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
Maf replied to THRN in Ideas and Suggestions
What story would it even have? It's just an arcade shooter. The original didn't have any lore, so it doesn't really make sense to add lore to the reboot. I mean, there were two novels written about it (in Russian), and I read them both. The story there is mediocre at best... -
merge Magnum’s Place in Tanki Classic — A Community‑Backed, Era‑Accurate Proposal
Maf replied to cheddarboogercheze12 in Ideas and Suggestions
I think there were about 5 years between addition of Shaft and addition of Hammer (with Vulcan shortly afterwards). So to me the 2011-2015 period is the cutoff between classic and modern tanki. And also the move the brand new HTML interface was a major turning point. -
merge Magnum’s Place in Tanki Classic — A Community‑Backed, Era‑Accurate Proposal
Maf replied to cheddarboogercheze12 in Ideas and Suggestions
Man, I'm so glad I was I&S curator in the golden years of the forum when I didn't need to waste time reading AI-generated text. When a long idea was posted back then, you immediately knew it was gonna be a masterpiece. As for the idea itself — absolutely not. Magnum is one of the items widely regarded as "ruining the game" due to it being designed to camp out of sight and bombard enemies from a distance. So not only is it a camper weapon, but it can fire in a way where you can't even fight back without having to get close. You only say that it's a classic turret because you probably started playing around the time it was introduced. I started in 2011, and for me Shaft is a "new turret", which arguably doesn't belong in Tanki Classic. There's no right answer for "what is the correct year for Tanki Classic?". -
Yeah I don't actually agree with the idea either.
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You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching. But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess. Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?
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I clicked on it and all 4 missions were just the same poster trying to sell me a $10 million mansion. The bad news is that I don't have that much money. The good news is, by watching these ads I'm getting filthy rich in other ways!
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What Tanki really needs is dedicated spawn areas, so that there's no such thing as literally spawn camping, and there's no situation where you're genuinely playing the game (like on Sandbox CTF) and an enemy uses spawn protection to kill you while you can't damage them. But I'm afraid it's too late, since it would require reworking every single map to create dedicated spawn zones, inaccessible to enemies.
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It was like 3 or 4 years ago, so I'm sure plans changed since then. No idea where to find the exact post. At this point I'd be very surprised if they actually add a new game mode.
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Source: dude trust me
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Opex already said that if they were to add a new game mode, it would likely be this one. Not sure if it's ever happening though.
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